/// Use in fish tables to denote miss chance. #define FISHING_DUD "dud" // Baseline fishing difficulty levels #define FISHING_DEFAULT_DIFFICULTY 15 /// Difficulty modifier when bait is fish's favorite #define FAV_BAIT_DIFFICULTY_MOD -5 /// Difficulty modifier when bait is fish's disliked #define DISLIKED_BAIT_DIFFICULTY_MOD 15 /// Difficulty modifier when our fisherman has the trait TRAIT_SETTLER #define SETTLER_DIFFICULTY_MOD -5 #define FISH_TRAIT_MINOR_DIFFICULTY_BOOST 5 // These define how the fish will behave in the minigame #define FISH_AI_DUMB "dumb" #define FISH_AI_ZIPPY "zippy" #define FISH_AI_SLOW "slow" #define ADDITIVE_FISHING_MOD "additive" #define MULTIPLICATIVE_FISHING_MOD "multiplicative" // These defines are intended for use to interact with fishing hooks when going // through the fishing rod, and not the hook itself. They could probably be // handled differently, but for now that's how they work. It's grounds for // a future refactor, however. /// Fishing hook trait that signifies that it's shiny. Useful for fishes /// that care about shiner hooks more. #define FISHING_HOOK_SHINY (1 << 0) /// Fishing hook trait that lessens the bounce from hitting the edges of the minigame bar. #define FISHING_HOOK_WEIGHTED (1 << 1) ///See FISHING_MINIGAME_RULE_BIDIRECTIONAL #define FISHING_HOOK_BIDIRECTIONAL (1 << 2) ///Prevents the user from losing the game by letting the fish get away. #define FISHING_HOOK_NO_ESCAPE (1 << 3) ///Limits the completion loss of the minigame when the fsh is not on the bait area. #define FISHING_HOOK_ENSNARE (1 << 4) ///Automatically kills the fish after a while, at the cost of killing it. #define FISHING_HOOK_KILL (1 << 5) ///Reduces the difficulty of the minigame #define FISHING_LINE_CLOAKED (1 << 0) ///Required to cast a line on lava. #define FISHING_LINE_REINFORCED (1 << 1) /// Much like FISHING_HOOK_ENSNARE but for the fishing line. #define FISHING_LINE_BOUNCY (1 << 2) ///Keeps the bait from falling from gravity, instead allowing the player to move the bait down with right click. #define FISHING_MINIGAME_RULE_BIDIRECTIONAL (1 << 2) ///Prevents the player from losing the minigame when the completion reaches 0 #define FISHING_MINIGAME_RULE_NO_ESCAPE (1 << 3) ///Automatically kills the fish after a while, at the cost of killing it #define FISHING_MINIGAME_RULE_KILL (1 << 4) ///Prevents the fishing skill from having an effect on the minigame and experience from being awarded #define FISHING_MINIGAME_RULE_NO_EXP (1 << 5) ///If enabled, the minigame will occasionally screw around and invert the velocity of the bait #define FISHING_MINIGAME_RULE_ANTIGRAV (1 << 6) ///Will filp the minigame hud for the duration of the effect #define FISHING_MINIGAME_RULE_FLIP (1 << 7) ///all the effects that are active and will last for a few seconds before triggering a cooldown #define FISHING_MINIGAME_ACTIVE_EFFECTS (FISHING_MINIGAME_RULE_ANTIGRAV|FISHING_MINIGAME_RULE_FLIP) /// The default additive value for fishing hook catch weight modifiers. #define FISHING_DEFAULT_HOOK_BONUS_ADDITIVE 0 /// The default multiplicative value for fishing hook catch weight modifiers. #define FISHING_DEFAULT_HOOK_BONUS_MULTIPLICATIVE 1 //Fish icon defines, used by fishing minigame #define FISH_ICON_DEF "fish" #define FISH_ICON_HOSTILE "hostile" #define FISH_ICON_STAR "star" #define FISH_ICON_CHUNKY "chunky" #define FISH_ICON_SLIME "slime" #define FISH_ICON_COIN "coin" #define FISH_ICON_GEM "gem" #define FISH_ICON_CRAB "crab" #define FISH_ICON_JELLYFISH "jellyfish" #define FISH_ICON_BONE "bone" #define AQUARIUM_ANIMATION_FISH_SWIM "fish" #define AQUARIUM_ANIMATION_FISH_DEAD "dead" #define AQUARIUM_PROPERTIES_PX_MIN "px_min" #define AQUARIUM_PROPERTIES_PX_MAX "px_max" #define AQUARIUM_PROPERTIES_PY_MIN "py_min" #define AQUARIUM_PROPERTIES_PY_MAX "py_max" #define AQUARIUM_LAYER_MODE_BOTTOM "bottom" #define AQUARIUM_LAYER_MODE_TOP "top" #define AQUARIUM_LAYER_MODE_AUTO "auto" #define FISH_ALIVE "alive" #define FISH_DEAD "dead" ///Fish size thresholds for w_class. #define FISH_SIZE_TINY_MAX 30 #define FISH_SIZE_SMALL_MAX 50 #define FISH_SIZE_NORMAL_MAX 90 #define FISH_SIZE_BULKY_MAX 130 ///The coefficient for maximum weight/size divergence relative to the averages. #define MAX_FISH_DEVIATION_COEFF 2.5 ///The volume of the grind results is multiplied by the fish' weight and divided by this. #define FISH_GRIND_RESULTS_WEIGHT_DIVISOR 500 ///The number of fillets is multiplied by the fish' size and divided by this. #define FISH_FILLET_NUMBER_SIZE_DIVISOR 30 ///The breeding timeout for newly instantiated fish is multiplied by this. #define NEW_FISH_BREEDING_TIMEOUT_MULT 2 ///The last feeding timestamp of newly instantiated fish is multiplied by this: ergo, they spawn 50% hungry. #define NEW_FISH_LAST_FEEDING_MULT 0.5 #define MIN_AQUARIUM_TEMP T0C #define MAX_AQUARIUM_TEMP (T0C + 100) #define DEFAULT_AQUARIUM_TEMP (T0C + 24) ///How likely one's to find a given fish from random fish cases. #define FISH_RARITY_BASIC 1000 #define FISH_RARITY_RARE 400 #define FISH_RARITY_VERY_RARE 200 #define FISH_RARITY_GOOD_LUCK_FINDING_THIS 5 #define FISH_RARITY_NOPE 0 ///Aquarium fluid variables. The fish' required fluid has to match this, or it'll slowly die. #define AQUARIUM_FLUID_FRESHWATER "Freshwater" #define AQUARIUM_FLUID_SALTWATER "Saltwater" #define AQUARIUM_FLUID_SULPHWATEVER "Sulfuric Water" #define AQUARIUM_FLUID_AIR "Air" #define AQUARIUM_FLUID_ANADROMOUS "Adaptive to both Freshwater and Saltwater" #define AQUARIUM_FLUID_ANY_WATER "Adaptive to all kind of water" ///Fluff. The name of the aquarium company shown in the fish catalog #define AQUARIUM_COMPANY "Aquatech Ltd."