/turf/closed/indestructible name = "wall" desc = "Effectively impervious to conventional methods of destruction." icon = 'icons/turf/walls/metal_wall.dmi' icon_state = "0-2" explosive_resistance = 50 smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_WALLS rust_resistance = RUST_RESISTANCE_ABSOLUTE /turf/closed/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE) return /turf/closed/indestructible/acid_act(acidpwr, acid_volume, acid_id) return FALSE /turf/closed/indestructible/Melt() to_be_destroyed = FALSE return src /turf/closed/indestructible/singularity_act() return /turf/closed/indestructible/attackby(obj/item/attacking_item, mob/user, params) if(istype(attacking_item, /obj/item/poster) && Adjacent(user)) return place_poster(attacking_item, user) return ..() /turf/closed/indestructible/oldshuttle name = "strange shuttle wall" icon = 'icons/turf/shuttleold.dmi' icon_state = "block" use_splitvis = FALSE smoothing_flags = NONE smoothing_groups = null canSmoothWith = null /turf/closed/indestructible/weeb name = "paper wall" desc = "Reinforced paper walling. Someone really doesn't want you to leave." icon = 'icons/turf/walls/paperframe_wall.dmi' smoothing_groups = SMOOTH_GROUP_PAPERFRAME + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_PAPERFRAME + SMOOTH_GROUP_CLOSED_TURFS /turf/closed/indestructible/sandstone name = "sandstone wall" desc = "A wall with sandstone plating. Rough." icon = 'icons/turf/walls/sandstone_wall.dmi' baseturfs = /turf/closed/indestructible/sandstone smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS /turf/closed/indestructible/oldshuttle/corner icon_state = "corner" /turf/closed/indestructible/splashscreen name = "Space Station 13" desc = null baseturfs = /turf/cordon icon = 'icons/blanks/blank_title.png' icon_state = "" pixel_x = -64 plane = SPLASHSCREEN_PLANE use_splitvis = FALSE smoothing_flags = NONE smoothing_groups = null canSmoothWith = null bullet_bounce_sound = null INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen) /turf/closed/indestructible/splashscreen/Initialize(mapload) . = ..() SStitle.splash_turf = src if(SStitle.icon) icon = SStitle.icon handle_generic_titlescreen_sizes() ///helper proc that will center the screen if the icon is changed to a generic width, to make admins have to fudge around with pixel_x less. returns null /turf/closed/indestructible/splashscreen/proc/handle_generic_titlescreen_sizes() var/icon/size_check = icon(SStitle.icon, icon_state) var/width = size_check.Width() if(width == 480) // 480x480 is nonwidescreen pixel_x = 0 else if(width == 608) // 608x480 is widescreen pixel_x = -64 /turf/closed/indestructible/splashscreen/vv_edit_var(var_name, var_value) . = ..() if(.) switch(var_name) if(NAMEOF(src, icon)) SStitle.icon = icon handle_generic_titlescreen_sizes() /turf/closed/indestructible/splashscreen/examine() desc = pick(strings(SPLASH_FILE, "splashes")) return ..() /turf/closed/indestructible/reinforced name = "reinforced wall" desc = "A huge chunk of reinforced metal used to separate rooms. Effectively impervious to conventional methods of destruction." icon = 'icons/turf/walls/reinforced_wall.dmi' /turf/closed/indestructible/reinforced/titanium name = "reinforced titanium imitation wall" desc = "A huge chunk of reinforced metal used to separate rooms. Naturally, to cut down on costs, this is just a really good paint job to resemble titanium. Effectively impervious to conventional methods of destruction." icon = 'icons/turf/walls/shuttle_wall.dmi' base_icon_state = "shuttle_wall" /turf/closed/indestructible/reinforced/titanium/nodiagonal icon_state = "12-2" smoothing_flags = SMOOTH_BITMASK /turf/closed/indestructible/riveted icon = 'icons/turf/walls/riveted_wall.dmi' smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS /turf/closed/indestructible/syndicate icon = 'icons/turf/walls/plastitanium_wall.dmi' smoothing_groups = SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_SYNDICATE_WALLS canSmoothWith = SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_SYNDICATE_WALLS /turf/closed/indestructible/riveted/uranium icon = 'icons/turf/walls/uranium_wall.dmi' /turf/closed/indestructible/riveted/plastinum name = "plastinum wall" desc = "A luxurious wall made out of a plasma-platinum alloy. Effectively impervious to conventional methods of destruction." icon = 'icons/turf/walls/plastinum_wall.dmi' smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS smoothing_groups = SMOOTH_GROUP_PLASTINUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_PLASTINUM_WALLS // Wallening todo: remove /turf/closed/indestructible/riveted/plastinum/nodiagonal /turf/closed/indestructible/wood icon = 'icons/turf/walls/wood_wall.dmi' smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_WOOD_WALLS /turf/closed/indestructible/alien name = "alien wall" desc = "A wall with alien alloy plating." icon = 'icons/turf/walls/abductor_wall.dmi' smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS /turf/closed/indestructible/alien/nodiagonal icon_state = "12-2" smoothing_flags = SMOOTH_BITMASK /turf/closed/indestructible/cult name = "runed metal wall" desc = "A cold metal wall engraved with indecipherable symbols. Studying them causes your head to pound. Effectively impervious to conventional methods of destruction." icon = 'icons/turf/walls/cult_wall.dmi' smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_WALLS /turf/closed/indestructible/abductor name = "alien wall" icon = 'icons/turf/walls/abductor_wall.dmi' smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS /turf/closed/indestructible/opshuttle smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS /turf/closed/indestructible/fakeglass name = "window" icon = MAP_SWITCH('icons/obj/structures/smooth/windows/reinforced_window.dmi', 'icons/obj/structures/smooth/structure_variations.dmi') icon_state = MAP_SWITCH("0-lower", "plastitanium_window-0") layer = ABOVE_OBJ_LAYER opacity = FALSE use_splitvis = FALSE smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE /turf/closed/indestructible/fakeglass/Initialize(mapload) . = ..() AddComponent(/datum/component/window_smoothing, /turf/closed/indestructible/fakeglass) underlays += mutable_appearance('icons/turf/floors.dmi', "plating", LOW_FLOOR_LAYER, offset_spokesman = src, plane = FLOOR_PLANE) /turf/closed/indestructible/fakeglass/smooth_icon() . = ..() update_appearance(~UPDATE_SMOOTHING) /turf/closed/indestructible/fakeglass/update_overlays() . = ..() . += mutable_appearance('icons/obj/structures/smooth/window_grille_black.dmi', "window_grille_black-[smoothing_junction]", BELOW_OBJ_LAYER) . += mutable_appearance('icons/obj/structures/smooth/window_grille.dmi', "window_grille-[smoothing_junction]", BELOW_OBJ_LAYER) . += mutable_appearance('icons/obj/structures/smooth/window_frames/frame_faces/window_frame_normal.dmi', "window_frame_normal-[smoothing_junction]", BELOW_OBJ_LAYER, appearance_flags = KEEP_APART) /turf/closed/indestructible/opsglass name = "window" icon = MAP_SWITCH('icons/obj/structures/smooth/windows/plastitanium_window.dmi', 'icons/obj/structures/smooth/plastitanium_window.dmi') icon_state = MAP_SWITCH("0-lower", "plastitanium_window-0") layer = ABOVE_OBJ_LAYER opacity = FALSE use_splitvis = FALSE smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM /turf/closed/indestructible/opsglass/Initialize(mapload) . = ..() AddComponent(/datum/component/window_smoothing, /turf/closed/indestructible/opsglass) underlays += mutable_appearance('icons/turf/floors.dmi', "plating", LOW_FLOOR_LAYER, offset_spokesman = src, plane = FLOOR_PLANE) /turf/closed/indestructible/opsglass/smooth_icon() . = ..() update_appearance(~UPDATE_SMOOTHING) /turf/closed/indestructible/opsglass/update_overlays() . = ..() . += mutable_appearance('icons/obj/structures/smooth/window_grille_black.dmi', "window_grille_black-[smoothing_junction]", BELOW_OBJ_LAYER) . += mutable_appearance('icons/obj/structures/smooth/window_grille.dmi', "window_grille-[smoothing_junction]", BELOW_OBJ_LAYER) . += mutable_appearance('icons/obj/structures/smooth/window_frames/frame_faces/window_frame_plastitanium.dmi', "window_frame_plastitanium-[smoothing_junction]", BELOW_OBJ_LAYER, appearance_flags = KEEP_APART) /turf/closed/indestructible/fakedoor name = "airlock" icon = 'icons/obj/doors/airlocks/tall/centcom.dmi' icon_state = "fake_door" use_splitvis = FALSE smoothing_flags = NONE canSmoothWith = null smoothing_groups = null /// What kind of turf should be visually represented under this door? var/turf/floor_to_copy = /turf/open/floor/plating /turf/closed/indestructible/fakedoor/Initialize(mapload) . = ..() underlays += mutable_appearance(initial(floor_to_copy.icon), initial(floor_to_copy.icon_state), initial(floor_to_copy.layer), offset_spokesman = src, plane = FLOOR_PLANE) /turf/closed/indestructible/fakedoor/maintenance icon = 'icons/obj/doors/airlocks/tall/hatch/maintenance.dmi' icon_state = "closed" // Should probably be given it's own fake_door state too /turf/closed/indestructible/fakedoor/glass_airlock icon = 'icons/obj/doors/airlocks/tall/external/external.dmi' icon_state = "closed" // Ditto opacity = FALSE /// WALLENING TODO: Needs additional work; the base airlock it's meant to mimic is a GAGS-Generated sprite. /turf/closed/indestructible/fakedoor/engineering icon = 'icons/obj/doors/airlocks/station/engineering.dmi' icon_state = "closed" /turf/closed/indestructible/rock name = "dense rock" desc = "An extremely densely-packed rock, most mining tools or explosives would never get through this." icon = 'icons/turf/walls/rock_wall2.dmi' smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS /turf/closed/indestructible/rock/snow name = "mountainside" desc = "An extremely densely-packed rock, sheeted over with centuries worth of ice and snow." icon = MAP_SWITCH('icons/turf/walls/mountain_wall.dmi', 'icons/turf/mining.dmi') #ifdef MAP_EDITOR icon_state = "mountainrock" #endif bullet_sizzle = TRUE bullet_bounce_sound = null /turf/closed/indestructible/rock/snow/ice icon = 'icons/turf/walls/icerock_wall.dmi' name = "iced rock" icon_state = null desc = "Extremely densely-packed sheets of ice and rock, forged over the years of the harsh cold." smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS // Is it ok that this looks the same as its parent? why does it exist? // Something is wrong here huh // rock/snow used to have a unique state, do we need to put it back? // also we need a sprite for /rock, I think? need to dig more // wallening todo, replace with /turf/closed/indestructible/rock/snow/ice, it is essentially redundant since we didn't make a unique state for that one state in mining.dmi /turf/closed/indestructible/rock/snow/ice/ore /turf/closed/indestructible/paper name = "thick paper wall" desc = "A wall layered with impenetrable sheets of paper." icon = 'icons/turf/walls/paper_wall.dmi' smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS /turf/closed/indestructible/necropolis name = "necropolis wall" desc = "A seemingly impenetrable wall." icon = 'icons/turf/walls/necro_wall.dmi' explosive_resistance = 50 baseturfs = /turf/closed/indestructible/necropolis smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS /turf/closed/indestructible/necropolis/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir) underlay_appearance.icon = 'icons/turf/floors.dmi' underlay_appearance.icon_state = "necro1" return TRUE /turf/closed/indestructible/iron name = "impervious iron wall" desc = "A wall with tough iron plating." icon = 'icons/turf/walls/iron_wall.dmi' smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_IRON_WALLS opacity = FALSE /turf/closed/indestructible/riveted/boss name = "necropolis wall" desc = "A thick, seemingly indestructible stone wall." icon = 'icons/turf/walls/boss_wall.dmi' smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_BOSS_WALLS canSmoothWith = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_BOSS_WALLS explosive_resistance = 50 baseturfs = /turf/closed/indestructible/riveted/boss /// To avoid confusion; this is used as a bombable tile. It's justified; I checked. /turf/closed/indestructible/riveted/boss/wasteland baseturfs = /turf/open/misc/asteroid/basalt/wasteland /turf/closed/indestructible/riveted/boss/see_through opacity = FALSE /turf/closed/indestructible/riveted/boss/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir) underlay_appearance.icon = 'icons/turf/floors.dmi' underlay_appearance.icon_state = "basalt" return TRUE /turf/closed/indestructible/riveted/hierophant name = "wall" desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern." icon = 'icons/turf/walls/hierophant_wall.dmi' smoothing_groups = SMOOTH_GROUP_HIERO_WALL + SMOOTH_GROUP_TALL_WALLS canSmoothWith = SMOOTH_GROUP_HIERO_WALL /turf/closed/indestructible/resin name = "resin wall" icon = 'icons/obj/structures/smooth/alien/resin_wall_1.dmi' smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS + SMOOTH_GROUP_TALL_WALLS canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS /turf/closed/indestructible/resin/membrane name = "resin membrane" icon = 'icons/obj/structures/smooth/alien/resin_membrane.dmi' icon_state = "resin_membrane-0" base_icon_state = "resin_membrane" opacity = FALSE use_splitvis = FALSE smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS /turf/closed/indestructible/resin/membrane/Initialize(mapload) . = ..() underlays += mutable_appearance('icons/turf/floors.dmi', "engine") // add the reinforced floor underneath /turf/closed/indestructible/grille name = "grille" desc = "A flimsy framework of iron rods." icon = 'icons/obj/structures/smooth/grille.dmi' icon_state = "grille-0" base_icon_state = "grille" use_splitvis = FALSE smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_GRILLE canSmoothWith = SMOOTH_GROUP_GRILLE /turf/closed/indestructible/grille/Initialize(mapload) . = ..() underlays += mutable_appearance('icons/turf/floors.dmi', "plating") /turf/closed/indestructible/meat name = "dense meat wall" desc = "A huge chunk of dense, packed meat. Effectively impervious to conventional methods of destruction." icon = 'icons/turf/walls/meat_wall.dmi' smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_TALL_WALLS canSmoothWith = SMOOTH_GROUP_WALLS