/obj/item/key name = "key" desc = "A small grey key." icon = 'icons/obj/vehicles.dmi' icon_state = "key" w_class = WEIGHT_CLASS_TINY /obj/item/key/security desc = "A keyring with a small steel key, and a rubber stun baton accessory." icon_state = "keysec" /obj/item/key/security/suicide_act(mob/living/carbon/user) if(!user.emote("spin")) //In the off chance that someone attempts this suicide while under the effects of mime's bane they deserve the silliness. user.visible_message("[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide... But [user.p_they()] sputters and stalls out! ") playsound(src, 'sound/misc/sadtrombone.ogg', 50, TRUE, -1) return SHAME user.visible_message("[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide!") user.say("Vroom vroom!!", forced="secway key suicide") //Not doing a shamestate here, because even if they fail to speak they're spinning. addtimer(CALLBACK(user, /mob/living/.proc/gib), 20) return MANUAL_SUICIDE /obj/item/key/janitor desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"." icon_state = "keyjanitor" /obj/item/key/janitor/suicide_act(mob/living/carbon/user) switch(user.mind?.get_skill_level(/datum/skill/cleaning)) if(SKILL_LEVEL_NONE to SKILL_LEVEL_NOVICE) //Their mind is too weak to ascend as a janny user.visible_message("[user] is putting \the [src] in [user.p_their()] mouth and is trying to become one with the janicart, but has no idea where to start! It looks like [user.p_theyre()] trying to commit suicide!") user.gib() return MANUAL_SUICIDE if(SKILL_LEVEL_APPRENTICE to SKILL_LEVEL_JOURNEYMAN) //At least they tried user.visible_message("[user] is putting \the [src] in [user.p_their()] mouth and has inefficiently become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!") user.AddElement(/datum/element/cleaning) addtimer(CALLBACK(src, .proc/manual_suicide, user), 51) return MANUAL_SUICIDE if(SKILL_LEVEL_EXPERT to SKILL_LEVEL_MASTER) //They are worthy enough, but can it go even further beyond? user.visible_message("[user] is putting \the [src] in [user.p_their()] mouth and has skillfully become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!") user.AddElement(/datum/element/cleaning) for(var/i in 1 to 100) addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i) addtimer(CALLBACK(src, .proc/manual_suicide, user), 101) return MANUAL_SUICIDE if(SKILL_LEVEL_LEGENDARY to INFINITY) //Holy shit, look at that janny go! user.visible_message("[user] is putting \the [src] in [user.p_their()] mouth and has epically become one with the janicart, and they're even in overdrive mode! It looks like [user.p_theyre()] trying to commit suicide!") user.AddElement(/datum/element/cleaning) playsound(src, 'sound//magic/lightning_chargeup.ogg', 50, TRUE, -1) user.reagents.add_reagent(/datum/reagent/drug/methamphetamine, 10) //Gotta go fast! for(var/i in 1 to 150) addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i) addtimer(CALLBACK(src, .proc/manual_suicide, user), 151) return MANUAL_SUICIDE /obj/item/key/proc/manual_suicide(mob/living/user) if(user) user.remove_atom_colour(ADMIN_COLOUR_PRIORITY) user.visible_message("[user] forgot [user.p_they()] isn't actually a janicart! That's a paddlin'!") if(user.mind?.get_skill_level(/datum/skill/cleaning) >= SKILL_LEVEL_LEGENDARY) //Janny janny janny janny janny playsound(src, 'sound/effects/adminhelp.ogg', 50, TRUE, -1) user.adjustOxyLoss(200) user.death(0) /obj/item/key/lasso name = "bone lasso" desc = "Perfect for taming all kinds of supernatural beasts! (Warning: only perfect for taming one kind of supernatural beast.)" force = 12 icon_state = "lasso" inhand_icon_state = "chain" worn_icon_state = "whip" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines") attack_verb_simple = list("flog", "whip", "lash", "discipline") hitsound = 'sound/weapons/whip.ogg' slot_flags = ITEM_SLOT_BELT