/datum/round_event_control/blob name = "Blob" typepath = /datum/round_event/ghost_role/blob weight = 10 max_occurrences = 1 min_players = 20 dynamic_should_hijack = TRUE /datum/round_event_control/blob/canSpawnEvent(players) if(EMERGENCY_PAST_POINT_OF_NO_RETURN) // no blobs if the shuttle is past the point of no return return FALSE return ..() /datum/round_event/ghost_role/blob announceChance = 0 role_name = "blob overmind" fakeable = TRUE /datum/round_event/ghost_role/blob/announce(fake) priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", ANNOUNCER_OUTBREAK5) /datum/round_event/ghost_role/blob/spawn_role() if(!GLOB.blobstart.len) return MAP_ERROR var/list/candidates = get_candidates(ROLE_BLOB, ROLE_BLOB) if(!candidates.len) return NOT_ENOUGH_PLAYERS var/mob/dead/observer/new_blob = pick(candidates) var/mob/camera/blob/BC = new_blob.become_overmind() spawned_mobs += BC message_admins("[ADMIN_LOOKUPFLW(BC)] has been made into a blob overmind by an event.") log_game("[key_name(BC)] was spawned as a blob overmind by an event.") return SUCCESSFUL_SPAWN