/** * Players can use this item to put obj/item/implant's in living mobs. Can be renamed with a pen. */ /obj/item/implanter name = "implanter" desc = "A sterile automatic implant injector." icon = 'icons/obj/medical/syringe.dmi' icon_state = "implanter0" inhand_icon_state = "syringe_0" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL custom_materials = list(/datum/material/iron=600, /datum/material/glass=200) ///The implant in our implanter var/obj/item/implant/imp = null ///Type of implant this will spawn as imp upon being spawned var/imp_type = null /obj/item/implanter/update_icon_state() icon_state = "implanter[imp ? 1 : 0]" return ..() /obj/item/implanter/attack(mob/living/target, mob/user) if(!(istype(target) && user && imp)) return if(target != user) target.visible_message(span_warning("[user] is attempting to implant [target].")) var/turf/target_on = get_turf(target) if(!(target_on && (target == user || do_mob(user, target, 5 SECONDS)))) return if(!(src && imp)) return if(imp.implant(target, user)) if (target == user) to_chat(user, span_notice("You implant yourself.")) else target.visible_message(span_notice("[user] implants [target]."), span_notice("[user] implants you.")) imp = null update_appearance() else to_chat(user, span_warning("[src] fails to implant [target].")) /obj/item/implanter/attackby(obj/item/I, mob/living/user, params) if(!istype(I, /obj/item/pen)) return ..() if(!user.can_write(I)) return var/new_name = tgui_input_text(user, "What would you like the label to be?", name, max_length = MAX_NAME_LEN) if(user.get_active_held_item() != I) return if(!user.canUseTopic(src, BE_CLOSE)) return if(new_name) name = "implanter ([new_name])" else name = "implanter" /obj/item/implanter/Initialize(mapload) . = ..() if(!imp && imp_type) imp = new imp_type(src) update_appearance()