/obj/effect/spawner/random/armory name = "generic armory spawner" spawn_loot_split = TRUE spawn_loot_count = 3 spawn_loot_split_pixel_offsets = 4 // Misc armory stuff /obj/effect/spawner/random/armory/barrier_grenades name = "barrier grenade spawner" icon_state = "barrier_grenade" loot = list(/obj/item/grenade/barrier) /obj/effect/spawner/random/armory/barrier_grenades/six name = "six barrier grenade spawner" spawn_loot_count = 6 /obj/effect/spawner/random/armory/riot_shield name = "riot shield spawner" icon_state = "riot_shield" loot = list(/obj/item/shield/riot) /obj/effect/spawner/random/armory/rubbershot name = "rubbershot spawner" icon_state = "rubbershot" loot = list(/obj/item/storage/box/rubbershot) // Weapons /obj/effect/spawner/random/armory/disablers name = "disabler spawner" icon_state = "disabler" loot = list(/obj/item/gun/energy/disabler) /obj/effect/spawner/random/armory/laser_gun name = "laser gun spawner" icon_state = "laser_gun" loot = list(/obj/item/gun/energy/laser) /obj/effect/spawner/random/armory/e_gun name = "energy gun spawner" icon_state = "e_gun" loot = list(/obj/item/gun/energy/e_gun) /obj/effect/spawner/random/armory/shotgun name = "shotgun spawner" icon_state = "shotgun" loot = list(/obj/item/gun/ballistic/shotgun/riot) // Armor /obj/effect/spawner/random/armory/bulletproof_helmet name = "bulletproof helmet spawner" icon_state = "armor_helmet" loot = list(/obj/item/clothing/head/helmet/alt) /obj/effect/spawner/random/armory/riot_helmet name = "riot helmet spawner" icon_state = "riot_helmet" loot = list(/obj/item/clothing/head/helmet/toggleable/riot) /obj/effect/spawner/random/armory/bulletproof_armor name = "bulletproof armor spawner" icon_state = "bulletproof_armor" loot = list(/obj/item/clothing/suit/armor/bulletproof) /obj/effect/spawner/random/armory/riot_armor name = "riot armor spawner" icon_state = "riot_armor" loot = list(/obj/item/clothing/suit/armor/riot)