/////BURN FIXING SURGERIES////// ///// Debride burnt flesh /datum/surgery/debride name = "Debride burnt flesh" steps = list( /datum/surgery_step/debride, /datum/surgery_step/dress) target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD) requires_real_bodypart = TRUE targetable_wound = /datum/wound/burn /datum/surgery/debride/can_start(mob/living/user, mob/living/carbon/target) if(!istype(target)) return FALSE if(..()) var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected) var/datum/wound/burn/burn_wound = targeted_bodypart.get_wound_type(targetable_wound) return(burn_wound && burn_wound.infestation > 0) //SURGERY STEPS ///// Debride /datum/surgery_step/debride name = "excise infection" implements = list( TOOL_HEMOSTAT = 100, TOOL_SCALPEL = 85, TOOL_SAW = 60, TOOL_WIRECUTTER = 40) time = 30 repeatable = TRUE preop_sound = 'sound/surgery/scalpel1.ogg' success_sound = 'sound/surgery/retractor2.ogg' failure_sound = 'sound/surgery/organ1.ogg' /// How much sanitization is added per step var/sanitization_added = 0.5 /// How much infestation is removed per step (positive number) var/infestation_removed = 4 /// To give the surgeon a heads up how much work they have ahead of them /datum/surgery_step/debride/proc/get_progress(mob/user, mob/living/carbon/target, datum/wound/burn/burn_wound) if(!burn_wound?.infestation || !infestation_removed) return var/estimated_remaining_steps = burn_wound.infestation / infestation_removed var/progress_text switch(estimated_remaining_steps) if(-INFINITY to 1) return if(1 to 2) progress_text = ", preparing to remove the last remaining bits of infection" if(2 to 4) progress_text = ", steadily narrowing the remaining bits of infection" if(5 to INFINITY) progress_text = ", though there's still quite a lot to excise" return progress_text /datum/surgery_step/debride/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(surgery.operated_wound) var/datum/wound/burn/burn_wound = surgery.operated_wound if(burn_wound.infestation <= 0) to_chat(user, span_notice("[target]'s [parse_zone(user.zone_selected)] has no infected flesh to remove!")) surgery.status++ repeatable = FALSE return display_results(user, target, span_notice("You begin to excise infected flesh from [target]'s [parse_zone(user.zone_selected)]..."), span_notice("[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)] with [tool]."), span_notice("[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)].")) display_pain(target, "The infection in your [parse_zone(user.zone_selected)] stings like hell! It feels like you're being stabbed!") else user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]...")) /datum/surgery_step/debride/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/datum/wound/burn/burn_wound = surgery.operated_wound if(burn_wound) var/progress_text = get_progress(user, target, burn_wound) display_results(user, target, span_notice("You successfully excise some of the infected flesh from [target]'s [parse_zone(target_zone)][progress_text]."), span_notice("[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)] with [tool]!"), span_notice("[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)]!")) log_combat(user, target, "excised infected flesh in", addition="COMBAT MODE: [uppertext(user.combat_mode)]") surgery.operated_bodypart.receive_damage(brute=3, wound_bonus=CANT_WOUND) burn_wound.infestation -= infestation_removed burn_wound.sanitization += sanitization_added if(burn_wound.infestation <= 0) repeatable = FALSE else to_chat(user, span_warning("[target] has no infected flesh there!")) return ..() /datum/surgery_step/debride/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0) ..() display_results(user, target, span_notice("You carve away some of the healthy flesh from [target]'s [parse_zone(target_zone)]."), span_notice("[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)] with [tool]!"), span_notice("[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)]!")) surgery.operated_bodypart.receive_damage(brute=rand(4,8), sharpness=TRUE) /datum/surgery_step/debride/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE) if(!..()) return var/datum/wound/burn/burn_wound = surgery.operated_wound while(burn_wound && burn_wound.infestation > 0.25) if(!..()) break ///// Dressing burns /datum/surgery_step/dress name = "bandage burns" implements = list( /obj/item/stack/medical/gauze = 100, /obj/item/stack/sticky_tape/surgical = 100) time = 40 /// How much sanitization is added var/sanitization_added = 3 /// How much flesh healing is added var/flesh_healing_added = 5 /datum/surgery_step/dress/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) var/datum/wound/burn/burn_wound = surgery.operated_wound if(burn_wound) display_results(user, target, span_notice("You begin to dress the burns on [target]'s [parse_zone(user.zone_selected)]..."), span_notice("[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)] with [tool]."), span_notice("[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)].")) display_pain(target, "The burns on your [parse_zone(user.zone_selected)] sting like hell!") else user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]...")) /datum/surgery_step/dress/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/datum/wound/burn/burn_wound = surgery.operated_wound if(burn_wound) display_results(user, target, span_notice("You successfully wrap [target]'s [parse_zone(target_zone)] with [tool]."), span_notice("[user] successfully wraps [target]'s [parse_zone(target_zone)] with [tool]!"), span_notice("[user] successfully wraps [target]'s [parse_zone(target_zone)]!")) log_combat(user, target, "dressed burns in", addition="COMBAT MODE: [uppertext(user.combat_mode)]") burn_wound.sanitization += sanitization_added burn_wound.flesh_healing += flesh_healing_added var/obj/item/bodypart/the_part = target.get_bodypart(target_zone) the_part.apply_gauze(tool) else to_chat(user, span_warning("[target] has no burns there!")) return ..() /datum/surgery_step/dress/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0) ..() if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1)