#define MECHA_INT_FIRE (1<<0) #define MECHA_INT_TEMP_CONTROL (1<<1) #define MECHA_INT_SHORT_CIRCUIT (1<<2) #define MECHA_CABIN_AIR_BREACH (1<<3) #define MECHA_INT_CONTROL_LOST (1<<4) #define PANEL_OPEN (1<<0) #define ID_LOCK_ON (1<<1) #define CANSTRAFE (1<<2) #define LIGHTS_ON (1<<3) #define SILICON_PILOT (1<<4) #define IS_ENCLOSED (1<<5) #define HAS_LIGHTS (1<<6) #define QUIET_STEPS (1<<7) #define QUIET_TURNS (1<<8) ///blocks using equipment and melee attacking. #define CANNOT_INTERACT (1<<9) /// posibrains can drive this mecha #define MMI_COMPATIBLE (1<<10) /// Can click from any direction and perform stuff #define OMNIDIRECTIONAL_ATTACKS (1<<11) #define MECHA_MELEE (1 << 0) #define MECHA_RANGED (1 << 1) #define MECHA_FRONT_ARMOUR "mechafront" #define MECHA_SIDE_ARMOUR "mechaside" #define MECHA_BACK_ARMOUR "mechaback" #define MECHA_WEAPON "mecha_weapon" //l and r arm weapon type #define MECHA_L_ARM "mecha_l_arm" #define MECHA_R_ARM "mecha_r_arm" #define MECHA_UTILITY "mecha_utility" #define MECHA_POWER "mecha_power" #define MECHA_ARMOR "mecha_armor" // Some mechs must (at least for now) use snowflake handling of their UI elements, these defines are for that // when changing MUST update the same-named tsx file constants #define MECHA_SNOWFLAKE_ID_SLEEPER "sleeper_snowflake" #define MECHA_SNOWFLAKE_ID_SYRINGE "syringe_snowflake" #define MECHA_SNOWFLAKE_ID_MODE "mode_snowflake" #define MECHA_SNOWFLAKE_ID_EXTINGUISHER "extinguisher_snowflake" #define MECHA_SNOWFLAKE_ID_EJECTOR "ejector_snowflake" #define MECHA_SNOWFLAKE_ID_OREBOX_MANAGER "orebox_manager_snowflake" #define MECHA_SNOWFLAKE_ID_RADIO "radio_snowflake" #define MECHA_SNOWFLAKE_ID_AIR_TANK "air_tank_snowflake" #define MECHA_SNOWFLAKE_ID_WEAPON_BALLISTIC "ballistic_weapon_snowflake" #define MECHA_SNOWFLAKE_ID_GENERATOR "generator_snowflake" #define MECHA_SNOWFLAKE_ID_CLAW "lawclaw_snowflake" #define MECHA_AMMO_INCENDIARY "Incendiary bullet" #define MECHA_AMMO_BUCKSHOT "Buckshot shell" #define MECHA_AMMO_LMG "LMG bullet" #define MECHA_AMMO_MISSILE_SRM "SRM missile" #define MECHA_AMMO_MISSILE_PEP "PEP missile" #define MECHA_AMMO_FLASHBANG "Flashbang" #define MECHA_AMMO_CLUSTERBANG "Clusterbang" #define MECHA_AMMO_PUNCHING_GLOVE "Punching glove" #define MECHA_AMMO_BANANA_PEEL "Banana peel" #define MECHA_AMMO_MOUSETRAP "Mousetrap"