/obj/item/assembly/control name = "blast door controller" desc = "A small electronic device able to control a blast door remotely." icon_state = "control" attachable = TRUE /// The ID of the blast door electronics to match to the ID of the blast door being used. var/id = null /// Cooldown of the door's controller. Updates when pressed (activate()) var/cooldown = FALSE var/sync_doors = TRUE /obj/item/assembly/control/examine(mob/user) . = ..() if(id) . += span_notice("Its channel ID is '[id]'.") /obj/item/assembly/control/multitool_act(mob/living/user) var/change_id = tgui_input_number(user, "Set the door controllers ID", "Door ID", id, 100) if(!change_id || QDELETED(user) || QDELETED(src) || !usr.can_perform_action(src, FORBID_TELEKINESIS_REACH)) return id = change_id balloon_alert(user, "id changed") to_chat(user, span_notice("You change the ID to [id].")) /obj/item/assembly/control/activate() var/openclose if(cooldown) return cooldown = TRUE for(var/obj/machinery/door/poddoor/M in GLOB.airlocks) if(M.id == src.id) if(openclose == null || !sync_doors) openclose = M.density INVOKE_ASYNC(M, openclose ? TYPE_PROC_REF(/obj/machinery/door/poddoor, open) : TYPE_PROC_REF(/obj/machinery/door/poddoor, close)) addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10) /obj/item/assembly/control/curtain name = "curtain controller" desc = "A small electronic device able to control a mechanical curtain remotely." /obj/item/assembly/control/curtain/examine(mob/user) . = ..() if(id) . += span_notice("Its channel ID is '[id]'.") /obj/item/assembly/control/curtain/activate() var/openclose if(cooldown) return cooldown = TRUE for(var/obj/structure/curtain/cloth/fancy/mechanical/M in GLOB.curtains) if(M.id == src.id) if(openclose == null || !sync_doors) openclose = M.density INVOKE_ASYNC(M, openclose ? TYPE_PROC_REF(/obj/structure/curtain/cloth/fancy/mechanical, open) : TYPE_PROC_REF(/obj/structure/curtain/cloth/fancy/mechanical, close)) addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 5) /obj/item/assembly/control/airlock name = "airlock controller" desc = "A small electronic device able to control an airlock remotely." id = "badmin" // Set it to null for MEGAFUN. var/specialfunctions = OPEN /* Bitflag, 1= open (OPEN) 2= idscan (IDSCAN) 4= bolts (BOLTS) 8= shock (SHOCK) 16= door safties (SAFE) */ /obj/item/assembly/control/airlock/activate() if(cooldown) return cooldown = TRUE var/doors_need_closing = FALSE var/list/obj/machinery/door/airlock/open_or_close = list() for(var/obj/machinery/door/airlock/D in GLOB.airlocks) if(D.id_tag == src.id) if(specialfunctions & OPEN) open_or_close += D if(!D.density) doors_need_closing = TRUE if(specialfunctions & IDSCAN) D.aiDisabledIdScanner = !D.aiDisabledIdScanner if(specialfunctions & BOLTS) if(!D.wires.is_cut(WIRE_BOLTS) && D.hasPower()) D.locked = !D.locked D.update_appearance() if(specialfunctions & SHOCK) if(D.secondsElectrified) D.set_electrified(MACHINE_ELECTRIFIED_PERMANENT, usr) else D.set_electrified(MACHINE_NOT_ELECTRIFIED, usr) if(specialfunctions & SAFE) D.safe = !D.safe for(var/D in open_or_close) INVOKE_ASYNC(D, doors_need_closing ? TYPE_PROC_REF(/obj/machinery/door/airlock, close) : TYPE_PROC_REF(/obj/machinery/door/airlock, open)) addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10) /obj/item/assembly/control/massdriver name = "mass driver controller" desc = "A small electronic device able to control a mass driver." /obj/item/assembly/control/massdriver/activate() if(cooldown) return cooldown = TRUE for(var/obj/machinery/door/poddoor/M in GLOB.airlocks) if (M.id == src.id) INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/door/poddoor, open)) addtimer(CALLBACK(src, PROC_REF(activate_stage2)), 1 SECONDS) /obj/item/assembly/control/massdriver/proc/activate_stage2() for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.id == src.id) M.drive() addtimer(CALLBACK(src, PROC_REF(activate_stage3)), 6 SECONDS) /obj/item/assembly/control/massdriver/proc/activate_stage3() for(var/obj/machinery/door/poddoor/M in GLOB.airlocks) if (M.id == src.id) INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/door/poddoor, close)) addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10) /obj/item/assembly/control/igniter name = "ignition controller" desc = "A remote controller for a mounted igniter." /obj/item/assembly/control/igniter/activate() if(cooldown) return cooldown = TRUE for(var/obj/machinery/sparker/M in GLOB.machines) if (M.id == src.id) INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/sparker, ignite)) for(var/obj/machinery/igniter/M in GLOB.machines) if(M.id == src.id) M.use_power(50) M.on = !M.on M.icon_state = "igniter[M.on]" addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 30) /obj/item/assembly/control/flasher name = "flasher controller" desc = "A remote controller for a mounted flasher." /obj/item/assembly/control/flasher/activate() if(cooldown) return cooldown = TRUE for(var/obj/machinery/flasher/M in GLOB.machines) if(M.id == src.id) INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/flasher, flash)) addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50) /obj/item/assembly/control/crematorium name = "crematorium controller" desc = "An evil-looking remote controller for a crematorium." /obj/item/assembly/control/crematorium/activate() if(cooldown) return cooldown = TRUE for (var/obj/structure/bodycontainer/crematorium/C in GLOB.crematoriums) if (C.id == id) C.cremate(usr) addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50) /obj/item/assembly/control/tram name = "tram call button" desc = "A small device used to bring trams to you." ///for finding the landmark initially - should be the exact same as the landmark's destination id. var/initial_id ///ID to link to allow us to link to one specific tram in the world var/specific_lift_id = MAIN_STATION_TRAM ///this is our destination's landmark, so we only have to find it the first time. var/datum/weakref/destination_platform /obj/item/assembly/control/tram/Initialize(mapload) ..() return INITIALIZE_HINT_LATELOAD /obj/item/assembly/control/tram/LateInitialize() . = ..() //find where the tram needs to go to (our destination). only needs to happen the first time for(var/obj/effect/landmark/tram/our_destination as anything in GLOB.tram_landmarks[specific_lift_id]) if(our_destination.platform_code == initial_id) destination_platform = WEAKREF(our_destination) break /obj/item/assembly/control/tram/Destroy() destination_platform = null return ..() /obj/item/assembly/control/tram/activate() if(cooldown) return cooldown = TRUE addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 2 SECONDS) var/datum/lift_master/tram/tram for(var/datum/lift_master/tram/possible_match as anything in GLOB.active_lifts_by_type[TRAM_LIFT_ID]) if(possible_match.specific_lift_id == specific_lift_id) tram = possible_match break if(!tram || !tram.is_operational) //tram is QDEL or has no power say("The tram is not in service. Please send a technician to repair the internals of the tram.") return if(tram.travelling) //in use say("The tram is already travelling to [tram.idle_platform].") return if(!destination_platform) return var/obj/effect/landmark/tram/current_location = destination_platform.resolve() if(!current_location) return if(tram.idle_platform == current_location) //already here say("The tram is already here. Please board the tram and select a destination.") return say("The tram has been called to [current_location.name]. Please wait for its arrival.") tram.tram_travel(current_location)