var/datum/subsystem/objects/SSobj /datum/proc/process() set waitfor = 0 SSobj.processing.Remove(src) return 0 /datum/subsystem/objects name = "Objects" priority = 12 var/list/atom_spawners = list() var/list/processing = list() var/list/currentrun = list() var/list/burning = list() /datum/subsystem/objects/New() NEW_SS_GLOBAL(SSobj) /datum/subsystem/objects/Initialize(timeofday, zlevel) trigger_atom_spawners() setupGenetics() for(var/V in world) var/atom/A = V if (zlevel && A.z != zlevel) continue A.initialize() CHECK_TICK . = ..() /datum/subsystem/objects/proc/trigger_atom_spawners(zlevel, ignore_z=FALSE) for(var/V in atom_spawners) var/atom/A = V if (!ignore_z && (zlevel && A.z != zlevel)) continue A.spawn_atom_to_world() /datum/subsystem/objects/stat_entry() ..("P:[processing.len]") /datum/subsystem/objects/fire(resumed = 0) if (!resumed) src.currentrun = processing.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun while(currentrun.len) var/datum/thing = currentrun[1] currentrun.Cut(1, 2) if(thing) thing.process(wait) else SSobj.processing.Remove(thing) if (MC_TICK_CHECK) return for(var/obj/burningobj in SSobj.burning) if(burningobj && (burningobj.burn_state == ON_FIRE)) if(burningobj.burn_world_time < world.time) burningobj.burn() else SSobj.burning.Remove(burningobj) /datum/subsystem/objects/proc/setup_template_objects(list/objects) trigger_atom_spawners(0, ignore_z=TRUE) for(var/A in objects) var/atom/B = A B.initialize()