/obj/effect/spawner/random/trash name = "trash spawner" desc = "Ewwwwwww gross." icon_state = "trash" /obj/effect/spawner/random/trash/garbage name = "garbage spawner" loot = list( /obj/effect/spawner/random/trash/food_packaging = 20, /obj/item/trash/can = 15, /obj/item/shard = 10, /obj/effect/spawner/random/trash/cigbutt = 10, /obj/effect/spawner/random/trash/botanical_waste = 5, /obj/item/reagent_containers/cup = 5, /obj/item/broken_bottle = 5, /obj/item/reagent_containers/cup/bowl = 5, /obj/item/light/tube/broken = 5, /obj/item/light/bulb/broken = 5, /obj/item/assembly/mousetrap/armed = 5, /obj/item/stack/cable_coil = 5, /obj/item/food/deadmouse = 1, /obj/item/trash/candle = 1, /obj/item/popsicle_stick = 1, /obj/item/reagent_containers/syringe = 1, /obj/item/reagent_containers/cup/glass/sillycup = 1, /obj/item/shard/plasma = 1, ) /obj/effect/spawner/random/trash/cigbutt name = "cigarette butt spawner" loot = list( /obj/item/cigbutt = 25, /obj/item/cigbutt/roach = 25, /obj/effect/decal/cleanable/ash = 25, /obj/item/cigbutt/cigarbutt = 15, /obj/item/food/candy_trash = 5, /obj/item/food/candy_trash/nicotine = 5, ) /obj/effect/spawner/random/trash/food_packaging name = "empty food packaging spawner" loot = list( /obj/item/trash/raisins = 2, /obj/item/trash/cheesie = 2, /obj/item/trash/candy = 2, /obj/item/trash/chips = 2, /obj/item/trash/sosjerky = 2, /obj/item/trash/pistachios = 2, /obj/item/trash/peanuts = 2, /obj/item/trash/boritos = 1, /obj/item/trash/boritos/green = 1, /obj/item/trash/boritos/purple = 1, /obj/item/trash/boritos/red = 1, /obj/item/trash/can/food/beans = 1, /obj/item/trash/can/food/peaches = 1, /obj/item/trash/can/food/envirochow = 1, /obj/item/trash/popcorn = 1, /obj/item/trash/energybar = 1, /obj/item/trash/can/food/peaches/maint = 1, /obj/item/trash/semki = 1, /obj/item/trash/cnds = 1, /obj/item/trash/syndi_cakes = 1, /obj/item/trash/shrimp_chips = 1, /obj/item/trash/waffles = 1, /obj/item/trash/tray = 1, ) /obj/effect/spawner/random/trash/botanical_waste name = "botanical waste spawner" icon_state = "peel" loot = list( /obj/item/grown/bananapeel = 6, /obj/item/grown/corncob = 3, /obj/item/food/grown/bungopit = 1, ) /obj/effect/spawner/random/trash/grille_or_waste name = "grille or waste spawner" icon_state = "grille" loot = list( /obj/structure/grille = 5, /obj/effect/spawner/random/trash/food_packaging = 3, /obj/effect/spawner/random/trash/cigbutt = 1, /obj/item/food/deadmouse = 1, ) /obj/effect/spawner/random/trash/hobo_squat name = "hobo squat spawner" icon_state = "dirty_mattress" spawn_all_loot = TRUE loot = list( /obj/structure/bed/maint, /obj/effect/spawner/random/trash/grime, /obj/effect/spawner/random/entertainment/drugs, ) /obj/effect/spawner/random/trash/moisture_trap name = "moisture trap spawner" icon_state = "moisture_trap" spawn_all_loot = TRUE loot = list( /obj/effect/spawner/random/trash/moisture, /obj/structure/moisture_trap, ) /obj/effect/spawner/random/trash/mess name = "gross decal spawner" icon_state = "vomit" loot = list( /obj/effect/decal/cleanable/dirt = 6, /obj/effect/decal/cleanable/garbage = 3, /obj/effect/decal/cleanable/vomit/old = 3, /obj/effect/decal/cleanable/blood/gibs/old = 3, /obj/effect/decal/cleanable/insectguts = 1, /obj/effect/decal/cleanable/greenglow/ecto = 1, /obj/effect/decal/cleanable/wrapping = 1, /obj/effect/decal/cleanable/plastic = 1, /obj/effect/decal/cleanable/glass = 1, /obj/effect/decal/cleanable/ants = 1, ) /obj/effect/spawner/random/trash/grime name = "trash and grime spawner" spawn_loot_count = 5 spawn_scatter_radius = 2 loot = list( // This spawner will scatter garbage around a dirty site. /obj/effect/spawner/random/trash/garbage = 6, /mob/living/basic/cockroach = 5, /obj/effect/decal/cleanable/garbage = 4, /obj/effect/decal/cleanable/vomit/old = 3, /obj/effect/spawner/random/trash/cigbutt = 2, ) /obj/effect/spawner/random/trash/moisture name = "water hazard spawner" icon_state = "caution" spawn_loot_count = 2 spawn_scatter_radius = 1 loot = list( // This spawner will scatter water related items around a moist site. /obj/item/clothing/head/cone = 7, /obj/item/clothing/suit/caution = 3, /mob/living/simple_animal/hostile/retaliate/frog = 2, /obj/item/reagent_containers/cup/rag = 2, /obj/item/reagent_containers/cup/bucket = 2, /obj/effect/decal/cleanable/blood/old = 2, /obj/structure/mopbucket = 2, ) /obj/effect/spawner/random/trash/graffiti name = "random graffiti spawner" icon_state = "rune" loot = list(/obj/effect/decal/cleanable/crayon) var/graffiti_icons = list( "rune1", "rune2", "rune3", "rune4", "rune5", "rune6", "amyjon", "face", "matt", "revolution", "engie", "guy", "end", "dwarf", "uboa", "body", "cyka", "star", "poseur tag", "prolizard", "antilizard", "danger", "firedanger", "electricdanger", "biohazard", "radiation", "safe", "evac", "space", "med", "trade", "shop", "food", "peace", "like", "skull", "nay", "heart", "credit", "smallbrush", "brush", "largebrush", "splatter", "snake", "stickman", "carp", "ghost", "clown", "taser", "disk", "fireaxe", "toolbox", "corgi", "cat", "toilet", "blueprint", "beepsky", "scroll", "bottle", "shotgun", "arrow", "line", "thinline", "shortline", "body", "chevron", "footprint", "clawprint", "pawprint", ) // This sets the color of the graffiti (used for mapedits) color = COLOR_WHITE /// Whether the graffiti will spawn with a random color (used for mapedits) var/random_color = TRUE /// Whether the graffiti will spawn with this spawner's icon_state instead of a random one (used for mapedits) var/random_icon = TRUE /obj/effect/spawner/random/trash/graffiti/make_item(spawn_loc, type_path_to_make) var/obj/effect/decal/cleanable/crayon/graffiti_decal = ..() if(istype(graffiti_decal)) color = random_color && "#[random_short_color()]" || color icon_state = random_icon && pick(graffiti_icons) || icon_state graffiti_decal.add_atom_colour(color, FIXED_COLOUR_PRIORITY) graffiti_decal.icon_state = icon_state return graffiti_decal /obj/effect/spawner/random/trash/mopbucket name = "mop bucket spawner" icon_state = "mopbucket" spawn_loot_count = 2 spawn_loot_double = FALSE loot = list( /obj/structure/mopbucket = 10, /obj/item/mop = 5, /obj/item/clothing/suit/caution = 3, /obj/item/reagent_containers/cup/bucket = 1, /obj/item/reagent_containers/cup/bucket/wooden = 1, ) /obj/effect/spawner/random/trash/caution_sign name = "caution sign spawner" icon_state = "caution" loot = list( /obj/item/clothing/suit/caution = 40, /obj/structure/holosign/wetsign = 5, /obj/structure/holosign/barrier = 3, /obj/structure/holosign/barrier/wetsign = 2, ) /obj/effect/spawner/random/trash/bucket name = "bucket spawner" icon_state = "caution" loot = list( /obj/item/reagent_containers/cup/bucket, /obj/item/reagent_containers/cup/bucket/wooden, ) /obj/effect/spawner/random/trash/soap name = "soap spawner" icon_state = "soap" loot = list( /obj/item/soap = 25, /obj/item/bikehorn/rubberducky = 20, /obj/item/soap/homemade = 20, /obj/item/soap/deluxe = 15, /obj/item/soap/nanotrasen = 10, /obj/item/food/urinalcake = 5, /obj/item/bikehorn/rubberducky/plasticducky = 5, ) /obj/effect/spawner/random/trash/box name = "box spawner" icon_state = "box" loot = list( /obj/structure/closet/cardboard = 9, /obj/structure/closet/cardboard/metal = 1, ) /obj/effect/spawner/random/trash/bin name = "trashbin spawner" icon_state = "trash_bin" loot = list( /obj/structure/closet/crate/bin = 10, /obj/structure/closet/crate/trashcart = 3, /obj/structure/closet/crate/trashcart/filled = 3, /obj/effect/spawner/random/trash/box = 3, /obj/structure/closet/crate/trashcart/laundry = 1, ) /obj/effect/spawner/random/trash/janitor_supplies name = "janitor supplies spawner" icon_state = "box_small" loot = list( /obj/item/storage/box/mousetraps, /obj/item/storage/box/lights/tubes, /obj/item/storage/box/lights/mixed, /obj/item/storage/box/lights/bulbs, )