/datum/unit_test/chain_pull_through_space var/turf/open/space/space_tile var/claimed_tile var/mob/living/carbon/human/alice var/mob/living/carbon/human/bob var/mob/living/carbon/human/charlie var/targetz = 5 var/datum/turf_reservation/reserved /datum/unit_test/chain_pull_through_space/New() ..() //reserve a tile that is always empty for our z destination reserved = SSmapping.request_turf_block_reservation(5, 5, 1) // Create a space tile that goes to another z-level claimed_tile = run_loc_floor_bottom_left.type space_tile = run_loc_floor_bottom_left.ChangeTurf(/turf/open/space) var/turf/bottom_left = reserved.bottom_left_turfs[1] space_tile.destination_x = round(bottom_left.x + (reserved.width-1) / 2) space_tile.destination_y = round(bottom_left.y + (reserved.height-1) / 2) space_tile.destination_z = bottom_left.z // Create our list of humans, all adjacent to one another alice = new(locate(run_loc_floor_bottom_left.x + 2, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z)) alice.name = "Alice" bob = new(locate(run_loc_floor_bottom_left.x + 3, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z)) bob.name = "Bob" charlie = new(locate(run_loc_floor_bottom_left.x + 4, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z)) charlie.name = "Charlie" /datum/unit_test/chain_pull_through_space/Destroy() space_tile.ChangeTurf(claimed_tile) qdel(alice) qdel(bob) qdel(charlie) qdel(reserved) return ..() /datum/unit_test/chain_pull_through_space/Run() // Alice pulls Bob, who pulls Charlie // Normally, when Alice moves forward, the rest follow alice.start_pulling(bob) bob.start_pulling(charlie) // Walk normally to the left, make sure we're still a chain alice.Move(locate(run_loc_floor_bottom_left.x + 1, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z)) TEST_ASSERT_EQUAL(bob.x, run_loc_floor_bottom_left.x + 2, "During normal move, Bob was not at the correct x ([bob.x])") TEST_ASSERT_EQUAL(charlie.x, run_loc_floor_bottom_left.x + 3, "During normal move, Charlie was not at the correct x ([charlie.x])") // We're going through the space turf now that should teleport us alice.Move(run_loc_floor_bottom_left) TEST_ASSERT_EQUAL(alice.z, space_tile.destination_z, "Alice did not teleport to the destination z-level. Current location: ([alice.x], [alice.y], [alice.z])") TEST_ASSERT_EQUAL(bob.z, space_tile.destination_z, "Bob did not teleport to the destination z-level. Current location: ([bob.x], [bob.y], [bob.z])") TEST_ASSERT(bob.Adjacent(alice), "Bob is not adjacent to Alice. Bob is at [bob.x], Alice is at [alice.x]") TEST_ASSERT_EQUAL(charlie.z, space_tile.destination_z, "Charlie did not teleport to the destination z-level. Current location: ([charlie.x], [charlie.y], [charlie.z])") TEST_ASSERT(charlie.Adjacent(bob), "Charlie is not adjacent to Bob. Charlie is at [charlie.x], Bob is at [bob.x]")