/** * Heals the user (if attached to an item) or the mob itself (if attached to a hostile simple mob) * by a flat amount whenever a successful attack is performed against another living mob. */ /datum/element/lifesteal element_flags = ELEMENT_DETACH|ELEMENT_BESPOKE id_arg_index = 2 /// heals a constant amount every time a hit occurs var/flat_heal var/static/list/damage_heal_order = list(BRUTE, BURN, OXY) /datum/element/lifesteal/Attach(datum/target, flat_heal) . = ..() if(ismachinery(target) || isstructure(target) || isgun(target) || isprojectilespell(target)) RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) else if(isitem(target)) RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack) else if(ishostile(target)) RegisterSignal(target, COMSIG_HOSTILE_POST_ATTACKINGTARGET, .proc/hostile_attackingtarget) else return ELEMENT_INCOMPATIBLE src.flat_heal = flat_heal /datum/element/lifesteal/Detach(datum/source) UnregisterSignal(source, list(COMSIG_PROJECTILE_ON_HIT, COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET)) return ..() /datum/element/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) SIGNAL_HANDLER if(!proximity_flag) return do_lifesteal(user, target) /datum/element/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target, success) SIGNAL_HANDLER if(!success) return do_lifesteal(attacker, target) /datum/element/lifesteal/proc/projectile_hit(datum/fired_from, atom/movable/firer, atom/target, Angle) SIGNAL_HANDLER do_lifesteal(firer, target) /datum/element/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target) if(isliving(heal_target) && isliving(damage_target)) var/mob/living/healing = heal_target var/mob/living/damaging = damage_target if(damaging.stat != DEAD) healing.heal_ordered_damage(flat_heal, damage_heal_order)