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## About The Pull Request - Fixes https://github.com/tgstation/tgstation/issues/96553 This refactors the VIM vehicles used for pets and critters into a functional mech. It also fixes the vehicle missing a sealed air compartment, which meant they weren't initially spaceproof despite using spacesuits for their crafting recipe and apart of their sprite. The VIM mech features: - No arms and thus cannot be equipped with any weapons - Room for 1 armor module - Room for 3 utility modules (jetpack, radio, etc.) - Cannot be used by silicons, AI, carbon mobs, or large mob types. (only small-sized simple/basic mobs) - Can pass underneath mobs and tables since it is tiny - Can only be crafted via the crafting recipe (cannot be made from robotics fab or researched) ## Why It's Good For The Game <img width="1920" height="1080" alt="WIyLe0jcll" src="https://github.com/user-attachments/assets/b642ba87-d09d-488b-92eb-dc0d3df41122" /> The cat NTOS theme is so cute. ## Changelog 🆑 fix: Fix VIM not being spaceproof refactor: Refactor VIM vehicles into mech /🆑
46 lines
1.6 KiB
Plaintext
46 lines
1.6 KiB
Plaintext
//Vehicle control flags. control flags describe access to actions in a vehicle.
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///controls the vehicles movement
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#define VEHICLE_CONTROL_DRIVE (1<<0)
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///Can't leave vehicle voluntarily, has to resist.
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#define VEHICLE_CONTROL_KIDNAPPED (1<<1)
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///melee attacks/shoves a vehicle may have
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#define VEHICLE_CONTROL_MELEE (1<<2)
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///using equipment/weapons on the vehicle
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#define VEHICLE_CONTROL_EQUIPMENT (1<<3)
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///changing around settings and the like.
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#define VEHICLE_CONTROL_SETTINGS (1<<4)
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///ez define for giving a single pilot mech all the flags it needs.
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#define FULL_MECHA_CONTROL ALL
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//Ridden vehicle flags
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/// Does our vehicle require arms to operate? Also used for piggybacking on humans to reserve arms on the rider
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#define RIDER_NEEDS_ARMS (1<<0)
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// As above but only used for riding cyborgs, and only reserves 1 arm instead of 2
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#define RIDER_NEEDS_ARM (1<<1)
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/// Do we need legs to ride this (checks against TRAIT_FLOORED)
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#define RIDER_NEEDS_LEGS (1<<2)
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/// If the rider is disabled or loses their needed limbs, do they fall off?
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#define UNBUCKLE_DISABLED_RIDER (1<<3)
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// For fireman carries, the carrying human needs an arm
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#define CARRIER_NEEDS_ARM (1<<4)
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// This rider must be our friend
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#define JUST_FRIEND_RIDERS (1<<5)
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///Flags relating to our AI controller when ridden
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//do we halt planning while ridden?
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#define RIDING_PAUSE_AI_PLANNING (1<<0)
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//do we halt movement while ridden?
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#define RIDING_PAUSE_AI_MOVEMENT (1<<1)
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//car_traits flags
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///Will this car kidnap people by ramming into them?
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#define CAN_KIDNAP (1<<0)
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#define CLOWN_CANNON_INACTIVE 0
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#define CLOWN_CANNON_BUSY 1
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#define CLOWN_CANNON_READY 2
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