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## About The Pull Request this makes it so `SSai_controllers` and its subtypes use a `currentrun` loop, instead of directly looping thru `GLOB.ai_controllers_by_status[planning_status]` ## Why It's Good For The Game most other processing subsystems do this, why shouldn't we? it should ensure all ai controllers get to process, even if the server's under load. ## Changelog no player-facing changes, prolly
71 lines
2.5 KiB
Plaintext
71 lines
2.5 KiB
Plaintext
/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
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SUBSYSTEM_DEF(ai_controllers)
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name = "AI Controller Ticker"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC
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dependencies = list(
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/datum/controller/subsystem/movement/ai_movement,
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)
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wait = 0.5 SECONDS //Plan every half second if required, not great not terrible.
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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///type of status we are interested in running
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var/planning_status = AI_STATUS_ON
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/// The average tick cost of all active AI, calculated on fire.
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var/our_cost
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/// The tick cost of all currently processed AI, being summed together
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var/summing_cost
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/datum/controller/subsystem/ai_controllers/Initialize()
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setup_subtrees()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/ai_controllers/stat_entry(msg)
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var/list/planning_list = GLOB.ai_controllers_by_status[planning_status]
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msg = "\n Planning AIs:[length(planning_list)]/[round(our_cost,1)]%"
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return ..()
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/datum/controller/subsystem/ai_controllers/fire(resumed)
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if(!resumed)
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var/list/planning_list = GLOB.ai_controllers_by_status[planning_status]
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currentrun = planning_list.Copy()
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summing_cost = 0
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//cache for sanic speed (lists are references anyways)
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var/list/current_run = src.currentrun
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var/timer = TICK_USAGE_REAL
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while(length(current_run))
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var/datum/ai_controller/ai_controller = current_run[length(current_run)]
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current_run.len--
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if(!ai_controller.able_to_plan)
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continue
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ai_controller.SelectBehaviors(wait * 0.1)
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if(!length(ai_controller.current_behaviors)) //Still no plan
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ai_controller.planning_failed()
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if(MC_TICK_CHECK)
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break
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summing_cost += TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)
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if(MC_TICK_CHECK)
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return
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our_cost = MC_AVERAGE(our_cost, summing_cost)
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///Creates all instances of ai_subtrees and assigns them to the ai_subtrees list.
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/datum/controller/subsystem/ai_controllers/proc/setup_subtrees()
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if(length(GLOB.ai_subtrees))
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return
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for(var/subtree_type in subtypesof(/datum/ai_planning_subtree))
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var/datum/ai_planning_subtree/subtree = new subtree_type
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GLOB.ai_subtrees[subtree_type] = subtree
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///Called when the max Z level was changed, updating our coverage.
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/datum/controller/subsystem/ai_controllers/proc/on_max_z_changed()
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if(!length(GLOB.ai_controllers_by_zlevel))
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GLOB.ai_controllers_by_zlevel = new /list(world.maxz,0)
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while (GLOB.ai_controllers_by_zlevel.len < world.maxz)
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GLOB.ai_controllers_by_zlevel.len++
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GLOB.ai_controllers_by_zlevel[GLOB.ai_controllers_by_zlevel.len] = list()
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