/obj/machinery/byteforge name = "byteforge" circuit = /obj/item/circuitboard/machine/byteforge desc = "A machine used by the quantum server. Quantum code converges here, materializing decrypted assets from the virtual abyss." icon = 'icons/obj/machines/bitrunning.dmi' icon_state = "byteforge" obj_flags = BLOCKS_CONSTRUCTION /// Idle particles var/mutable_appearance/byteforge_particles /obj/machinery/byteforge/Initialize(mapload) . = ..() return INITIALIZE_HINT_LATELOAD /obj/machinery/byteforge/LateInitialize() . = ..() byteforge_particles = mutable_appearance(initial(icon), "on_particles", ABOVE_MOB_LAYER) setup_particles() /obj/machinery/byteforge/update_appearance(updates) . = ..() setup_particles() /// Adds the particle overlays to the byteforge /obj/machinery/byteforge/proc/setup_particles() cut_overlays() if(is_operational) add_overlay(byteforge_particles) /// Begins spawning the crate - lights, overlays, etc /obj/machinery/byteforge/proc/start_to_spawn(obj/structure/closet/crate/secure/bitrunning/encrypted/cache) addtimer(CALLBACK(src, PROC_REF(spawn_crate), cache), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE) var/mutable_appearance/lighting = mutable_appearance(initial(icon), "on_overlay") flick_overlay_view(lighting, 1 SECONDS) set_light(l_range = 2, l_power = 1.5, l_color = LIGHT_COLOR_BABY_BLUE, l_on = TRUE) /// Sparks, moves the crate to the location /obj/machinery/byteforge/proc/spawn_crate(obj/structure/closet/crate/secure/bitrunning/encrypted/cache) if(QDELETED(cache)) return playsound(src, 'sound/magic/blink.ogg', 50, TRUE) var/datum/effect_system/spark_spread/quantum/sparks = new() sparks.set_up(5, 1, loc) sparks.start() cache.forceMove(loc) set_light(l_on = FALSE)