/datum/surgery/advanced/pacify name = "Pacification" desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm." steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/pacify, /datum/surgery_step/close) target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_HEAD) requires_bodypart_type = 0 /datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target) . = ..() var/obj/item/organ/internal/brain/target_brain = target.getorganslot(ORGAN_SLOT_BRAIN) if(!target_brain) return FALSE /datum/surgery_step/pacify name = "rewire brain" implements = list( TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) time = 40 preop_sound = 'sound/surgery/hemostat1.ogg' success_sound = 'sound/surgery/hemostat1.ogg' failure_sound = 'sound/surgery/organ2.ogg' /datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, span_notice("You begin to pacify [target]..."), span_notice("[user] begins to fix [target]'s brain."), span_notice("[user] begins to perform surgery on [target]'s brain.")) display_pain(target, "Your head pounds with unimaginable pain!") /datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) display_results(user, target, span_notice("You succeed in neurologically pacifying [target]."), span_notice("[user] successfully fixes [target]'s brain!"), span_notice("[user] completes the surgery on [target]'s brain.")) display_pain(target, "Your head pounds... the concept of violence flashes in your head, and nearly makes you hurl!") target.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_LOBOTOMY) return ..() /datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, span_notice("You screw up, rewiring [target]'s brain the wrong way around..."), span_warning("[user] screws up, causing brain damage!"), span_notice("[user] completes the surgery on [target]'s brain.")) display_pain(target, "Your head pounds, and it feels like it's getting worse!") target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY) return FALSE