/// The basic player-facing types that don't have any super special behaviour. GLOBAL_LIST_INIT(wiremod_basic_types, list( PORT_TYPE_ANY, PORT_TYPE_ATOM, PORT_TYPE_NUMBER, PORT_TYPE_SIGNAL, PORT_TYPE_STRING, PORT_TYPE_TABLE, )) /// The fundamental datatypes of the byond game engine. GLOBAL_LIST_INIT(wiremod_fundamental_types, list( PORT_TYPE_ANY, PORT_TYPE_ASSOC_LIST(PORT_TYPE_ANY, PORT_TYPE_ANY), PORT_TYPE_ATOM, PORT_TYPE_DATUM, PORT_TYPE_LIST(PORT_TYPE_ANY), PORT_TYPE_NUMBER, PORT_TYPE_STRING, ))