// Admin Tab - Fun Verbs /client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world) set category = "Admin.Fun" set name = "Explosion" if(!check_rights(R_ADMIN)) return var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null if(devastation == null) return var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null if(heavy == null) return var/light = input("Range of light impact. -1 to none", text("Input")) as num|null if(light == null) return var/flash = input("Range of flash. -1 to none", text("Input")) as num|null if(flash == null) return var/flames = input("Range of flames. -1 to none", text("Input")) as num|null if(flames == null) return if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1)) if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20)) if (tgui_alert(usr, "Are you sure you want to do this? It will laaag.", "Confirmation", list("Yes", "No")) == "No") return explosion(O, devastation, heavy, light, flames, flash, explosion_cause = mob) log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(O)]") message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(O)]") SSblackbox.record_feedback("tally", "admin_verb", 1, "Explosion") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world) set category = "Admin.Fun" set name = "EM Pulse" if(!check_rights(R_ADMIN)) return var/heavy = input("Range of heavy pulse.", text("Input")) as num|null if(heavy == null) return var/light = input("Range of light pulse.", text("Input")) as num|null if(light == null) return if (heavy || light) empulse(O, heavy, light) log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at [AREACOORD(O)]") message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at [AREACOORD(O)]") SSblackbox.record_feedback("tally", "admin_verb", 1, "EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_gib(mob/victim in GLOB.mob_list) set category = "Admin.Fun" set name = "Gib" if(!check_rights(R_ADMIN)) return var/confirm = tgui_alert(usr, "Drop a brain?", "Confirm", list("Yes", "No","Cancel")) if(confirm == "Cancel") return //Due to the delay here its easy for something to have happened to the mob if(!victim) return log_admin("[key_name(usr)] has gibbed [key_name(victim)]") message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(victim)]") if(isobserver(victim)) new /obj/effect/gibspawner/generic(get_turf(victim)) return var/mob/living/living_victim = victim if (istype(living_victim)) living_victim.investigate_log("has been gibbed by an admin.", INVESTIGATE_DEATHS) if(confirm == "Yes") living_victim.gib() else living_victim.gib(TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_gib_self() set name = "Gibself" set category = "Admin.Fun" var/confirm = tgui_alert(usr, "You sure?", "Confirm", list("Yes", "No")) if(confirm == "Yes") log_admin("[key_name(usr)] used gibself.") message_admins(span_adminnotice("[key_name_admin(usr)] used gibself.")) SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib Self") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! var/mob/living/ourself = mob if (istype(ourself)) ourself.gib(TRUE, TRUE, TRUE) /client/proc/everyone_random() set category = "Admin.Fun" set name = "Make Everyone Random" set desc = "Make everyone have a random appearance. You can only use this before rounds!" if(SSticker.HasRoundStarted()) to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!", confidential = TRUE) return var/frn = CONFIG_GET(flag/force_random_names) if(frn) CONFIG_SET(flag/force_random_names, FALSE) message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.") to_chat(usr, "Disabled.", confidential = TRUE) return var/notifyplayers = tgui_alert(usr, "Do you want to notify the players?", "Options", list("Yes", "No", "Cancel")) if(notifyplayers == "Cancel") return log_admin("Admin [key_name(src)] has forced the players to have random appearances.") message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.") if(notifyplayers == "Yes") to_chat(world, span_adminnotice("Admin [usr.key] has forced the players to have completely random identities!"), confidential = TRUE) to_chat(usr, "Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet.", confidential = TRUE) CONFIG_SET(flag/force_random_names, TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Everyone Random") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/mass_zombie_infection() set category = "Admin.Fun" set name = "Mass Zombie Infection" set desc = "Infects all humans with a latent organ that will zombify \ them on death." if(!check_rights(R_ADMIN)) return var/confirm = tgui_alert(usr, "Please confirm you want to add latent zombie organs in all humans?", "Confirm Zombies", list("Yes", "No")) if(confirm != "Yes") return for(var/i in GLOB.human_list) var/mob/living/carbon/human/H = i new /obj/item/organ/internal/zombie_infection/nodamage(H) message_admins("[key_name_admin(usr)] added a latent zombie infection to all humans.") log_admin("[key_name(usr)] added a latent zombie infection to all humans.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Mass Zombie Infection") /client/proc/mass_zombie_cure() set category = "Admin.Fun" set name = "Mass Zombie Cure" set desc = "Removes the zombie infection from all humans, returning them to normal." if(!check_rights(R_ADMIN)) return var/confirm = tgui_alert(usr, "Please confirm you want to cure all zombies?", "Confirm Zombie Cure", list("Yes", "No")) if(confirm != "Yes") return for(var/obj/item/organ/internal/zombie_infection/nodamage/I in GLOB.zombie_infection_list) qdel(I) message_admins("[key_name_admin(usr)] cured all zombies.") log_admin("[key_name(usr)] cured all zombies.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Mass Zombie Cure") /client/proc/polymorph_all() set category = "Admin.Fun" set name = "Polymorph All" set desc = "Applies the effects of the bolt of change to every single mob." if(!check_rights(R_ADMIN)) return var/confirm = tgui_alert(usr, "Please confirm you want polymorph all mobs?", "Confirm Polymorph", list("Yes", "No")) if(confirm != "Yes") return var/list/mobs = shuffle(GLOB.alive_mob_list.Copy()) // might change while iterating var/who_did_it = key_name_admin(usr) message_admins("[key_name_admin(usr)] started polymorphed all living mobs.") log_admin("[key_name(usr)] polymorphed all living mobs.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Polymorph All") for(var/mob/living/M in mobs) CHECK_TICK if(!M) continue M.audible_message(span_hear("...wabbajack...wabbajack...")) playsound(M.loc, 'sound/magic/staff_change.ogg', 50, TRUE, -1) M.wabbajack() message_admins("Mass polymorph started by [who_did_it] is complete.") /client/proc/smite(mob/living/target as mob) set category = "Admin.Fun" set name = "Smite" if(!check_rights(R_ADMIN) || !check_rights(R_FUN)) return var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in GLOB.smites if(QDELETED(target) || !punishment) return var/smite_path = GLOB.smites[punishment] var/datum/smite/smite = new smite_path var/configuration_success = smite.configure(usr) if (configuration_success == FALSE) return smite.effect(src, target) ///"Turns" people into bread. Really, we just add them to the contents of the bread food item. /proc/breadify(atom/movable/target) var/obj/item/food/bread/plain/smite/tomb = new(get_turf(target)) target.forceMove(tomb) target.AddComponent(/datum/component/itembound, tomb) /** * firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense * * Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo * * Arguments: * * target- guy we're shooting obviously * * source_turf- where the bullet begins, preferably on a turf next to the target * * body_zone- which bodypart we're aiming for, if there is one there * * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one * * damage- the damage we're assigning to the bullet, since we don't care about the base one */ /proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage) if(!target.get_bodypart(body_zone)) return playsound(target, 'sound/weapons/gun/revolver/shot.ogg', 100) var/obj/projectile/bullet/smite/divine_wrath = new(source_turf) divine_wrath.damage = damage divine_wrath.wound_bonus = wound_bonus divine_wrath.original = target divine_wrath.def_zone = body_zone divine_wrath.spread = 0 divine_wrath.preparePixelProjectile(target, source_turf) divine_wrath.fire() /client/proc/punish_log(whom, punishment) var/msg = "[key_name_admin(src)] punished [key_name_admin(whom)] with [punishment]." message_admins(msg) admin_ticket_log(whom, msg) log_admin("[key_name(src)] punished [key_name(whom)] with [punishment].")