/proc/generate_possible_values_for_sprite_accessories_on_head(accessories) var/list/values = possible_values_for_sprite_accessory_list(accessories) var/icon/head_icon = icon('icons/mob/human/bodyparts_greyscale.dmi', "human_head_m") head_icon.Blend(skintone2hex("caucasian1"), ICON_MULTIPLY) for (var/name in values) var/datum/sprite_accessory/accessory = accessories[name] if (accessory == null || accessory.icon_state == null) continue var/icon/final_icon = new(head_icon) var/icon/beard_icon = values[name] beard_icon.Blend(COLOR_DARK_BROWN, ICON_MULTIPLY) final_icon.Blend(beard_icon, ICON_OVERLAY) final_icon.Crop(10, 19, 22, 31) final_icon.Scale(32, 32) values[name] = final_icon return values /datum/preference/color/eye_color priority = PREFERENCE_PRIORITY_BODYPARTS savefile_key = "eye_color" savefile_identifier = PREFERENCE_CHARACTER category = PREFERENCE_CATEGORY_SECONDARY_FEATURES relevant_head_flag = HEAD_EYECOLOR /datum/preference/color/eye_color/apply_to_human(mob/living/carbon/human/target, value) var/hetero = target.eye_color_heterochromatic target.eye_color_left = value if(!hetero) target.eye_color_right = value var/obj/item/organ/internal/eyes/eyes_organ = target.get_organ_by_type(/obj/item/organ/internal/eyes) if (!eyes_organ || !istype(eyes_organ)) return if (!initial(eyes_organ.eye_color_left)) eyes_organ.eye_color_left = value eyes_organ.old_eye_color_left = value if(hetero) // Don't override the snowflakes please return if (!initial(eyes_organ.eye_color_right)) eyes_organ.eye_color_right = value eyes_organ.old_eye_color_right = value eyes_organ.refresh() /datum/preference/color/eye_color/create_default_value() return random_eye_color() /datum/preference/choiced/facial_hairstyle priority = PREFERENCE_PRIORITY_BODYPARTS savefile_key = "facial_style_name" savefile_identifier = PREFERENCE_CHARACTER category = PREFERENCE_CATEGORY_FEATURES main_feature_name = "Facial hair" should_generate_icons = TRUE relevant_head_flag = HEAD_FACIAL_HAIR /datum/preference/choiced/facial_hairstyle/init_possible_values() return generate_possible_values_for_sprite_accessories_on_head(GLOB.facial_hairstyles_list) /datum/preference/choiced/facial_hairstyle/apply_to_human(mob/living/carbon/human/target, value) target.set_facial_hairstyle(value, update = FALSE) /datum/preference/choiced/facial_hairstyle/compile_constant_data() var/list/data = ..() data[SUPPLEMENTAL_FEATURE_KEY] = "facial_hair_color" return data /datum/preference/color/facial_hair_color priority = PREFERENCE_PRIORITY_BODYPARTS savefile_key = "facial_hair_color" savefile_identifier = PREFERENCE_CHARACTER category = PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES relevant_head_flag = HEAD_FACIAL_HAIR /datum/preference/color/facial_hair_color/apply_to_human(mob/living/carbon/human/target, value) target.set_facial_haircolor(value, update = FALSE) /datum/preference/choiced/facial_hair_gradient priority = PREFERENCE_PRIORITY_BODYPARTS category = PREFERENCE_CATEGORY_SECONDARY_FEATURES savefile_identifier = PREFERENCE_CHARACTER savefile_key = "facial_hair_gradient" relevant_head_flag = HEAD_FACIAL_HAIR /datum/preference/choiced/facial_hair_gradient/init_possible_values() return assoc_to_keys_features(GLOB.facial_hair_gradients_list) /datum/preference/choiced/facial_hair_gradient/apply_to_human(mob/living/carbon/human/target, value) target.set_facial_hair_gradient_style(new_style = value, update = FALSE) /datum/preference/choiced/facial_hair_gradient/create_default_value() return "None" /datum/preference/color/facial_hair_gradient priority = PREFERENCE_PRIORITY_BODYPARTS category = PREFERENCE_CATEGORY_SECONDARY_FEATURES savefile_identifier = PREFERENCE_CHARACTER savefile_key = "facial_hair_gradient_color" relevant_head_flag = HEAD_FACIAL_HAIR /datum/preference/color/facial_hair_gradient/apply_to_human(mob/living/carbon/human/target, value) target.set_facial_hair_gradient_color(new_color = value, update = FALSE) /datum/preference/color/facial_hair_gradient/is_accessible(datum/preferences/preferences) if (!..(preferences)) return FALSE return preferences.read_preference(/datum/preference/choiced/facial_hair_gradient) != "None" /datum/preference/color/hair_color priority = PREFERENCE_PRIORITY_BODYPARTS savefile_key = "hair_color" savefile_identifier = PREFERENCE_CHARACTER category = PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES relevant_head_flag = HEAD_HAIR /datum/preference/color/hair_color/apply_to_human(mob/living/carbon/human/target, value) target.set_haircolor(value, update = FALSE) /datum/preference/choiced/hairstyle priority = PREFERENCE_PRIORITY_BODYPARTS savefile_key = "hairstyle_name" savefile_identifier = PREFERENCE_CHARACTER category = PREFERENCE_CATEGORY_FEATURES main_feature_name = "Hairstyle" should_generate_icons = TRUE relevant_head_flag = HEAD_HAIR /datum/preference/choiced/hairstyle/init_possible_values() return generate_possible_values_for_sprite_accessories_on_head(GLOB.hairstyles_list) /datum/preference/choiced/hairstyle/apply_to_human(mob/living/carbon/human/target, value) target.set_hairstyle(value, update = FALSE) /datum/preference/choiced/hairstyle/compile_constant_data() var/list/data = ..() data[SUPPLEMENTAL_FEATURE_KEY] = "hair_color" return data /datum/preference/choiced/hair_gradient priority = PREFERENCE_PRIORITY_BODYPARTS category = PREFERENCE_CATEGORY_SECONDARY_FEATURES savefile_identifier = PREFERENCE_CHARACTER savefile_key = "hair_gradient" relevant_head_flag = HEAD_HAIR /datum/preference/choiced/hair_gradient/init_possible_values() return assoc_to_keys_features(GLOB.hair_gradients_list) /datum/preference/choiced/hair_gradient/apply_to_human(mob/living/carbon/human/target, value) target.set_hair_gradient_style(new_style = value, update = FALSE) /datum/preference/choiced/hair_gradient/create_default_value() return "None" /datum/preference/color/hair_gradient priority = PREFERENCE_PRIORITY_BODYPARTS category = PREFERENCE_CATEGORY_SECONDARY_FEATURES savefile_identifier = PREFERENCE_CHARACTER savefile_key = "hair_gradient_color" relevant_head_flag = HEAD_HAIR /datum/preference/color/hair_gradient/apply_to_human(mob/living/carbon/human/target, value) target.set_hair_gradient_color(new_color = value, update = FALSE) /datum/preference/color/hair_gradient/is_accessible(datum/preferences/preferences) if (!..(preferences)) return FALSE return preferences.read_preference(/datum/preference/choiced/hair_gradient) != "None"