#define ACTION_BUTTON_DEFAULT_BACKGROUND "default" /atom/movable/screen/movable/action_button var/datum/action/linked_action var/datum/hud/our_hud var/actiontooltipstyle = "" screen_loc = null var/button_icon_state var/appearance_cache var/mutable_appearance/button_overlay /// Where we are currently placed on the hud. SCRN_OBJ_DEFAULT asks the linked action what it thinks var/location = SCRN_OBJ_DEFAULT /// A unique bitflag, combined with the name of our linked action this lets us persistently remember any user changes to our position var/id /// A weakref of the last thing we hovered over /// God I hate how dragging works var/datum/weakref/last_hovored_ref /atom/movable/screen/movable/action_button/Destroy() if(our_hud) var/mob/viewer = our_hud.mymob our_hud.hide_action(src) viewer?.client?.screen -= src linked_action.viewers -= our_hud viewer.update_action_buttons() our_hud = null linked_action = null return ..() /atom/movable/screen/movable/action_button/proc/can_use(mob/user) if(linked_action) if(linked_action.viewers[user.hud_used]) return TRUE return FALSE else if (isobserver(user)) var/mob/dead/observer/O = user return !O.observetarget else return TRUE /atom/movable/screen/movable/action_button/Click(location,control,params) if (!can_use(usr)) return FALSE var/list/modifiers = params2list(params) if(LAZYACCESS(modifiers, SHIFT_CLICK)) var/datum/hud/our_hud = usr.hud_used our_hud.position_action(src, SCRN_OBJ_DEFAULT) return TRUE if(usr.next_click > world.time) return usr.next_click = world.time + 1 var/trigger_flags if(LAZYACCESS(modifiers, RIGHT_CLICK)) trigger_flags |= TRIGGER_SECONDARY_ACTION linked_action.Trigger(trigger_flags = trigger_flags) return TRUE // Entered and Exited won't fire while you're dragging something, because you're still "holding" it // Very much byond logic, but I want nice behavior, so we fake it with drag /atom/movable/screen/movable/action_button/MouseDrag(atom/over_object, src_location, over_location, src_control, over_control, params) . = ..() if(!can_use(usr)) return if(IS_WEAKREF_OF(over_object, last_hovored_ref)) return var/atom/old_object if(last_hovored_ref) old_object = last_hovored_ref?.resolve() else // If there's no current ref, we assume it was us. We also treat this as our "first go" location old_object = src var/datum/hud/our_hud = usr.hud_used our_hud?.generate_landings(src) if(old_object) old_object.MouseExited(over_location, over_control, params) last_hovored_ref = WEAKREF(over_object) over_object.MouseEntered(over_location, over_control, params) /atom/movable/screen/movable/action_button/MouseEntered(location, control, params) . = ..() if(!QDELETED(src)) openToolTip(usr, src, params, title = name, content = desc, theme = actiontooltipstyle) /atom/movable/screen/movable/action_button/MouseExited(location, control, params) closeToolTip(usr) return ..() /atom/movable/screen/movable/action_button/MouseDrop(over_object) last_hovored_ref = null if(!can_use(usr)) return var/datum/hud/our_hud = usr.hud_used if(over_object == src) our_hud.hide_landings() return if(istype(over_object, /atom/movable/screen/action_landing)) var/atom/movable/screen/action_landing/reserve = over_object reserve.hit_by(src) our_hud.hide_landings() save_position() return our_hud.hide_landings() if(istype(over_object, /atom/movable/screen/button_palette) || istype(over_object, /atom/movable/screen/palette_scroll)) our_hud.position_action(src, SCRN_OBJ_IN_PALETTE) save_position() return if(istype(over_object, /atom/movable/screen/movable/action_button)) var/atom/movable/screen/movable/action_button/button = over_object our_hud.position_action_relative(src, button) save_position() return . = ..() our_hud.position_action(src, screen_loc) save_position() /atom/movable/screen/movable/action_button/proc/save_position() var/mob/user = our_hud.mymob if(!user?.client) return var/position_info = "" switch(location) if(SCRN_OBJ_FLOATING) position_info = screen_loc if(SCRN_OBJ_IN_LIST) position_info = SCRN_OBJ_IN_LIST if(SCRN_OBJ_IN_PALETTE) position_info = SCRN_OBJ_IN_PALETTE user.client.prefs.action_buttons_screen_locs["[name]_[id]"] = position_info /atom/movable/screen/movable/action_button/proc/load_position() var/mob/user = our_hud.mymob if(!user) return var/position_info = user.client?.prefs?.action_buttons_screen_locs["[name]_[id]"] || SCRN_OBJ_DEFAULT user.hud_used.position_action(src, position_info) /atom/movable/screen/movable/action_button/proc/dump_save() var/mob/user = our_hud.mymob if(!user?.client) return user.client.prefs.action_buttons_screen_locs -= "[name]_[id]" /datum/hud/proc/get_action_buttons_icons() . = list() .["bg_icon"] = ui_style .["bg_state"] = "template" //see human and alien hud for specific implementations. /mob/proc/update_action_buttons_icon(status_only = FALSE) for(var/X in actions) var/datum/action/A = X A.UpdateButtons(status_only) //This is the proc used to update all the action buttons. /mob/proc/update_action_buttons(reload_screen) if(!hud_used || !client) return if(hud_used.hud_shown != HUD_STYLE_STANDARD) return for(var/datum/action/action as anything in actions) var/atom/movable/screen/movable/action_button/button = action.viewers[hud_used] action.UpdateButtons() if(reload_screen) client.screen += button if(reload_screen) hud_used.update_our_owner() // This holds the logic for the palette buttons hud_used.palette_actions.refresh_actions() /atom/movable/screen/button_palette desc = "Drag buttons to move them
Shift-click any button to reset it
Alt-click this to reset all buttons" icon = 'icons/hud/64x16_actions.dmi' icon_state = "screen_gen_palette" screen_loc = ui_action_palette var/datum/hud/our_hud var/expanded = FALSE /// Id of any currently running timers that set our color matrix var/color_timer_id /atom/movable/screen/button_palette/Destroy() if(our_hud) our_hud.mymob?.client?.screen -= src our_hud.toggle_palette = null our_hud = null return ..() /atom/movable/screen/button_palette/Initialize(mapload) . = ..() update_appearance() /atom/movable/screen/button_palette/proc/set_hud(datum/hud/our_hud) src.our_hud = our_hud refresh_owner() /atom/movable/screen/button_palette/update_name(updates) . = ..() if(expanded) name = "Hide Buttons" else name = "Show Buttons" /atom/movable/screen/button_palette/proc/refresh_owner() var/mob/viewer = our_hud.mymob if(viewer.client) viewer.client.screen |= src var/list/settings = our_hud.get_action_buttons_icons() var/ui_icon = "[settings["bg_icon"]]" var/list/ui_segments = splittext(ui_icon, ".") var/list/ui_paths = splittext(ui_segments[1], "/") var/ui_name = ui_paths[length(ui_paths)] icon_state = "[ui_name]_palette" /atom/movable/screen/button_palette/MouseEntered(location, control, params) . = ..() if(QDELETED(src)) return show_tooltip(params) /atom/movable/screen/button_palette/MouseExited() closeToolTip(usr) return ..() /atom/movable/screen/button_palette/proc/show_tooltip(params) openToolTip(usr, src, params, title = name, content = desc) GLOBAL_LIST_INIT(palette_added_matrix, list(0.4,0.5,0.2,0, 0,1.4,0,0, 0,0.4,0.6,0, 0,0,0,1, 0,0,0,0)) GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,0, 0,0,0,1, 0,0,0,0)) /atom/movable/screen/button_palette/proc/play_item_added() color_for_now(GLOB.palette_added_matrix) /atom/movable/screen/button_palette/proc/play_item_removed() color_for_now(GLOB.palette_removed_matrix) /atom/movable/screen/button_palette/proc/color_for_now(list/color) if(color_timer_id) return add_atom_colour(color, TEMPORARY_COLOUR_PRIORITY) //We unfortunately cannot animate matrix colors. Curse you lummy it would be ~~non~~trivial to interpolate between the two valuessssssssss color_timer_id = addtimer(CALLBACK(src, PROC_REF(remove_color), color), 2 SECONDS) /atom/movable/screen/button_palette/proc/remove_color(list/to_remove) color_timer_id = null remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, to_remove) /atom/movable/screen/button_palette/proc/can_use(mob/user) if (isobserver(user)) var/mob/dead/observer/O = user return !O.observetarget return TRUE /atom/movable/screen/button_palette/Click(location, control, params) if(!can_use(usr)) return var/list/modifiers = params2list(params) if(LAZYACCESS(modifiers, ALT_CLICK)) for(var/datum/action/action as anything in usr.actions) // Reset action positions to default for(var/datum/hud/hud as anything in action.viewers) var/atom/movable/screen/movable/action_button/button = action.viewers[hud] hud.position_action(button, SCRN_OBJ_DEFAULT) to_chat(usr, span_notice("Action button positions have been reset.")) return TRUE set_expanded(!expanded) /atom/movable/screen/button_palette/proc/clicked_while_open(datum/source, atom/target, atom/location, control, params, mob/user) if(istype(target, /atom/movable/screen/movable/action_button) || istype(target, /atom/movable/screen/palette_scroll) || target == src) // If you're clicking on an action button, or us, you can live return set_expanded(FALSE) if(source) UnregisterSignal(source, COMSIG_CLIENT_CLICK) /atom/movable/screen/button_palette/proc/set_expanded(new_expanded) var/datum/action_group/our_group = our_hud.palette_actions if(!length(our_group.actions)) //Looks dumb, trust me lad new_expanded = FALSE if(expanded == new_expanded) return expanded = new_expanded our_group.refresh_actions() update_appearance() if(!usr.client) return if(expanded) RegisterSignal(usr.client, COMSIG_CLIENT_CLICK, PROC_REF(clicked_while_open)) else UnregisterSignal(usr.client, COMSIG_CLIENT_CLICK) closeToolTip(usr) //Our tooltips are now invalid, can't seem to update them in one frame, so here, just close them /atom/movable/screen/palette_scroll icon = 'icons/hud/screen_gen.dmi' screen_loc = ui_palette_scroll /// How should we move the palette's actions? /// Positive scrolls down the list, negative scrolls back var/scroll_direction = 0 var/datum/hud/our_hud /atom/movable/screen/palette_scroll/proc/can_use(mob/user) if (isobserver(user)) var/mob/dead/observer/O = user return !O.observetarget return TRUE /atom/movable/screen/palette_scroll/proc/set_hud(datum/hud/our_hud) src.our_hud = our_hud refresh_owner() /atom/movable/screen/palette_scroll/proc/refresh_owner() var/mob/viewer = our_hud.mymob if(viewer.client) viewer.client.screen |= src var/list/settings = our_hud.get_action_buttons_icons() icon = settings["bg_icon"] /atom/movable/screen/palette_scroll/Click(location, control, params) if(!can_use(usr)) return our_hud.palette_actions.scroll(scroll_direction) /atom/movable/screen/palette_scroll/MouseEntered(location, control, params) . = ..() if(QDELETED(src)) return openToolTip(usr, src, params, title = name, content = desc) /atom/movable/screen/palette_scroll/MouseExited() closeToolTip(usr) return ..() /atom/movable/screen/palette_scroll/down name = "Scroll Down" desc = "Click on this to scroll the actions above down" icon_state = "scroll_down" scroll_direction = 1 /atom/movable/screen/palette_scroll/down/Destroy() if(our_hud) our_hud.mymob?.client?.screen -= src our_hud.palette_down = null our_hud = null return ..() /atom/movable/screen/palette_scroll/up name = "Scroll Up" desc = "Click on this to scroll the actions above up" icon_state = "scroll_up" scroll_direction = -1 /atom/movable/screen/palette_scroll/up/Destroy() if(our_hud) our_hud.mymob?.client?.screen -= src our_hud.palette_up = null our_hud = null return ..() /// Exists so you have a place to put your buttons when you move them around /atom/movable/screen/action_landing name = "Button Space" desc = "Drag and drop a button into this spot
to add it to the group" icon = 'icons/hud/screen_gen.dmi' icon_state = "reserved" // We want our whole 32x32 space to be clickable, so dropping's forgiving mouse_opacity = MOUSE_OPACITY_OPAQUE var/datum/action_group/owner /atom/movable/screen/action_landing/Destroy() if(owner) owner.landing = null owner?.owner?.mymob?.client?.screen -= src owner.refresh_actions() owner = null return ..() /atom/movable/screen/action_landing/proc/set_owner(datum/action_group/owner) src.owner = owner refresh_owner() /atom/movable/screen/action_landing/proc/refresh_owner() var/datum/hud/our_hud = owner.owner var/mob/viewer = our_hud.mymob if(viewer.client) viewer.client.screen |= src var/list/settings = our_hud.get_action_buttons_icons() icon = settings["bg_icon"] /// Reacts to having a button dropped on it /atom/movable/screen/action_landing/proc/hit_by(atom/movable/screen/movable/action_button/button) var/datum/hud/our_hud = owner.owner our_hud.position_action(button, owner.location)