/obj/structure/displaycase name = "display case" icon = 'icons/obj/stationobjs.dmi' icon_state = "glassbox1" desc = "A display case for prized possessions. Hooked up with an anti-theft system." density = 1 anchored = 1 unacidable = 1//Dissolving the case would also delete the gun. var/health = 30 var/occupied = 1 var/destroyed = 0 /obj/structure/displaycase/ex_act(severity, target) switch(severity) if (1) new /obj/item/weapon/shard( src.loc ) if (occupied) new /obj/item/weapon/gun/energy/laser/captain( src.loc ) occupied = 0 qdel(src) if (2) if (prob(50)) src.health -= 15 src.healthcheck() if (3) if (prob(50)) src.health -= 5 src.healthcheck() /obj/structure/displaycase/bullet_act(var/obj/item/projectile/Proj) if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) health -= Proj.damage ..() src.healthcheck() return /obj/structure/displaycase/blob_act() if (prob(75)) new /obj/item/weapon/shard( src.loc ) if (occupied) new /obj/item/weapon/gun/energy/laser/captain( src.loc ) occupied = 0 qdel(src) /obj/structure/displaycase/proc/healthcheck() if (src.health <= 0) if (!( src.destroyed )) src.density = 0 src.destroyed = 1 new /obj/item/weapon/shard( src.loc ) playsound(src, "shatter", 70, 1) update_icon() //Activate Anti-theft var/area/alarmed = get_area(src) alarmed.burglaralert(src) playsound(src, "sound/effects/alert.ogg", 50, 1) else playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) return /obj/structure/displaycase/update_icon() if(src.destroyed) src.icon_state = "glassboxb[src.occupied]" else src.icon_state = "glassbox[src.occupied]" return /obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob, params) user.changeNext_move(CLICK_CD_MELEE) src.health -= W.force src.healthcheck() ..() return /obj/structure/displaycase/attack_paw(mob/user as mob) return src.attack_hand(user) /obj/structure/displaycase/attack_hand(mob/user as mob) user.changeNext_move(CLICK_CD_MELEE) if (src.destroyed && src.occupied) new /obj/item/weapon/gun/energy/laser/captain( src.loc ) user << "You deactivate the hover field built into the case." src.occupied = 0 src.add_fingerprint(user) update_icon() return else user.visible_message("[user] kicks the display case.", \ "You kick the display case.") src.health -= 2 healthcheck() return