/datum/surgery/prosthetic_replacement name = "Prosthetic replacement" steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/add_prosthetic) target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD) requires_bodypart = FALSE //need a missing limb requires_bodypart_type = 0 /datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target) if(!iscarbon(target)) return FALSE var/mob/living/carbon/carbon_target = target if(!carbon_target.get_bodypart(user.zone_selected)) //can only start if limb is missing return TRUE return FALSE /datum/surgery_step/add_prosthetic name = "add prosthetic" implements = list( /obj/item/bodypart = 100, /obj/item/borg/apparatus/organ_storage = 100, /obj/item/chainsaw = 100, /obj/item/melee/synthetic_arm_blade = 100) time = 32 var/organ_rejection_dam = 0 /datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(istype(tool, /obj/item/borg/apparatus/organ_storage)) if(!tool.contents.len) to_chat(user, span_warning("There is nothing inside [tool]!")) return SURGERY_STEP_FAIL var/obj/item/organ_storage_contents = tool.contents[1] if(!isbodypart(organ_storage_contents)) to_chat(user, span_warning("[organ_storage_contents] cannot be attached!")) return SURGERY_STEP_FAIL tool = organ_storage_contents if(isbodypart(tool)) var/obj/item/bodypart/bodypart_to_attach = tool if(IS_ORGANIC_LIMB(bodypart_to_attach)) organ_rejection_dam = 10 if(ishuman(target)) var/mob/living/carbon/human/human_target = target var/obj/item/bodypart/chest/target_chest = human_target.get_bodypart(BODY_ZONE_CHEST) if(!(bodypart_to_attach.bodytype & target_chest.acceptable_bodytype)) to_chat(user, span_warning("[bodypart_to_attach] doesn't match the patient's morphology.")) return SURGERY_STEP_FAIL if(human_target.dna.species.id != bodypart_to_attach.limb_id) organ_rejection_dam = 30 if(target_zone == bodypart_to_attach.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm. display_results(user, target, span_notice("You begin to replace [target]'s [parse_zone(target_zone)] with [tool]..."), span_notice("[user] begins to replace [target]'s [parse_zone(target_zone)] with [tool]."), span_notice("[user] begins to replace [target]'s [parse_zone(target_zone)].")) else to_chat(user, span_warning("[tool] isn't the right type for [parse_zone(target_zone)].")) return SURGERY_STEP_FAIL else if(target_zone == BODY_ZONE_L_ARM || target_zone == BODY_ZONE_R_ARM) display_results(user, target, span_notice("You begin to attach [tool] onto [target]..."), span_notice("[user] begins to attach [tool] onto [target]'s [parse_zone(target_zone)]."), span_notice("[user] begins to attach something onto [target]'s [parse_zone(target_zone)].")) else to_chat(user, span_warning("[tool] must be installed onto an arm.")) return SURGERY_STEP_FAIL /datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) . = ..() if(istype(tool, /obj/item/borg/apparatus/organ_storage)) tool.icon_state = initial(tool.icon_state) tool.desc = initial(tool.desc) tool.cut_overlays() tool = tool.contents[1] if(isbodypart(tool) && user.temporarilyRemoveItemFromInventory(tool)) var/obj/item/bodypart/limb_to_attach = tool if(!limb_to_attach.attach_limb(target)) display_results(user, target, span_warning("You fail in replacing [target]'s [parse_zone(target_zone)]! Their body has rejected [limb_to_attach]!"), span_warning("[user] fails to replace [target]'s [parse_zone(target_zone)]!"), span_warning("[user] fails to replaces [target]'s [parse_zone(target_zone)]!")) return if(organ_rejection_dam) target.adjustToxLoss(organ_rejection_dam) display_results(user, target, span_notice("You succeed in replacing [target]'s [parse_zone(target_zone)]."), span_notice("[user] successfully replaces [target]'s [parse_zone(target_zone)] with [tool]!"), span_notice("[user] successfully replaces [target]'s [parse_zone(target_zone)]!")) display_pain(target, "You feel synthetic sensation wash from your [parse_zone(target_zone)], which you can feel again!", TRUE) return else var/obj/item/bodypart/limb_to_attach = target.newBodyPart(target_zone, FALSE, FALSE) limb_to_attach.is_pseudopart = TRUE if(!limb_to_attach.attach_limb(target)) display_results(user, target, span_warning("You fail in attaching [target]'s [parse_zone(target_zone)]! Their body has rejected [limb_to_attach]!"), span_warning("[user] fails to attach [target]'s [parse_zone(target_zone)]!"), span_warning("[user] fails to attach [target]'s [parse_zone(target_zone)]!")) limb_to_attach.forceMove(target.loc) return user.visible_message(span_notice("[user] finishes attaching [tool]!"), span_notice("You attach [tool].")) display_results(user, target, span_notice("You attach [tool]."), span_notice("[user] finishes attaching [tool]!"), span_notice("[user] finishes the attachment procedure!")) display_pain(target, "You feel a strange sensation from your new [parse_zone(target_zone)].", TRUE) qdel(tool) if(istype(tool, /obj/item/chainsaw)) var/obj/item/mounted_chainsaw/new_arm = new(target) target_zone == BODY_ZONE_R_ARM ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm) return else if(istype(tool, /obj/item/melee/synthetic_arm_blade)) var/obj/item/melee/arm_blade/new_arm = new(target,TRUE,TRUE) target_zone == BODY_ZONE_R_ARM ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm) return return ..() //if for some reason we fail everything we'll print out some text okay?