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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request On the bottom right of the ghost hud, there will be buttons to toggle the various ghost hud changes <img width="253" height="130" alt="image" src="https://github.com/user-attachments/assets/98e66f4f-b211-4d45-9f18-382d4a50de37" /> - Darkness level - Atmos click scan - Heath click scan - Chem click scan - Data huds - Tray scan - Ghost vision ## Why It's Good For The Game Provides an easy place to toggle things without needing to fish though a side panel or UI, or type something in chat. Plus shows you at a glance what you all have on. ## Changelog 🆑 Melbert add: Adds screen hud elements for ghost toggles /🆑
221 lines
6.3 KiB
Plaintext
221 lines
6.3 KiB
Plaintext
/atom/movable/screen/ghost
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icon = 'icons/hud/screen_ghost.dmi'
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mouse_over_pointer = MOUSE_HAND_POINTER
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/atom/movable/screen/ghost/MouseEntered(location, control, params)
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. = ..()
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flick(icon_state + "_anim", src)
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/atom/movable/screen/ghost/spawners_menu
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name = "Spawners menu"
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icon_state = "spawners"
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/atom/movable/screen/ghost/spawners_menu/Click()
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var/mob/dead/observer/observer = usr
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observer.open_spawners_menu()
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/atom/movable/screen/ghost/orbit
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name = "Orbit"
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icon_state = "orbit"
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/atom/movable/screen/ghost/orbit/Click()
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GLOB.orbit_menu.show(usr)
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/atom/movable/screen/ghost/reenter_corpse
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name = "Reenter corpse"
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icon_state = "reenter_corpse"
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/atom/movable/screen/ghost/reenter_corpse/Click()
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var/mob/dead/observer/G = usr
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G.reenter_corpse()
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/atom/movable/screen/ghost/dnr
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name = "Do Not Resuscitate"
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icon_state = "dnr"
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/atom/movable/screen/ghost/dnr/Click()
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var/mob/dead/observer/dnring = usr
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dnring.do_not_resuscitate()
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/atom/movable/screen/ghost/teleport
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name = "Teleport"
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icon_state = "teleport"
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/atom/movable/screen/ghost/teleport/Click()
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var/mob/dead/observer/G = usr
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G.dead_tele()
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/atom/movable/screen/ghost/settings
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name = "Ghost Settings"
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icon_state = "settings"
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/atom/movable/screen/ghost/settings/MouseEntered(location, control, params)
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. = ..()
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flick(icon_state + "_anim", src)
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/atom/movable/screen/ghost/settings/Click()
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GLOB.ghost_menu.ui_interact(usr)
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/atom/movable/screen/ghost/minigames_menu
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name ="Minigames"
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icon_state = "minigames"
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/atom/movable/screen/ghost/minigames_menu/Click()
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var/mob/dead/observer/observer = usr
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observer.open_minigames_menu()
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/atom/movable/screen/ghost/hudbox
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icon_state = "smallbox"
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abstract_type = /atom/movable/screen/ghost/hudbox
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/// Icon state used for the overlay representing this hudbox
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var/hud_icon_state
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/// The flag this hudbox toggles
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var/relevant_flag
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/atom/movable/screen/ghost/hudbox/update_overlays()
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. = ..()
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. += hud_icon_state
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/atom/movable/screen/ghost/hudbox/update_icon_state()
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. = ..()
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var/mob/dead/observer/observer = hud?.mymob
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if(!istype(observer))
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return
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icon_state = "smallbox[is_active(observer) ? "_active" : ""]"
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/atom/movable/screen/ghost/hudbox/proc/is_active(mob/dead/observer/observer)
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return (observer.ghost_hud_flags & relevant_flag)
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/atom/movable/screen/ghost/hudbox/Click(location, control, params)
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var/mob/dead/observer/observer = usr
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switch(relevant_flag)
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if(GHOST_DARKNESS_LEVEL)
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observer.toggle_darkness()
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if(GHOST_TRAY)
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observer.tray_view()
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else
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observer.toggle_ghost_hud_flag(relevant_flag)
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update_appearance(UPDATE_ICON_STATE)
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/atom/movable/screen/ghost/hudbox/health_scanner
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name = "Health Scanner"
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desc = "Toggles your ability to health scan mobs on click."
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hud_icon_state = "health_vision"
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relevant_flag = GHOST_HEALTH
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/atom/movable/screen/ghost/hudbox/chem_scanner
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name = "Chem Scanner"
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desc = "Toggles your ability to chemical scan mobs on click."
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hud_icon_state = "chem_vision"
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relevant_flag = GHOST_CHEM
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/atom/movable/screen/ghost/hudbox/gas_scanner
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name = "Gas Scanner"
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desc = "Toggles your ability to gas scan objects on click."
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hud_icon_state = "atmos_vision"
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relevant_flag = GHOST_GAS
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/atom/movable/screen/ghost/hudbox/ghost
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name = "Ghost Vision"
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desc = "Toggles whether you can see other ghosts."
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hud_icon_state = "ghost_vision"
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relevant_flag = GHOST_VISION
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/atom/movable/screen/ghost/hudbox/data_huds
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name = "Data HUDs"
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desc = "Toggles the display of data HUDs (health, security, diagnostics, etc)."
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hud_icon_state = "data_vision"
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relevant_flag = GHOST_DATA_HUDS
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/atom/movable/screen/ghost/hudbox/tray_icon
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name = "Tray View"
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desc = "Shows the t-ray view of the area around your ghost."
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hud_icon_state = "tray_vision"
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relevant_flag = GHOST_TRAY
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/atom/movable/screen/ghost/hudbox/darkness_level
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name = "Darkness Level"
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desc = "Cycles through different darkness levels for ghost vision."
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hud_icon_state = "darkness_vision"
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relevant_flag = GHOST_DARKNESS_LEVEL
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/datum/hud/ghost/New(mob/owner)
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..()
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var/atom/movable/screen/using
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using = new /atom/movable/screen/ghost/spawners_menu(null, src)
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using.screen_loc = ui_ghost_spawners_menu
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static_inventory += using
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using = new /atom/movable/screen/ghost/orbit(null, src)
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using.screen_loc = ui_ghost_orbit
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static_inventory += using
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using = new /atom/movable/screen/ghost/reenter_corpse(null, src)
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using.screen_loc = ui_ghost_reenter_corpse
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static_inventory += using
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using = new /atom/movable/screen/ghost/dnr(null, src)
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using.screen_loc = ui_dnr
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static_inventory += using
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using = new /atom/movable/screen/ghost/teleport(null, src)
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using.screen_loc = ui_ghost_teleport
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static_inventory += using
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using = new /atom/movable/screen/ghost/settings(null, src)
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using.screen_loc = ui_ghost_settings
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static_inventory += using
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using = new /atom/movable/screen/ghost/minigames_menu(null, src)
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using.screen_loc = ui_ghost_minigames
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static_inventory += using
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using = new /atom/movable/screen/language_menu/ghost(null, src)
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using.screen_loc = ui_ghost_language_menu
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static_inventory += using
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floor_change = new /atom/movable/screen/floor_changer/vertical/ghost(null, src)
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floor_change.screen_loc = ui_ghost_floor_changer
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static_inventory += floor_change
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var/list/hudboxes = valid_subtypesof(/atom/movable/screen/ghost/hudbox)
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for(var/i in 1 to length(hudboxes))
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var/hudbox_type = hudboxes[i]
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var/atom/movable/screen/ghost/hudbox/hudbox = new hudbox_type(null, src)
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hudbox.screen_loc = position_hudbox(i - 1)
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static_inventory += hudbox
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hudbox.update_appearance()
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/datum/hud/ghost/proc/position_hudbox(i)
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var/row = floor(i / 3)
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var/column = i % 3
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return "SOUTH:[6 + row * 16], CENTER+5:[7 + column * 15]"
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/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
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// don't show this HUD if observing; show the HUD of the observee
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var/mob/dead/observer/O = mymob
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if (istype(O) && O.observetarget)
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plane_masters_update()
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return FALSE
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. = ..()
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if(!.)
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return
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var/mob/screenmob = viewmob || mymob
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if(screenmob.client.prefs.read_preference(/datum/preference/toggle/ghost_hud))
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screenmob.client.screen |= static_inventory
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for(var/atom/movable/screen/ghost/hudbox/hud in static_inventory)
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hud.update_appearance()
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else
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screenmob.client.screen -= static_inventory
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//We should only see observed mob alerts.
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/datum/hud/ghost/reorganize_alerts(mob/viewmob)
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var/mob/dead/observer/O = mymob
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if (istype(O) && O.observetarget)
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return
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. = ..()
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