///Uses Byond's basic obstacle avoidance movement /datum/ai_movement/basic_avoidance max_pathing_attempts = 10 /datum/ai_movement/basic_avoidance/start_moving_towards(datum/ai_controller/controller, atom/current_movement_target, min_distance) . = ..() var/atom/movable/moving = controller.pawn var/min_dist = controller.blackboard[BB_CURRENT_MIN_MOVE_DISTANCE] var/delay = controller.movement_delay var/datum/move_loop/loop = SSmove_manager.move_to(moving, current_movement_target, min_dist, delay, subsystem = SSai_movement, extra_info = controller) RegisterSignal(loop, COMSIG_MOVELOOP_PREPROCESS_CHECK, PROC_REF(pre_move)) RegisterSignal(loop, COMSIG_MOVELOOP_POSTPROCESS, PROC_REF(post_move)) /datum/ai_movement/basic_avoidance/allowed_to_move(datum/move_loop/has_target/dist_bound/source) . = ..() var/turf/target_turf = get_step_towards(source.moving, source.target) if(is_type_in_typecache(target_turf, GLOB.dangerous_turfs)) . = FALSE return .