/////BONE FIXING SURGERIES////// ///// Repair Hairline Fracture (Severe) /datum/surgery/repair_bone_hairline name = "Repair bone fracture (hairline)" steps = list( /datum/surgery_step/incise, /datum/surgery_step/repair_bone_hairline, /datum/surgery_step/close) target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD) requires_real_bodypart = TRUE targetable_wound = /datum/wound/blunt/severe /datum/surgery/repair_bone_hairline/can_start(mob/living/user, mob/living/carbon/target) if(!istype(target)) return FALSE if(..()) var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected) return(targeted_bodypart.get_wound_type(targetable_wound)) ///// Repair Compound Fracture (Critical) /datum/surgery/repair_bone_compound name = "Repair Compound Fracture" steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/reset_compound_fracture, /datum/surgery_step/repair_bone_compound, /datum/surgery_step/close) target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD) requires_real_bodypart = TRUE targetable_wound = /datum/wound/blunt/critical /datum/surgery/repair_bone_compound/can_start(mob/living/user, mob/living/carbon/target) if(!istype(target)) return FALSE if(..()) var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected) return(targeted_bodypart.get_wound_type(targetable_wound)) //SURGERY STEPS ///// Repair Hairline Fracture (Severe) /datum/surgery_step/repair_bone_hairline name = "repair hairline fracture (bonesetter/bone gel/tape)" implements = list( /obj/item/bonesetter = 100, /obj/item/stack/medical/bone_gel = 100, /obj/item/stack/sticky_tape/surgical = 100, /obj/item/stack/sticky_tape/super = 50, /obj/item/stack/sticky_tape = 30) time = 40 /datum/surgery_step/repair_bone_hairline/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(surgery.operated_wound) display_results(user, target, span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."), span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."), span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)].")) display_pain(target, "Your [parse_zone(user.zone_selected)] aches with pain!") else user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]...")) /datum/surgery_step/repair_bone_hairline/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) if(surgery.operated_wound) if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1) display_results(user, target, span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."), span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"), span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!")) log_combat(user, target, "repaired a hairline fracture in", addition="COMBAT_MODE: [uppertext(user.combat_mode)]") qdel(surgery.operated_wound) else to_chat(user, span_warning("[target] has no hairline fracture there!")) return ..() /datum/surgery_step/repair_bone_hairline/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0) ..() if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1) ///// Reset Compound Fracture (Crticial) /datum/surgery_step/reset_compound_fracture name = "reset bone" implements = list( /obj/item/bonesetter = 100, /obj/item/stack/sticky_tape/surgical = 60, /obj/item/stack/sticky_tape/super = 40, /obj/item/stack/sticky_tape = 20) time = 40 /datum/surgery_step/reset_compound_fracture/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(surgery.operated_wound) display_results(user, target, span_notice("You begin to reset the bone in [target]'s [parse_zone(user.zone_selected)]..."), span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)] with [tool]."), span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)].")) display_pain(target, "The aching pain in your [parse_zone(user.zone_selected)] is overwhelming!") else user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]...")) /datum/surgery_step/reset_compound_fracture/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) if(surgery.operated_wound) if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1) display_results(user, target, span_notice("You successfully reset the bone in [target]'s [parse_zone(target_zone)]."), span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)] with [tool]!"), span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)]!")) log_combat(user, target, "reset a compound fracture in", addition="COMBAT MODE: [uppertext(user.combat_mode)]") else to_chat(user, span_warning("[target] has no compound fracture there!")) return ..() /datum/surgery_step/reset_compound_fracture/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0) ..() if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1) ///// Repair Compound Fracture (Crticial) /datum/surgery_step/repair_bone_compound name = "repair compound fracture (bone gel/tape)" implements = list( /obj/item/stack/medical/bone_gel = 100, /obj/item/stack/sticky_tape/surgical = 100, /obj/item/stack/sticky_tape/super = 50, /obj/item/stack/sticky_tape = 30) time = 40 /datum/surgery_step/repair_bone_compound/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(surgery.operated_wound) display_results(user, target, span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."), span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."), span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)].")) display_pain(target, "The aching pain in your [parse_zone(user.zone_selected)] is overwhelming!") else user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]...")) /datum/surgery_step/repair_bone_compound/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) if(surgery.operated_wound) if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1) display_results(user, target, span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."), span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"), span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!")) log_combat(user, target, "repaired a compound fracture in", addition="COMBAT MODE: [uppertext(user.combat_mode)]") qdel(surgery.operated_wound) else to_chat(user, span_warning("[target] has no compound fracture there!")) return ..() /datum/surgery_step/repair_bone_compound/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0) ..() if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1)