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# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
154 lines
5.8 KiB
Plaintext
154 lines
5.8 KiB
Plaintext
#define FILE_RECENT_MAPS "data/RecentMaps.json"
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#define KEEP_ROUNDS_MAP 2 //BUBBERSTATION CHANGE: 3 TO 2.
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SUBSYSTEM_DEF(persistence)
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name = "Persistence"
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dependencies = list(
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/datum/controller/subsystem/mapping,
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/datum/controller/subsystem/atoms,
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)
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flags = SS_NO_FIRE
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///instantiated wall engraving components
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var/list/wall_engravings = list()
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///all saved persistent engravings loaded from JSON
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var/list/saved_engravings = list()
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///tattoo stories that we're saving.
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var/list/prison_tattoos_to_save = list()
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///tattoo stories that have been selected for this round.
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var/list/prison_tattoos_to_use = list()
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var/list/saved_messages = list()
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var/list/saved_modes = list(1,2,3)
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var/list/saved_maps = list()
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var/list/blocked_maps = list()
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var/list/saved_trophies = list()
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var/list/picture_logging_information = list()
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/// A json_database linking to data/photo_frames.json.
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/// Schema is persistence_id => array of photo names.
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var/datum/json_database/photo_frames_database
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/// A lazy list of every picture frame that is going to be loaded with persistent photos.
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/// Will be null'd once the persistence system initializes, and never read from again.
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var/list/obj/structure/sign/picture_frame/queued_photo_frames
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/// A json_database linking to data/photo_albums.json.
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/// Schema is persistence_id => array of photo names.
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var/datum/json_database/photo_albums_database
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/// A lazy list of every photo album that is going to be loaded with persistent photos.
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/// Will be null'd once the persistence system initializes, and never read from again.
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var/list/obj/item/storage/photo_album/queued_photo_albums
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/// A json_database to data/piggy banks.json
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/// Schema is persistence_id => array of coins, space cash and holochips.
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var/datum/json_database/piggy_banks_database
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/// List of persistene ids which piggy banks.
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var/list/queued_broken_piggy_ids
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/// json database linking to data/trophy_fishes.json, for persistent trophy fish mount.
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var/datum/json_database/trophy_fishes_database
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var/rounds_since_engine_exploded = 0
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var/delam_highscore = 0
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var/tram_hits_this_round = 0
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var/tram_hits_last_round = 0
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var/last_storyteller_type = "" // BUBBER EDIT ADD: Storyteller votes
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/// A json database to data/message_bottles.json
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var/datum/json_database/message_bottles_database
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/// An index used to create unique ids for the message bottles database
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var/message_bottles_index = 0
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/**
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* A list of non-maploaded photos or papers that met the 0.2% chance to be saved in the message bottles database
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* because I don't want the database to feel empty unless there's someone constantly throwing bottles in the
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* sea or beach/ocean fishing portals.
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*/
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var/list/queued_message_bottles
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/datum/controller/subsystem/persistence/Initialize()
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load_poly()
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load_wall_engravings()
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load_prisoner_tattoos()
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load_trophies()
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load_recent_maps()
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load_photo_persistence()
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load_randomized_recipes()
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load_custom_outfits()
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load_delamination_counter()
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load_panic_bunker() //SKYRAT EDIT ADDITION - PANICBUNKER
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load_tram_counter()
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load_adventures()
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load_storyteller_type() //BUBBER EDIT ADD - Storyteller
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return SS_INIT_SUCCESS
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///Collects all data to persist.
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/datum/controller/subsystem/persistence/proc/collect_data()
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save_wall_engravings()
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save_prisoner_tattoos()
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collect_trophies()
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collect_maps()
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save_randomized_recipes()
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save_scars()
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save_custom_outfits()
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save_modular_persistence() // SKYRAT EDIT ADDITION - MODULAR_PERSISTENCE
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save_delamination_counter()
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save_queued_message_bottles()
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if(SStransport.can_fire)
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for(var/datum/transport_controller/linear/tram/transport as anything in SStransport.transports_by_type[TRANSPORT_TYPE_TRAM])
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save_tram_history(transport.specific_transport_id)
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save_tram_counter()
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save_panic_bunker() //SKYRAT EDIT ADDITION - PANICBUNKER
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///Loads up Poly's speech buffer.
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/datum/controller/subsystem/persistence/proc/load_poly()
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for(var/mob/living/basic/parrot/poly/bird in GLOB.alive_mob_list)
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var/list/list_to_read = bird.get_static_list_of_phrases()
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twitterize(list_to_read, "polytalk")
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break //Who's been duping the bird?!
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/// Loads up the amount of times maps appeared to alter their appearance in voting and rotation.
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/datum/controller/subsystem/persistence/proc/load_recent_maps()
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var/map_sav = FILE_RECENT_MAPS
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if(!fexists(FILE_RECENT_MAPS))
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return
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var/list/json = json_decode(file2text(map_sav))
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if(!json)
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return
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saved_maps = json["data"]
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//Convert the mapping data to a shared blocking list, saves us doing this in several places later.
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for(var/map in config.maplist)
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var/datum/map_config/VM = config.maplist[map]
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var/run = 0
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if(VM.map_name == SSmapping.current_map.map_name)
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run++
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for(var/name in SSpersistence.saved_maps)
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if(VM.map_name == name)
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run++
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if(run >= 1) //If run twice in the last KEEP_ROUNDS_MAP + 1 (including current) rounds, disable map for voting and rotation. //BUBBERSTATION CHANGE 2 TO 1.
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blocked_maps += VM.map_name
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///Updates the list of the most recent maps.
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/datum/controller/subsystem/persistence/proc/collect_maps()
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//Clear the list when everyone has gone to bed so we can start fresh tomorrow
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if(GLOB.clients.len < CONFIG_GET(number/map_vote_minimum_pop_to_remember_maps))
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saved_maps = list()
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else
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if(length(saved_maps) > KEEP_ROUNDS_MAP) //Get rid of extras from old configs.
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saved_maps.Cut(KEEP_ROUNDS_MAP+1)
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var/mapstosave = min(length(saved_maps)+1, KEEP_ROUNDS_MAP)
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if(length(saved_maps) < mapstosave) //Add extras if too short, one per round.
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saved_maps += mapstosave
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for(var/i = mapstosave; i > 1; i--)
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saved_maps[i] = saved_maps[i-1]
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saved_maps[1] = SSmapping.current_map.map_name
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var/json_file = file(FILE_RECENT_MAPS)
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var/list/file_data = list()
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file_data["data"] = saved_maps
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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#undef FILE_RECENT_MAPS
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#undef KEEP_ROUNDS_MAP
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