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Bubberstation/code/__DEFINES/space.dm

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#define SPACE_SIGNAL_GPSTAG "Distant Signal"
#define SPACE_SIGNAL_GPSTAG_WHITE_SHIP "Distress Signal"
/// Every mob in the game will have a screen object sitting inside them with a reference matching this
/// So you can render_source against it and never need to update it again
#define SPACE_OVERLAY_RENDER_TARGET(offset) "*space_overlay_target[offset]"