/datum/game_mode/devil
name = "devil"
config_tag = "devil"
antag_flag = ROLE_DEVIL
protected_jobs = list("Lawyer", "Librarian", "Chaplain", "Head of Security", "Captain", "AI")
required_players = 0
required_enemies = 1
recommended_enemies = 4
reroll_friendly = 1
enemy_minimum_age = 0
var/traitors_possible = 4 //hard limit on devils if scaling is turned off
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
var/objective_count = 2
var/minimum_devils = 1
announce_text = "There are devils onboard the station!\n\
+ Devils: Purchase souls and tempt the crew to sin!\n\
+ Crew: Resist the lure of sin and remain pure!"
/datum/game_mode/devil/pre_setup()
if(config.protect_roles_from_antagonist)
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
restricted_jobs += "Assistant"
var/num_devils = 1
if(config.traitor_scaling_coeff)
num_devils = max(minimum_devils, min( round(num_players()/(config.traitor_scaling_coeff*3))+ 2 + num_modifier, round(num_players()/(config.traitor_scaling_coeff*1.5)) + num_modifier ))
else
num_devils = max(minimum_devils, min(num_players(), traitors_possible))
for(var/j = 0, j < num_devils, j++)
if (!antag_candidates.len)
break
var/datum/mind/devil = pick(antag_candidates)
devils += devil
devil.special_role = traitor_name
devil.restricted_roles = restricted_jobs
log_game("[devil.key] (ckey) has been selected as a [traitor_name]")
antag_candidates.Remove(devil)
if(devils.len < required_enemies)
return 0
return 1
/datum/game_mode/devil/post_setup()
for(var/datum/mind/devil in devils)
spawn(rand(10,100))
finalize_devil(devil, objective_count)
spawn(100)
add_devil_objectives(devil, objective_count) //This has to be in a separate loop, as we need devil names to be generated before we give objectives in devil agent.
devil.announceDevilLaws()
devil.announce_objectives()
modePlayer += devils
..()
return 1