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Bubberstation/code/game/machinery/botlaunchpad.dm
Ben10OmintrixandGitHub 64baa1979d Basic mulebots. last basic bot refactor (#95899)
my watch has ended

<img width="401" height="256" alt="ffffff"
src="https://github.com/user-attachments/assets/a539203c-020b-4ad8-b034-f69ec0eafa78"
/>



## Changelog
🆑 Profakos (originally pulled from their branch, did massive chunk of
this), Ben10omintrix
refactor: mulebots have been refactored. please report any bugs
/🆑
2026-06-11 23:58:13 -07:00

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/obj/machinery/botpad
name = "Bot pad"
desc = "A lighter version of the orbital mech pad modified to launch bots. Requires linking to a remote to function."
icon = 'icons/obj/machines/telepad.dmi'
icon_state = "botpad"
base_icon_state = "botpad"
circuit = /obj/item/circuitboard/machine/botpad
// ID of the console, used for linking up
var/id = "botlauncher"
var/obj/item/botpad_remote/connected_remote
var/datum/weakref/launched_bot // we need this to recall the bot
/obj/machinery/botpad/Destroy()
if(connected_remote)
connected_remote.connected_botpad = null
connected_remote = null
launched_bot = null
return ..()
/obj/machinery/botpad/update_icon_state()
. = ..()
icon_state = panel_open ? "[base_icon_state]-open" : base_icon_state
/obj/machinery/botpad/screwdriver_act(mob/user, obj/item/tool)
return default_deconstruction_screwdriver(user, tool)
/obj/machinery/botpad/crowbar_act(mob/user, obj/item/tool)
return default_deconstruction_crowbar(user, tool)
/obj/machinery/botpad/multitool_act(mob/living/user, obj/item/multitool/tool)
if(!panel_open)
return NONE
var/obj/item/multitool/multitool = tool
multitool.set_buffer(src)
balloon_alert(user, "saved to multitool buffer")
return ITEM_INTERACT_SUCCESS
// Checks the turf for a bot and launches it if it's the only mob on the pad.
/obj/machinery/botpad/proc/launch(mob/living/user)
var/turf/reverse_turf = get_turf(user)
var/atom/possible_bot
for(var/mob/living/robot in get_turf(src))
if(!isbot(robot))
user.balloon_alert(user, "unidentified life form on the pad!")
return
if(!isnull(possible_bot))
user.balloon_alert(user, "too many bots on the pad!")
return
possible_bot = robot // We don't change the launched_bot var here because we are not sure if there is another bot on the pad.
if(!use_energy(active_power_usage, force = FALSE))
balloon_alert(user, "not enough energy!")
return
launched_bot = WEAKREF(possible_bot)
podspawn(list(
"target" = get_turf(src),
"path" = /obj/structure/closet/supplypod/transport/botpod,
"style" = /datum/pod_style/seethrough,
"reverse_dropoff_coords" = list(reverse_turf.x, reverse_turf.y, reverse_turf.z)
))
/obj/machinery/botpad/proc/recall(mob/living/user)
var/atom/our_bot = launched_bot?.resolve()
if(isnull(our_bot))
user.balloon_alert(user, "no bots sent from the pad!")
return
user.balloon_alert(user, "bot sent back to pad")
var/mob/living/basic/bot/basic_bot = our_bot
basic_bot.summon_bot(src)
/obj/structure/closet/supplypod/transport/botpod
reverse_option_list = list("Mobs"=TRUE,"Objects"=FALSE,"Anchored"=FALSE,"Underfloor"=FALSE,"Wallmounted"=FALSE,"Floors"=FALSE,"Walls"=FALSE,"Mecha"=FALSE)
leavingSound = 'sound/vehicles/rocketlaunch.ogg'