/datum/surgery/eye_surgery name = "Eye surgery" requires_bodypart_type = NONE organ_to_manipulate = ORGAN_SLOT_EYES possible_locs = list(BODY_ZONE_PRECISE_EYES) steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close, ) //fix eyes /datum/surgery_step/fix_eyes name = "fix eyes (hemostat)" implements = list( TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 45, /obj/item/pen = 25) time = 64 /datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target) return target.get_organ_slot(ORGAN_SLOT_EYES) && ..() /datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to fix [target]'s eyes..."), span_notice("[user] begins to fix [target]'s eyes."), span_notice("[user] begins to perform surgery on [target]'s eyes."), ) display_pain(target, "You feel a stabbing pain in your eyes!") /datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/obj/item/organ/internal/eyes/target_eyes = target.get_organ_slot(ORGAN_SLOT_EYES) user.visible_message(span_notice("[user] successfully fixes [target]'s eyes!"), span_notice("You succeed in fixing [target]'s eyes.")) display_results( user, target, span_notice("You succeed in fixing [target]'s eyes."), span_notice("[user] successfully fixes [target]'s eyes!"), span_notice("[user] completes the surgery on [target]'s eyes."), ) display_pain(target, "Your vision blurs, but it seems like you can see a little better now!") target.remove_status_effect(/datum/status_effect/temporary_blindness) target.set_eye_blur_if_lower(70 SECONDS) //this will fix itself slowly. target_eyes.set_organ_damage(0) // heals nearsightedness and blindness from eye damage return ..() /datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(target.get_organ_by_type(/obj/item/organ/internal/brain)) display_results( user, target, span_warning("You accidentally stab [target] right in the brain!"), span_warning("[user] accidentally stabs [target] right in the brain!"), span_warning("[user] accidentally stabs [target] right in the brain!"), ) display_pain(target, "You feel a visceral stabbing pain right through your head, into your brain!") target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 70) else display_results( user, target, span_warning("You accidentally stab [target] right in the brain! Or would have, if [target] had a brain."), span_warning("[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain."), span_warning("[user] accidentally stabs [target] right in the brain!"), ) display_pain(target, "You feel a visceral stabbing pain right through your head!") // dunno who can feel pain w/o a brain but may as well be consistent. return FALSE