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Bubberstation/code/controllers/subsystem/weather.dm

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/// Used for all kinds of weather, ex. lavaland ash storms.
SUBSYSTEM_DEF(weather)
name = "Weather"
ss_flags = SS_BACKGROUND
dependencies = list(
/datum/controller/subsystem/mapping,
)
wait = 10
runlevels = RUNLEVEL_GAME
var/list/processing = list()
/// Z levels on which weather can occur -> weather that can occur -> probability of said weather occuring
var/list/eligible_zlevels = list()
/// Used by barometers to know when the next storm is coming
var/list/next_hit_by_zlevel = list()
/// Alist of all particle holders per Z-stack offset for particle weather to be shown to clients
var/alist/particle_holders = alist()
/// List of all RENDER_PLANE_PARTICLE_WEATHER and RENDER_PLANE_EMISSIVE_PARTICLE_WEATHER planes
var/list/particle_planemasters = list()
/datum/controller/subsystem/weather/fire(resumed = FALSE)
// process active weather
for(var/datum/weather/weather_event as anything in processing)
if(!length(weather_event.subsystem_tasks))
continue
if(istype(weather_event, /datum/weather/particle))
var/datum/weather/particle/particle_event = weather_event
particle_event.process_particles()
if(weather_event.stage != MAIN_STAGE)
continue
if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_MOBS)
if(!resumed)
weather_event.current_mobs = GLOB.mob_living_list.Copy()
var/list/current_mobs_cache = weather_event.current_mobs // cache for performance
while(current_mobs_cache.len)
var/mob/living/target = current_mobs_cache[current_mobs_cache.len]
current_mobs_cache.len--
if(QDELETED(target))
continue
if(weather_event.can_weather_act_mob(target))
weather_event.weather_act_mob(target)
if(MC_TICK_CHECK)
return
resumed = FALSE
weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len)
if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_TURFS)
if(!resumed)
weather_event.turf_iteration = ROUND_PROB(weather_event.weather_turfs_per_tick)
while(weather_event.turf_iteration)
weather_event.turf_iteration--
var/turf/selected_turf = weather_event.pick_turf()
if(selected_turf && weather_event.can_weather_act_turf(selected_turf))
weather_event.weather_act_turf(selected_turf)
if(MC_TICK_CHECK)
return
resumed = FALSE
weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len)
if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_THUNDER)
if(!resumed)
weather_event.thunder_iteration = ROUND_PROB(weather_event.thunder_turfs_per_tick)
while(weather_event.thunder_iteration)
weather_event.thunder_iteration--
var/turf/selected_turf = weather_event.pick_turf()
if(selected_turf && weather_event.can_weather_act_turf(selected_turf))
weather_event.thunder_act_turf(selected_turf)
if(MC_TICK_CHECK)
return
resumed = FALSE
weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len)
// start random weather on relevant levels
for(var/z in eligible_zlevels)
var/possible_weather = eligible_zlevels[z]
var/datum/weather/weather_event = pick_weight(possible_weather)
run_weather(weather_event, list(text2num(z)))
eligible_zlevels -= z
var/randTime = rand(5 MINUTES, 10 MINUTES)
next_hit_by_zlevel["[z]"] = addtimer(CALLBACK(src, PROC_REF(make_eligible), z, possible_weather), randTime + initial(weather_event.weather_duration_upper), TIMER_UNIQUE|TIMER_STOPPABLE)
/datum/controller/subsystem/weather/Initialize()
for(var/datum/weather/weather as anything in valid_subtypesof(/datum/weather))
var/probability = initial(weather.probability)
var/target_trait = initial(weather.target_trait)
// any weather with a probability set may occur at random
if (probability)
for(var/z in SSmapping.levels_by_trait(target_trait))
LAZYINITLIST(eligible_zlevels["[z]"])
eligible_zlevels["[z]"][weather] = probability
return SS_INIT_SUCCESS
/datum/controller/subsystem/weather/proc/add_weather_objects(list/new_holders, z_level)
for (var/offset in 1 to length(new_holders))
var/list/holder_list = new_holders[offset]
if (isnull(particle_holders[offset]))
particle_holders[offset] = list()
particle_holders[offset] += holder_list
// We add it to vis_contents of planemasters rather than client screen as planemasters already
// manage their own visibility based on owner's z level
for (var/atom/movable/screen/plane_master/plane_master as anything in particle_planemasters)
for (var/obj/effect/abstract/weather_holder/holder as anything in holder_list)
if (holder.plane == plane_master.plane)
plane_master.vis_contents |= holder
/datum/controller/subsystem/weather/proc/remove_weather_objects(list/old_holders)
for (var/offset in 1 to length(old_holders))
var/list/holder_list = old_holders[offset]
particle_holders[offset] -= holder_list
for (var/atom/movable/screen/plane_master/plane_master as anything in particle_planemasters)
plane_master.vis_contents -= holder_list
/datum/controller/subsystem/weather/proc/update_z_level(datum/space_level/level)
var/z = level.z_value
for(var/datum/weather/weather as anything in valid_subtypesof(/datum/weather))
var/probability = initial(weather.probability)
var/target_trait = initial(weather.target_trait)
if(probability && level.traits[target_trait])
LAZYINITLIST(eligible_zlevels["[z]"])
eligible_zlevels["[z]"][weather] = probability
/datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels, list/weather_data)
if (istext(weather_datum_type))
for (var/datum/weather/weather as anything in valid_subtypesof(/datum/weather))
if (initial(weather.name) == weather_datum_type)
weather_datum_type = weather
break
if (!ispath(weather_datum_type, /datum/weather))
CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]")
if (isnull(z_levels))
z_levels = SSmapping.levels_by_trait(initial(weather_datum_type.target_trait))
else if (isnum(z_levels))
z_levels = list(z_levels)
else if (!islist(z_levels))
CRASH("run_weather called with invalid z_levels: [z_levels || "null"]")
var/datum/weather/weather = new weather_datum_type(z_levels, weather_data)
weather.telegraph(weather_data)
return weather
/datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather)
eligible_zlevels[z] = possible_weather
next_hit_by_zlevel["[z]"] = null
/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
if((z in W.impacted_z_levels) && istype(active_area, W.area_type)) // BUBBER EDIT: This proc was broken, fixed to now use istype.
A = W
break
return A
///Returns an active storm by its type
/datum/controller/subsystem/weather/proc/get_weather_by_type(type)
return locate(type) in processing