/obj/item/gun/ballistic/automatic w_class = WEIGHT_CLASS_NORMAL can_suppress = TRUE burst_size = 3 fire_delay = 2 actions_types = list(/datum/action/item_action/toggle_firemode) semi_auto = TRUE fire_sound = 'sound/items/weapons/gun/smg/shot.ogg' fire_sound_volume = 90 rack_sound = 'sound/items/weapons/gun/smg/smgrack.ogg' suppressed_sound = 'sound/items/weapons/gun/smg/shot_suppressed.ogg' burst_fire_selection = TRUE drop_sound = 'sound/items/handling/gun/ballistics/smg/smg_drop1.ogg' pickup_sound = 'sound/items/handling/gun/ballistics/smg/smg_pickup1.ogg' /obj/item/gun/ballistic/automatic/proto name = "\improper Nanotrasen Saber SMG" desc = "A prototype full-auto 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors." icon_state = "saber" burst_size = 1 actions_types = list() mag_display = TRUE empty_indicator = TRUE accepted_magazine_type = /obj/item/ammo_box/magazine/smgm9mm pin = null bolt_type = BOLT_TYPE_LOCKING show_bolt_icon = FALSE /obj/item/gun/ballistic/automatic/proto/Initialize(mapload) . = ..() AddComponent(/datum/component/automatic_fire, 0.2 SECONDS) /obj/item/gun/ballistic/automatic/proto/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/automatic/c20r name = "\improper C-20r SMG" desc = "A bullpup three-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon_state = "c20r" inhand_icon_state = "c20r" selector_switch_icon = TRUE accepted_magazine_type = /obj/item/ammo_box/magazine/smgm45 fire_delay = 2 burst_size = 3 pin = /obj/item/firing_pin/implant/pindicate mag_display = TRUE mag_display_ammo = TRUE empty_indicator = TRUE /obj/item/gun/ballistic/automatic/c20r/add_bayonet_point() AddComponent(/datum/component/bayonet_attachable, offset_x = 26, offset_y = 12) /obj/item/gun/ballistic/automatic/c20r/update_overlays() . = ..() if(!chambered && empty_indicator) //this is duplicated due to a layering issue with the select fire icon. . += "[icon_state]_empty" /obj/item/gun/ballistic/automatic/c20r/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/automatic/c20r/Initialize(mapload) . = ..() update_appearance() /obj/item/gun/ballistic/automatic/wt550 name = "\improper WT-550 Autorifle" desc = "Recalled by Nanotrasen due to public backlash around heat distribution resulting in unintended discombobulation. \ This outcry was fabricated through various Syndicate-backed misinformation operations to force Nanotrasen to abandon \ its ballistics weapon program, cornering them into the energy weapons market. Most often found today in the hands of pirates, \ underfunded security personnel, cargo technicians, theoritical physicists and gang bangers out on the rim. \ Light-weight and fully automatic. Uses 4.6x30mm rounds." icon_state = "wt550" w_class = WEIGHT_CLASS_BULKY inhand_icon_state = "arg" accepted_magazine_type = /obj/item/ammo_box/magazine/wt550m9 fire_delay = 2 can_suppress = FALSE burst_size = 1 actions_types = list() mag_display = TRUE mag_display_ammo = TRUE empty_indicator = TRUE /obj/item/gun/ballistic/automatic/wt550/Initialize(mapload) . = ..() AddComponent(/datum/component/automatic_fire, 0.3 SECONDS) /obj/item/gun/ballistic/automatic/wt550/add_bayonet_point() AddComponent(/datum/component/bayonet_attachable, offset_x = 25, offset_y = 12) /obj/item/gun/ballistic/automatic/smartgun name = "\improper Abielle Smart-SMG" desc = "An old experiment in smart-weapon technology that guides bullets towards the target the gun was aimed at when fired. \ While the tracking functions worked fine, the gun is prone to insanely wide spread thanks to it's practically non-existant barrel." icon_state = "smartgun" inhand_icon_state = "smartgun" accepted_magazine_type = /obj/item/ammo_box/magazine/smartgun burst_size = 4 fire_delay = 1 spread = 40 dual_wield_spread = 20 actions_types = list() bolt_type = BOLT_TYPE_LOCKING can_suppress = FALSE mag_display = TRUE empty_indicator = TRUE click_on_low_ammo = FALSE /// List of the possible firing sounds var/list/firing_sound_list = list( 'sound/items/weapons/gun/smartgun/smartgun_shoot_1.ogg', 'sound/items/weapons/gun/smartgun/smartgun_shoot_2.ogg', 'sound/items/weapons/gun/smartgun/smartgun_shoot_3.ogg', ) /obj/item/gun/ballistic/automatic/smartgun/fire_sounds() var/picked_fire_sound = pick(firing_sound_list) playsound(src, picked_fire_sound, fire_sound_volume, vary_fire_sound) /obj/item/gun/ballistic/automatic/mini_uzi name = "\improper Type U3 Uzi" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "miniuzi" accepted_magazine_type = /obj/item/ammo_box/magazine/uzim9mm burst_size = 2 bolt_type = BOLT_TYPE_OPEN show_bolt_icon = FALSE mag_display = TRUE rack_sound = 'sound/items/weapons/gun/pistol/slide_lock.ogg' /** * Weak uzi for syndicate chimps. It comes in a 4 TC kit. * Roughly 9 damage per bullet every 0.2 seconds, equaling out to downing an opponent in a bit over a second, if they have no armor. */ /obj/item/gun/ballistic/automatic/mini_uzi/chimpgun name = "\improper MONK-10" desc = "Developed by Syndicate monkeys, for syndicate Monkeys. Despite the name, this weapon resembles an Uzi significantly more than a MAC-10. Uses 9mm rounds. There's a label on the other side of the gun that says \"Do what comes natural.\"" projectile_damage_multiplier = 0.4 projectile_wound_bonus = -25 pin = /obj/item/firing_pin/monkey /obj/item/gun/ballistic/automatic/m90 name = "\improper M-90gl Carbine" desc = "A three-round burst .223 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher." desc_controls = "Right-click to use grenade launcher." icon_state = "m90" w_class = WEIGHT_CLASS_BULKY inhand_icon_state = "m90" selector_switch_icon = TRUE accepted_magazine_type = /obj/item/ammo_box/magazine/m223 can_suppress = FALSE var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel burst_size = 3 fire_delay = 2 spread = 5 pin = /obj/item/firing_pin/implant/pindicate mag_display = TRUE empty_indicator = TRUE fire_sound = 'sound/items/weapons/gun/smg/shot_alt.ogg' /obj/item/gun/ballistic/automatic/m90/Initialize(mapload) . = ..() underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher(src) update_appearance() /obj/item/gun/ballistic/automatic/m90/Destroy() QDEL_NULL(underbarrel) return ..() /obj/item/gun/ballistic/automatic/m90/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/automatic/m90/unrestricted/Initialize(mapload) . = ..() underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(src) update_appearance() /obj/item/gun/ballistic/automatic/m90/try_fire_gun(atom/target, mob/living/user, params) if(LAZYACCESS(params2list(params), RIGHT_CLICK)) return underbarrel.try_fire_gun(target, user, params) return ..() /obj/item/gun/ballistic/automatic/m90/item_interaction(mob/living/user, obj/item/tool, list/modifiers) if(isammocasing(tool)) if(istype(tool, underbarrel.magazine.ammo_type)) underbarrel.attack_self(user) underbarrel.attackby(tool, user, list2params(modifiers)) return ITEM_INTERACT_BLOCKING return ..() /obj/item/gun/ballistic/automatic/tommygun name = "\improper Thompson SMG" desc = "Based on the classic 'Chicago Typewriter'." icon_state = "tommygun" inhand_icon_state = "shotgun" selector_switch_icon = TRUE w_class = WEIGHT_CLASS_BULKY slot_flags = 0 accepted_magazine_type = /obj/item/ammo_box/magazine/tommygunm45 can_suppress = FALSE burst_size = 1 actions_types = list() fire_delay = 1 bolt_type = BOLT_TYPE_OPEN empty_indicator = TRUE show_bolt_icon = FALSE /// Rate of fire, set on initialize only var/rof = 0.1 SECONDS /obj/item/gun/ballistic/automatic/tommygun/Initialize(mapload) . = ..() AddComponent(/datum/component/automatic_fire, rof) /** * Weak tommygun for syndicate chimps. It comes in a 4 TC kit. * Roughly 9 damage per bullet every 0.2 seconds, equaling out to downing an opponent in a bit over a second, if they have no armor. */ /obj/item/gun/ballistic/automatic/tommygun/chimpgun name = "\improper Typewriter" desc = "It was the best of times, it was the BLURST of times!? You stupid monkeys!" fire_delay = 2 rof = 0.2 SECONDS projectile_damage_multiplier = 0.4 projectile_wound_bonus = -25 pin = /obj/item/firing_pin/monkey /obj/item/gun/ballistic/automatic/ar name = "\improper NT-ARG 'Boarder'" desc = "A robust assault rifle used by Nanotrasen fighting forces." icon_state = "arg" inhand_icon_state = "arg" slot_flags = 0 accepted_magazine_type = /obj/item/ammo_box/magazine/m223 can_suppress = FALSE burst_size = 3 fire_delay = 1 // L6 SAW // /obj/item/gun/ballistic/automatic/l6_saw name = "\improper L6 SAW" desc = "A heavily modified 7mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation." icon_state = "l6" inhand_icon_state = "l6closedmag" base_icon_state = "l6" w_class = WEIGHT_CLASS_HUGE slot_flags = 0 accepted_magazine_type = /obj/item/ammo_box/magazine/m7mm weapon_weight = WEAPON_HEAVY burst_size = 1 actions_types = list() can_suppress = FALSE spread = 7 pin = /obj/item/firing_pin/implant/pindicate bolt_type = BOLT_TYPE_OPEN show_bolt_icon = FALSE mag_display = TRUE mag_display_ammo = TRUE tac_reloads = FALSE fire_sound = 'sound/items/weapons/gun/l6/shot.ogg' rack_sound = 'sound/items/weapons/gun/l6/l6_rack.ogg' suppressed_sound = 'sound/items/weapons/gun/general/heavy_shot_suppressed.ogg' var/cover_open = FALSE /obj/item/gun/ballistic/automatic/l6_saw/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/automatic/l6_saw/Initialize(mapload) . = ..() AddElement(/datum/element/update_icon_updates_onmob) AddComponent(/datum/component/automatic_fire, 0.2 SECONDS) /obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user) . = ..() . += "alt + click to [cover_open ? "close" : "open"] the dust cover." if(cover_open && magazine) . += span_notice("It seems like you could use an empty hand to remove the magazine.") /obj/item/gun/ballistic/automatic/l6_saw/click_alt(mob/user) cover_open = !cover_open balloon_alert(user, "cover [cover_open ? "opened" : "closed"]") playsound(src, 'sound/items/weapons/gun/l6/l6_door.ogg', 60, TRUE) update_appearance() return CLICK_ACTION_SUCCESS /obj/item/gun/ballistic/automatic/l6_saw/update_icon_state() . = ..() inhand_icon_state = "[base_icon_state][cover_open ? "open" : "closed"][magazine ? "mag":"nomag"]" /obj/item/gun/ballistic/automatic/l6_saw/update_overlays() . = ..() . += "l6_door_[cover_open ? "open" : "closed"]" /obj/item/gun/ballistic/automatic/l6_saw/try_fire_gun(atom/target, mob/living/user, params) if(cover_open) balloon_alert(user, "close the cover!") return FALSE . = ..() if(.) update_appearance() return . //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/item/gun/ballistic/automatic/l6_saw/attack_hand(mob/user, list/modifiers) if (loc != user) ..() return if (!cover_open) balloon_alert(user, "open the cover!") return ..() /obj/item/gun/ballistic/automatic/l6_saw/attackby(obj/item/A, mob/user, params) if(!cover_open && istype(A, accepted_magazine_type)) balloon_alert(user, "open the cover!") return ..() // Old Semi-Auto Rifle // /obj/item/gun/ballistic/automatic/surplus name = "surplus rifle" desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing." icon_state = "surplus" worn_icon_state = null weapon_weight = WEAPON_HEAVY accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm/rifle fire_delay = 30 burst_size = 1 can_unsuppress = TRUE can_suppress = TRUE w_class = WEIGHT_CLASS_HUGE slot_flags = ITEM_SLOT_BACK actions_types = list() mag_display = TRUE // Laser rifle (rechargeable magazine) // /obj/item/gun/ballistic/automatic/laser name = "laser rifle" desc = "Though sometimes mocked for the relatively weak firepower of their energy weapons, the logistic miracle of rechargeable ammunition has given Nanotrasen a decisive edge over many a foe." icon_state = "oldrifle" w_class = WEIGHT_CLASS_BULKY inhand_icon_state = "arg" accepted_magazine_type = /obj/item/ammo_box/magazine/recharge empty_indicator = TRUE fire_delay = 2 can_suppress = FALSE burst_size = 0 actions_types = list() fire_sound = 'sound/items/weapons/laser.ogg' casing_ejector = FALSE