/* Usage: Override /Run() to run your test code Call TEST_FAIL() to fail the test (You should specify a reason) You may use /New() and /Destroy() for setup/teardown respectively You can use the run_loc_floor_bottom_left and run_loc_floor_top_right to get turfs for testing */ GLOBAL_DATUM(current_test, /datum/unit_test) GLOBAL_VAR_INIT(failed_any_test, FALSE) /// When unit testing, all logs sent to log_mapping are stored here and retrieved in log_mapping unit test. GLOBAL_LIST_EMPTY(unit_test_mapping_logs) /// Global assoc list of required mapping items, [item typepath] to [required item datum]. GLOBAL_LIST_EMPTY(required_map_items) /// A list of every test that is currently focused. /// Use the PERFORM_ALL_TESTS macro instead. GLOBAL_VAR_INIT(focused_tests, focused_tests()) /proc/focused_tests() var/list/focused_tests = list() for (var/datum/unit_test/unit_test as anything in subtypesof(/datum/unit_test)) if (initial(unit_test.focus)) focused_tests += unit_test return focused_tests.len > 0 ? focused_tests : null /datum/unit_test //Bit of metadata for the future maybe var/list/procs_tested /// The bottom left floor turf of the testing zone var/turf/run_loc_floor_bottom_left /// The top right floor turf of the testing zone var/turf/run_loc_floor_top_right ///The priority of the test, the larger it is the later it fires var/priority = TEST_DEFAULT //internal shit var/focus = FALSE var/succeeded = TRUE var/list/allocated var/list/fail_reasons /// Do not instantiate if type matches this var/abstract_type = /datum/unit_test /// List of atoms that we don't want to ever initialize in an agnostic context, like for Create and Destroy. Stored on the base datum for usability in other relevant tests that need this data. var/static/list/uncreatables = null var/static/datum/space_level/reservation /proc/cmp_unit_test_priority(datum/unit_test/a, datum/unit_test/b) return initial(a.priority) - initial(b.priority) /datum/unit_test/New() if (isnull(reservation)) var/datum/map_template/unit_tests/template = new reservation = template.load_new_z() if (isnull(uncreatables)) uncreatables = build_list_of_uncreatables() allocated = new run_loc_floor_bottom_left = get_turf(locate(/obj/effect/landmark/unit_test_bottom_left) in GLOB.landmarks_list) run_loc_floor_top_right = get_turf(locate(/obj/effect/landmark/unit_test_top_right) in GLOB.landmarks_list) TEST_ASSERT(isfloorturf(run_loc_floor_bottom_left), "run_loc_floor_bottom_left was not a floor ([run_loc_floor_bottom_left])") TEST_ASSERT(isfloorturf(run_loc_floor_top_right), "run_loc_floor_top_right was not a floor ([run_loc_floor_top_right])") /datum/unit_test/Destroy() QDEL_LIST(allocated) // clear the test area for (var/turf/turf in Z_TURFS(run_loc_floor_bottom_left.z)) for (var/content in turf.contents) if (istype(content, /obj/effect/landmark)) continue qdel(content) return ..() /datum/unit_test/proc/Run() TEST_FAIL("[type]/Run() called parent or not implemented") /datum/unit_test/proc/Fail(reason = "No reason", file = "OUTDATED_TEST", line = 1) succeeded = FALSE if(!istext(reason)) reason = "FORMATTED: [reason != null ? reason : "NULL"]" LAZYADD(fail_reasons, list(list(reason, file, line))) /// Allocates an instance of the provided type, and places it somewhere in an available loc /// Instances allocated through this proc will be destroyed when the test is over /datum/unit_test/proc/allocate(type, ...) var/list/arguments = args.Copy(2) if(ispath(type, /atom)) if (!arguments.len) arguments = list(run_loc_floor_bottom_left) else if (arguments[1] == null) arguments[1] = run_loc_floor_bottom_left var/instance // Byond will throw an index out of bounds if arguments is empty in that arglist call. Sigh if(length(arguments)) instance = new type(arglist(arguments)) else instance = new type() allocated += instance return instance /// Resets the air of our testing room to its default /datum/unit_test/proc/restore_atmos() var/area/working_area = run_loc_floor_bottom_left.loc var/list/turf/to_restore = working_area.get_turfs_from_all_zlevels() for(var/turf/open/restore in to_restore) var/datum/gas_mixture/GM = SSair.parse_gas_string(restore.initial_gas_mix, /datum/gas_mixture/turf) restore.copy_air(GM) restore.temperature = initial(restore.temperature) restore.air_update_turf(update = FALSE, remove = FALSE) /datum/unit_test/proc/test_screenshot(name, icon/icon) if (!istype(icon)) TEST_FAIL("[icon] is not an icon.") return var/path_prefix = replacetext(replacetext("[type]", "/datum/unit_test/", ""), "/", "_") name = replacetext(name, "/", "_") var/filename = "code/modules/unit_tests/screenshots/[path_prefix]_[name].png" if (fexists(filename)) var/data_filename = "data/screenshots/[path_prefix]_[name].png" fcopy(icon, data_filename) log_test("\t[path_prefix]_[name] was found, putting in data/screenshots") else #ifdef CIBUILDING // We are runing in real CI, so just pretend it worked and move on fcopy(icon, "data/screenshots_new/[path_prefix]_[name].png") log_test("\t[path_prefix]_[name] was put in data/screenshots_new") #else // We are probably running in a local build fcopy(icon, filename) TEST_FAIL("Screenshot for [name] did not exist. One has been created.") #endif /// Helper for screenshot tests to take an image of an atom from all directions and insert it into one icon /datum/unit_test/proc/get_flat_icon_for_all_directions(atom/thing, no_anim = TRUE) var/icon/output = icon('icons/effects/effects.dmi', "nothing") for (var/direction in GLOB.cardinals) var/icon/partial = getFlatIcon(thing, defdir = direction, no_anim = no_anim) output.Insert(partial, dir = direction) return output /// Logs a test message. Will use GitHub action syntax found at https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions /datum/unit_test/proc/log_for_test(text, priority, file, line) var/map_name = SSmapping.current_map.map_name // Need to escape the text to properly support newlines. var/annotation_text = replacetext(text, "%", "%25") annotation_text = replacetext(annotation_text, "\n", "%0A") log_world("::[priority] file=[file],line=[line],title=[map_name]: [type]::[annotation_text]") /** * Helper to perform a click * * * clicker: The mob that will be clicking * * clicked_on: The atom that will be clicked * * passed_params: A list of parameters to pass to the click */ /datum/unit_test/proc/click_wrapper(mob/living/clicker, atom/clicked_on, list/passed_params = list(LEFT_CLICK = 1, BUTTON = LEFT_CLICK)) clicker.next_click = -1 clicker.next_move = -1 clicker.ClickOn(clicked_on, list2params(passed_params)) /proc/RunUnitTest(datum/unit_test/test_path, list/test_results) if(ispath(test_path, /datum/unit_test/focus_only)) return if(initial(test_path.abstract_type) == test_path) return var/datum/unit_test/test = new test_path GLOB.current_test = test var/duration = REALTIMEOFDAY var/skip_test = (test_path in SSmapping.current_map.skipped_tests) var/test_output_desc = "[test_path]" var/message = "" log_world("::group::[test_path]") if(skip_test) log_world("[TEST_OUTPUT_YELLOW("SKIPPED")] Skipped run on map [SSmapping.current_map.map_name].") else test.Run() test.restore_atmos() duration = REALTIMEOFDAY - duration GLOB.current_test = null GLOB.failed_any_test |= !test.succeeded var/list/log_entry = list() var/list/fail_reasons = test.fail_reasons for(var/reasonID in 1 to LAZYLEN(fail_reasons)) var/text = fail_reasons[reasonID][1] var/file = fail_reasons[reasonID][2] var/line = fail_reasons[reasonID][3] test.log_for_test(text, "error", file, line) // Normal log message log_entry += "\tFAILURE #[reasonID]: [text] at [file]:[line]" if(length(log_entry)) message = log_entry.Join("\n") log_test(message) test_output_desc += " [duration / 10]s" if (test.succeeded) log_world("[TEST_OUTPUT_GREEN("PASS")] [test_output_desc]") log_world("::endgroup::") if (!test.succeeded && !skip_test) log_world("::error::[TEST_OUTPUT_RED("FAIL")] [test_output_desc]") var/final_status = skip_test ? UNIT_TEST_SKIPPED : (test.succeeded ? UNIT_TEST_PASSED : UNIT_TEST_FAILED) test_results[test_path] = list("status" = final_status, "message" = message, "name" = test_path) qdel(test) /// Builds (and returns) a list of atoms that we shouldn't initialize in generic testing, like Create and Destroy. /// It is appreciated to add the reason why the atom shouldn't be initialized if you add it to this list. /datum/unit_test/proc/build_list_of_uncreatables() RETURN_TYPE(/list) var/list/returnable_list = list() // The following are just generic, singular types. returnable_list = list( //Never meant to be created, errors out the ass for mobcode reasons /mob/living/carbon, //And another /obj/item/slimecross/recurring, //This should be obvious /obj/machinery/doomsday_device, //Yet more templates /obj/machinery/restaurant_portal, //Template type /obj/machinery/power/turbine, //Template type /obj/effect/mob_spawn, //Template type /obj/structure/holosign/robot_seat, //Singleton /mob/dview, //Template type /obj/item/bodypart, //This is meant to fail extremely loud every single time it occurs in any environment in any context, and it falsely alarms when this unit test iterates it. Let's not spawn it in. /obj/merge_conflict_marker, //briefcase launchpads erroring /obj/machinery/launchpad/briefcase, //Wings abstract path /obj/item/organ/wings, //Not meant to spawn without the machine wand /obj/effect/bug_moving, //The abstract grown item expects a seed, but doesn't have one /obj/item/food/grown, ///Single use case holder atom requiring a user /atom/movable/looking_holder, ) // Everything that follows is a typesof() check. //Say it with me now, type template returnable_list += typesof(/obj/effect/mapping_helpers) //This turf existing is an error in and of itself returnable_list += typesof(/turf/baseturf_skipover) returnable_list += typesof(/turf/baseturf_bottom) //This demands a borg, so we'll let if off easy returnable_list += typesof(/obj/item/modular_computer/pda/silicon) //This one demands a computer, ditto returnable_list += typesof(/obj/item/modular_computer/processor) //Very finiky, blacklisting to make things easier returnable_list += typesof(/obj/item/poster/wanted) //Needs clients / mobs to observe it to exist. Also includes hallucinations. returnable_list += typesof(/obj/effect/client_image_holder) //Same to above. Needs a client / mob / hallucination to observe it to exist. returnable_list += typesof(/obj/projectile/hallucination) returnable_list += typesof(/obj/item/hallucinated) //We don't have a pod returnable_list += typesof(/obj/effect/pod_landingzone_effect) returnable_list += typesof(/obj/effect/pod_landingzone) //We have a baseturf limit of 10, adding more than 10 baseturf helpers will kill CI, so here's a future edge case to fix. returnable_list += typesof(/obj/effect/baseturf_helper) //No tauma to pass in returnable_list += typesof(/mob/eye/imaginary_friend) //No heart to give returnable_list += typesof(/obj/structure/ethereal_crystal) //No linked console returnable_list += typesof(/mob/eye/camera/remote/base_construction) //See above returnable_list += typesof(/mob/eye/camera/remote/shuttle_docker) //Hangs a ref post invoke async, which we don't support. Could put a qdeleted check but it feels hacky returnable_list += typesof(/obj/effect/anomaly/grav/high) //See above returnable_list += typesof(/obj/effect/timestop) //Sparks can ignite a number of things, causing a fire to burn the floor away. Only you can prevent CI fires returnable_list += typesof(/obj/effect/particle_effect/sparks) //See above - These are one of those things. returnable_list += typesof(/obj/effect/decal/cleanable/fuel_pool) //Invoke async in init, skippppp returnable_list += typesof(/mob/living/silicon/robot/model) //This lad also sleeps returnable_list += typesof(/obj/item/hilbertshotel) //this boi spawns turf changing stuff, and it stacks and causes pain. Let's just not returnable_list += typesof(/obj/effect/sliding_puzzle) //these can explode and cause the turf to be destroyed at unexpected moments returnable_list += typesof(/obj/effect/mine) returnable_list += typesof(/obj/effect/spawner/random/contraband/landmine) returnable_list += typesof(/obj/item/minespawner) //Stacks baseturfs, can't be tested here returnable_list += typesof(/obj/effect/temp_visual/lava_warning) //Stacks baseturfs, can't be tested here returnable_list += typesof(/obj/effect/landmark/ctf) //Our system doesn't support it without warning spam from unregister calls on things that never registered returnable_list += typesof(/obj/docking_port) //Asks for a shuttle that may not exist, let's leave it alone returnable_list += typesof(/obj/item/pinpointer/shuttle) //This spawns beams as a part of init, which can sleep past an async proc. This hangs a ref, and fucks us. It's only a problem here because the beam sleeps with CHECK_TICK returnable_list += typesof(/obj/structure/alien/resin/flower_bud) //Needs a linked mecha returnable_list += typesof(/obj/effect/skyfall_landingzone) //Expects a mob to holderize, we have nothing to give returnable_list += typesof(/obj/item/clothing/head/mob_holder) //Needs cards passed into the initilazation args returnable_list += typesof(/obj/item/toy/cards/cardhand) //Needs a holodeck area linked to it which is not guarenteed to exist and technically is supposed to have a 1:1 relationship with computer anyway. returnable_list += typesof(/obj/machinery/computer/holodeck) //runtimes if not paired with a landmark returnable_list += typesof(/obj/structure/transport/linear) // Runtimes if the associated machinery does not exist, but not the base type returnable_list += subtypesof(/obj/machinery/airlock_controller) // Always ought to have an associated escape menu. Any references it could possibly hold would need one regardless. returnable_list += subtypesof(/atom/movable/screen/escape_menu) // Can't spawn openspace above nothing, it'll get pissy at me returnable_list += typesof(/turf/open/space/openspace) returnable_list += typesof(/turf/open/openspace) returnable_list += typesof(/obj/item/robot_model) // These should never be spawned outside of a robot. //SKYRAT EDIT ADDITION START - OUR UNCREATABLES DOWN HERE //Not designed to be spawned without a turf. returnable_list += typesof(/obj/effect/abstract/liquid_turf) //Not designed to be spawned individually. returnable_list += typesof(/obj/structure/mold) //Unused - not supposed to be spawned without SSliquids returnable_list += typesof(/turf/open/openspace/ocean) //Baseturf editors can only go up to ten, stop this. returnable_list += typesof(/obj/effect/baseturf_helper) // It's the abstract base type, it shouldn't be spawned. returnable_list += /obj/item/organ/genital // These two are locked to one type only, and shouldn't be widely available, hence why they runtime otherwise. // Can't be bothered adding more to them. returnable_list += list(/obj/item/organ/neck_accessory, /obj/item/organ/head_accessory) //SKYRAT EDIT ADDITION END return returnable_list /proc/RunUnitTests() CHECK_TICK var/list/tests_to_run = subtypesof(/datum/unit_test) var/list/focused_tests = list() for (var/_test_to_run in tests_to_run) var/datum/unit_test/test_to_run = _test_to_run if (initial(test_to_run.focus)) focused_tests += test_to_run if(length(focused_tests)) tests_to_run = focused_tests sortTim(tests_to_run, GLOBAL_PROC_REF(cmp_unit_test_priority)) var/list/test_results = list() //Hell code, we're bound to end the round somehow so let's stop if from ending while we work SSticker.delay_end = TRUE for(var/unit_path in tests_to_run) CHECK_TICK //We check tick first because the unit test we run last may be so expensive that checking tick will lock up this loop forever RunUnitTest(unit_path, test_results) SSticker.delay_end = FALSE var/file_name = "data/unit_tests.json" fdel(file_name) file(file_name) << json_encode(test_results) SSticker.force_ending = ADMIN_FORCE_END_ROUND //We have to call this manually because del_text can preceed us, and SSticker doesn't fire in the post game SSticker.declare_completion() /datum/map_template/unit_tests name = "Unit Tests Zone" mappath = "_maps/templates/unit_tests.dmm"