/datum/element/waddling /datum/element/waddling/Attach(datum/target) . = ..() if(!ismovable(target)) return ELEMENT_INCOMPATIBLE if(isliving(target)) RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/LivingWaddle) else RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Waddle) /datum/element/waddling/Detach(datum/source) . = ..() UnregisterSignal(source, COMSIG_MOVABLE_MOVED) /datum/element/waddling/proc/LivingWaddle(mob/living/target) SIGNAL_HANDLER if(target.incapacitated() || target.body_position == LYING_DOWN) return Waddle(target) /datum/element/waddling/proc/Waddle(atom/movable/target) SIGNAL_HANDLER animate(target, pixel_z = 4, time = 0) var/prev_trans = matrix(target.transform) animate(pixel_z = 0, transform = turn(target.transform, pick(-12, 0, 12)), time=2) animate(pixel_z = 0, transform = prev_trans, time = 0)