//Solar tracker //Machine that tracks the sun and reports its direction to the solar controllers //As long as this is working, solar panels on same powernet will track automatically /obj/machinery/power/tracker name = "solar tracker" desc = "A solar directional tracker." icon = 'goon/icons/obj/power.dmi' icon_state = "tracker" density = TRUE use_power = NO_POWER_USE max_integrity = 250 integrity_failure = 0.2 var/id = 0 var/obj/machinery/power/solar_control/control /obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S) . = ..() Make(S) connect_to_network() RegisterSignal(SSsun, COMSIG_SUN_MOVED, .proc/sun_update) /obj/machinery/power/tracker/Destroy() unset_control() //remove from control computer return ..() /obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC) unset_control() control = SC SC.connected_tracker = src //set the control of the tracker to null and removes it from the previous control computer if needed /obj/machinery/power/tracker/proc/unset_control() if(control) if(control.track == SOLAR_TRACK_AUTO) control.track = SOLAR_TRACK_OFF control.connected_tracker = null control = null ///Tell the controller to turn the solar panels /obj/machinery/power/tracker/proc/sun_update(datum/source, azimuth) SIGNAL_HANDLER setDir(angle2dir(azimuth)) if(control && control.track == SOLAR_TRACK_AUTO) control.set_panels(azimuth) /obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S) if(!S) S = new /obj/item/solar_assembly(src) S.glass_type = /obj/item/stack/sheet/glass S.tracker = 1 S.set_anchored(TRUE) S.forceMove(src) /obj/machinery/power/tracker/crowbar_act(mob/user, obj/item/I) playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) user.visible_message(span_notice("[user] begins to take the glass off [src]."), span_notice("You begin to take the glass off [src]...")) if(I.use_tool(src, user, 50)) playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE) user.visible_message(span_notice("[user] takes the glass off [src]."), span_notice("You take the glass off [src].")) deconstruct(TRUE) return TRUE /obj/machinery/power/tracker/obj_break(damage_flag) . = ..() if(.) playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE) unset_control() /obj/machinery/power/tracker/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(disassembled) var/obj/item/solar_assembly/S = locate() in src if(S) S.forceMove(loc) S.give_glass(machine_stat & BROKEN) else playsound(src, "shatter", 70, TRUE) new /obj/item/shard(src.loc) new /obj/item/shard(src.loc) qdel(src) // Tracker Electronic /obj/item/electronics/tracker name = "tracker electronics"