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## About The Pull Request Tin. If someone decides to add wilderness levels for maps that isnt ice, they will not suffer anymore. Uses default icy wilderness traits (renamed define for clarity), also adjusted another var name, for clarity too. ## Why It's Good For The Game Allows for a higher degree of customisation for wilderness levels, which is a very good idea, but somehow it was hardcoded to only work with snow maps. ## Changelog Nothing player facing (i hope)
297 lines
9.6 KiB
Plaintext
297 lines
9.6 KiB
Plaintext
//This file is used to contain unique properties of every map, and how we wish to alter them on a per-map basis.
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//Use JSON files that match the datum layout and you should be set from there.
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//Right now, we default to MetaStation to ensure something does indeed load by default.
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// -san7890 (with regards to Cyberboss)
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/datum/map_config
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// Metadata
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var/config_filename = "_maps/metastation.json"
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var/defaulted = TRUE // set to FALSE by LoadConfig() succeeding
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// Config from maps.txt
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var/config_max_users = 0
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var/config_min_users = 0
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var/voteweight = 1
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var/votable = FALSE
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///A URL linking to a place for people to send feedback about this map.
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var/feedback_link
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/// The URL given by config directing you to the webmap.
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var/mapping_url
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// Config actually from the JSON - should default to Meta
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var/map_name = "MetaStation"
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var/map_path = "map_files/MetaStation"
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var/map_file = "MetaStation.dmm"
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var/traits = null
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var/space_ruin_levels = DEFAULT_SPACE_RUIN_LEVELS
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var/space_empty_levels = DEFAULT_SPACE_EMPTY_LEVELS
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/// Boolean that tells us if this is a planetary station. (like IceBoxStation)
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var/planetary = FALSE
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/// How many z's to generate around a planetary station
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var/wilderness_levels = 0
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/// Directory to the wilderness area we can spawn in
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var/wilderness_directory
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/// Z-Level traits our wilderness maps will get, ice box traits by default
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var/list/wilderness_z_traits = ZTRAITS_ICY_WILDS
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/// Index of map names (inside wilderness_directory) with the amount to spawn. ("ice_planes" = 1) for one ice spawn
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var/list/wilderness_maps_to_spawn = list()
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///The type of mining Z-level that should be loaded.
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var/minetype = MINETYPE_LAVALAND
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///If no minetype is set, this will be the blacklist file used
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var/blacklist_file
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var/allow_custom_shuttles = TRUE
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var/shuttles = list(
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"cargo" = "cargo_box",
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"ferry" = "ferry_fancy",
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"whiteship" = "whiteship_meta",
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"emergency" = "emergency_meta",
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)
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/// Dictionary of job sub-typepath to template changes dictionary
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var/job_changes = list()
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/// List of additional areas that count as a part of the library
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var/library_areas = list()
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/// Boolean - if TRUE, the "Up" and "Down" traits are automatically distributed to the map's z-levels. If FALSE; they're set via JSON.
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var/height_autosetup = TRUE
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/// Boolean - if TRUE, players spawn with grappling hooks in their bags
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var/give_players_hooks = FALSE
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#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
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/// List of unit tests that are skipped when running this map
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var/list/skipped_tests
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/// If TRUE, only unit tests with UNIT_TEST_DEBUG_MAP_ONLY will run on this map
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var/is_unit_test_map = FALSE
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#endif
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/// Boolean that tells SSmapping to load all away missions in the codebase.
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var/load_all_away_missions = FALSE
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/// Number of additional weakpoints to spawn for SSminor_mapping
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var/bonus_weakpoints = 0
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/**
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* Proc that simply loads the default map config, which should always be functional.
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*/
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/proc/load_default_map_config()
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return new /datum/map_config
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/**
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* Proc handling the loading of map configs. Will return the default map config using [/proc/load_default_map_config] if the loading of said file fails for any reason whatsoever, so we always have a working map for the server to run.
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* Arguments:
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* * filename - Name of the config file for the map we want to load. The .json file extension is added during the proc, so do not specify filenames with the extension.
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* * directory - Name of the directory containing our .json - Must be in MAP_DIRECTORY_WHITELIST. We default this to MAP_DIRECTORY_MAPS as it will likely be the most common usecase. If no filename is set, we ignore this.
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* * error_if_missing - Bool that says whether failing to load the config for the map will be logged in log_world or not as it's passed to LoadConfig().
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*
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* Returns the config for the map to load.
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*/
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/proc/load_map_config(filename = null, directory = null, error_if_missing = TRUE)
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var/datum/map_config/configuring_map = load_default_map_config()
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if(filename) // If none is specified, then go to look for next_map.json, for map rotation purposes.
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//Default to MAP_DIRECTORY_MAPS if no directory is passed
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if(directory)
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if(!(directory in MAP_DIRECTORY_WHITELIST))
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log_world("map directory not in whitelist: [directory] for map [filename]")
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return configuring_map
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else
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directory = MAP_DIRECTORY_MAPS
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filename = "[directory]/[filename].json"
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else
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filename = PATH_TO_NEXT_MAP_JSON
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if (!configuring_map.LoadConfig(filename, error_if_missing))
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qdel(configuring_map)
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return load_default_map_config()
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return configuring_map
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#define CHECK_EXISTS(X) if(!istext(json[X])) { log_world("[##X] missing from json!"); return; }
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/datum/map_config/proc/LoadConfig(filename, error_if_missing)
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if(!fexists(filename))
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if(error_if_missing)
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log_world("map_config not found: [filename]")
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return
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var/json = file(filename)
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if(!json)
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log_world("Could not open map_config: [filename]")
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return
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json = file2text(json)
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if(!json)
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log_world("map_config is not text: [filename]")
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return
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json = json_decode(json)
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if(!json)
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log_world("map_config is not json: [filename]")
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return
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config_filename = filename
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if(!json["version"])
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log_world("map_config missing version!")
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return
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if(json["version"] != MAP_CURRENT_VERSION)
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log_world("map_config has invalid version [json["version"]]!")
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return
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CHECK_EXISTS("map_name")
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map_name = json["map_name"]
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CHECK_EXISTS("map_path")
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map_path = json["map_path"]
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map_file = json["map_file"]
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// "map_file": "MetaStation.dmm"
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if (istext(map_file))
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if (!fexists("_maps/[map_path]/[map_file]"))
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log_world("Map file ([map_path]/[map_file]) does not exist!")
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return
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// "map_file": ["Lower.dmm", "Upper.dmm"]
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else if (islist(map_file))
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for (var/file in map_file)
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if (!fexists("_maps/[map_path]/[file]"))
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log_world("Map file ([map_path]/[file]) does not exist!")
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return
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else
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log_world("map_file missing from json!")
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return
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if (islist(json["shuttles"]))
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var/list/L = json["shuttles"]
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for(var/key in L)
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var/value = L[key]
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shuttles[key] = value
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else if ("shuttles" in json)
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log_world("map_config shuttles is not a list!")
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return
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traits = json["traits"]
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// "traits": [{"Linkage": "Cross"}, {"Space Ruins": true}]
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if (islist(traits))
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// "Station" is set by default, but it's assumed if you're setting
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// traits you want to customize which level is cross-linked
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for (var/level in traits)
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if (!(ZTRAIT_STATION in level))
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level[ZTRAIT_STATION] = TRUE
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// "traits": null or absent -> default
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else if (!isnull(traits))
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log_world("map_config traits is not a list!")
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return
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var/temp = json["space_ruin_levels"]
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if (isnum(temp))
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space_ruin_levels = temp
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else if (!isnull(temp))
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log_world("map_config space_ruin_levels is not a number!")
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return
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temp = json["space_empty_levels"]
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if (isnum(temp))
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space_empty_levels = temp
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else if (!isnull(temp))
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log_world("map_config space_empty_levels is not a number!")
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return
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temp = json["wilderness_levels"]
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if (isnum(temp))
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wilderness_levels = temp
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else if (!isnull(temp))
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log_world("map_config wilderness_levels is not a number!")
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return
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if ("minetype" in json)
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minetype = json["minetype"]
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if ("planetary" in json)
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planetary = json["planetary"]
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if ("blacklist_file" in json)
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blacklist_file = json["blacklist_file"]
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if ("load_all_away_missions" in json)
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load_all_away_missions = json["load_all_away_missions"]
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if ("give_players_hooks" in json)
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give_players_hooks = json["give_players_hooks"]
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if ("bonus_weakpoints" in json)
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bonus_weakpoints = json["bonus_weakpoints"]
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allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
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if ("job_changes" in json)
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if(!islist(json["job_changes"]))
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log_world("map_config \"job_changes\" field is missing or invalid!")
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return
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job_changes = json["job_changes"]
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if("library_areas" in json)
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if(!islist(json["library_areas"]))
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log_world("map_config \"library_areas\" field is missing or invalid!")
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return
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for(var/path_as_text in json["library_areas"])
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var/path = text2path(path_as_text)
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if(!ispath(path, /area))
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stack_trace("Invalid path in mapping config for additional library areas: \[[path_as_text]\]")
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continue
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library_areas += path
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if ("height_autosetup" in json)
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height_autosetup = json["height_autosetup"]
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var/list/wilderness = json["wilderness"]
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// If we got wilderness levels, fetch them from the config
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if (islist(wilderness))
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wilderness_directory = wilderness["directory"]
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wilderness.Remove("directory")
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// Just pick and take based on weight
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for(var/i in 1 to wilderness_levels)
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wilderness_maps_to_spawn += pick_weight_take(wilderness)
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shuffle(wilderness_maps_to_spawn)
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var/list/wilderness_level_traits = json["wilderness_level_traits"]
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if (islist(wilderness_level_traits))
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wilderness_z_traits = wilderness_level_traits
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#ifdef UNIT_TESTS
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// Check for unit tests to skip, no reason to check these if we're not running tests
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for(var/path_as_text in json["ignored_unit_tests"])
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var/path_real = text2path(path_as_text)
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if(!ispath(path_real, /datum/unit_test))
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stack_trace("Invalid path in mapping config for ignored unit tests: \[[path_as_text]\]")
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continue
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LAZYADD(skipped_tests, path_real)
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if ("is_unit_test_map" in json)
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is_unit_test_map = json["is_unit_test_map"]
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#endif
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defaulted = FALSE
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return json
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#undef CHECK_EXISTS
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/datum/map_config/proc/GetFullMapPaths()
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if (istext(map_file))
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return list("_maps/[map_path]/[map_file]")
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. = list()
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for (var/file in map_file)
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. += "_maps/[map_path]/[file]"
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/datum/map_config/proc/MakeNextMap()
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return config_filename == PATH_TO_NEXT_MAP_JSON || fcopy(config_filename, PATH_TO_NEXT_MAP_JSON)
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