/* SKYRAT EDIT REMOVAL - pAIs in MODsuits /obj/item/mod/control/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card) . = ..() if(!.) return if(!open) //mod must be open balloon_alert(user, "suit must be open to transfer!") return switch(interaction) if(AI_TRANS_TO_CARD) if(!ai) balloon_alert(user, "no AI in suit!") return balloon_alert(user, "transferring to card...") if(!do_after(user, 5 SECONDS, target = src)) balloon_alert(user, "interrupted!") return if(!ai) return intAI = ai intAI.ai_restore_power()//So the AI initially has power. intAI.control_disabled = TRUE intAI.radio_enabled = FALSE intAI.disconnect_shell() intAI.forceMove(card) card.AI = intAI for(var/datum/action/action as anything in actions) action.Remove(intAI) intAI.controlled_equipment = null intAI.remote_control = null balloon_alert(intAI, "transferred to a card") balloon_alert(user, "AI transferred to card") ai = null if(AI_TRANS_FROM_CARD) //Using an AI card to upload to the suit. intAI = card.AI if(!intAI) balloon_alert(user, "no AI in card!") return if(ai) balloon_alert(user, "already has AI!") return if(intAI.deployed_shell) //Recall AI if shelled so it can be checked for a client intAI.disconnect_shell() if(intAI.stat || !intAI.client) balloon_alert(user, "AI unresponsive!") return balloon_alert(user, "transferring to suit...") if(!do_after(user, 5 SECONDS, target = src)) balloon_alert(user, "interrupted!") return if(ai) return balloon_alert(user, "AI transferred to suit") ai_enter_mod(intAI) card.AI = null /obj/item/mod/control/proc/ai_enter_mod(mob/living/silicon/ai/new_ai) new_ai.control_disabled = FALSE new_ai.radio_enabled = TRUE new_ai.ai_restore_power() new_ai.cancel_camera() new_ai.controlled_equipment = src new_ai.remote_control = src new_ai.forceMove(src) ai = new_ai balloon_alert(new_ai, "transferred to a suit") for(var/datum/action/action as anything in actions) action.Grant(new_ai) #define MOVE_DELAY 2 #define WEARER_DELAY 1 #define LONE_DELAY 5 #define CHARGE_PER_STEP DEFAULT_CHARGE_DRAIN * 2.5 #define AI_FALL_TIME 1 SECONDS /obj/item/mod/control/relaymove(mob/user, direction) if((!active && wearer) || get_charge() < CHARGE_PER_STEP || user != ai || !COOLDOWN_FINISHED(src, cooldown_mod_move) || (wearer?.pulledby?.grab_state > GRAB_PASSIVE)) return FALSE var/timemodifier = MOVE_DELAY * (ISDIAGONALDIR(direction) ? SQRT_2 : 1) * (wearer ? WEARER_DELAY : LONE_DELAY) if(wearer && !wearer.Process_Spacemove(direction)) return FALSE else if(!wearer && (!has_gravity() || !isturf(loc))) return FALSE COOLDOWN_START(src, cooldown_mod_move, movedelay * timemodifier + slowdown_active) subtract_charge(CHARGE_PER_STEP) playsound(src, 'sound/mecha/mechmove01.ogg', 25, TRUE) if(ismovable(wearer?.loc)) return wearer.loc.relaymove(wearer, direction) else if(wearer) ADD_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT) addtimer(CALLBACK(src, .proc/ai_fall), AI_FALL_TIME, TIMER_UNIQUE | TIMER_OVERRIDE) var/atom/movable/mover = wearer || src return step(mover, direction) #undef MOVE_DELAY #undef WEARER_DELAY #undef LONE_DELAY #undef CHARGE_PER_STEP /obj/item/mod/control/proc/ai_fall() if(!wearer) return REMOVE_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT) /obj/item/mod/ai_minicard name = "AI mini-card" desc = "A small card designed to eject dead AIs. You could use an intellicard to recover it." icon = 'icons/obj/aicards.dmi' icon_state = "minicard" var/datum/weakref/stored_ai /obj/item/mod/ai_minicard/Initialize(mapload, mob/living/silicon/ai/ai) . = ..() if(!ai) return ai.apply_damage(150, BURN) INVOKE_ASYNC(ai, /mob/living/silicon/ai.proc/death) ai.forceMove(src) stored_ai = WEAKREF(ai) icon_state = "minicard-filled" /obj/item/mod/ai_minicard/Destroy() QDEL_NULL(stored_ai) return ..() /obj/item/mod/ai_minicard/examine(mob/user) . = ..() . += span_notice("You see [stored_ai.resolve() || "no AI"] stored inside.") /obj/item/mod/ai_minicard/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card) . = ..() if(!.) return if(interaction != AI_TRANS_TO_CARD) return var/mob/living/silicon/ai/ai = stored_ai.resolve() if(!ai) balloon_alert(user, "no AI!") return balloon_alert(user, "transferring to card...") if(!do_after(user, 5 SECONDS, target = src) || !ai) balloon_alert(user, "interrupted!") return icon_state = "minicard" ai.forceMove(card) card.AI = ai ai.notify_ghost_cloning("You have been recovered from the wreckage!", source = card) balloon_alert(user, "AI transferred to card") stored_ai = null */