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## About The Pull Request The overall behaviour of everything should stay the same but the memory & speed of these components has been slightly improved and when you scale that across large plumbing factories you get a substantial improvement. Here's a list of the most noticeable changes along with many others that aren't worth mentioning - Removed vars `use_overlays`, `turn_connects`, `recipient_reagents_holder` - `active` var is now replaced with a proc which simply returns is the machine wrenched or not - `turn_connects` has been removed because all machines have their pipes rotate when the machine is rotated. This also removed all the static icon states ending with `-s` from the `dmi` file thus reducing that file size as well - `extend_pipe_to_edge` var is directly integrated into `cut_overlays()` because it's use cases were limited such for showers & sinks - Simplified `Initialize()` a lot. Removed params `start`, `turn_connects`, `custom_receiver`, `extend_pipe_to_edge`. We now only pass `bolt_layer` making that proc faster & less convoluted - Replaced `set_recipient_reagents_holder()` proc with `recipient_reagents_holder()` which returns the reagent holder for holding reagents instead of storing it in the component. This removes the need to hook a qdel signal on the holder & we don't need to keep track of it - Merged a ton of procs to reduce overhead & reduce file size - Plumbing ducts creating the network at mapload is faster without using recursion and the timer subsystem - Deconstructing plumbing ducts is faster in reconstructing the network without using recursion and the timer subsystem This makes managing plumbing code less convoluted & overall better for the foreseeable future. See the lines of code removed vs added and still preserves behaviour ## Changelog 🆑 qol: added examines & screentips for ducts & stack of ducts qol: you can wrench a stack of ducts on the ground to create a pipe refactor: plumbing code has been improved overall. Report bugs on github sprite: removed unused static(does not rotate with machine) icon states for plumbing connections /🆑 --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
/datum/component/plumbing/splitter
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demand_connects = NORTH
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supply_connects = SOUTH | EAST
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/datum/component/plumbing/splitter/Initialize(ducting_layer)
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if(!istype(parent, /obj/machinery/plumbing/splitter))
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return COMPONENT_INCOMPATIBLE
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return ..()
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/datum/component/plumbing/splitter/can_give(amount, reagent, datum/ductnet/net)
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. = ..()
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if(!.)
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return
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var/direction
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for(var/A in ducts)
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if(ducts[A] == net)
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direction = get_original_direction(text2num(A))
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break
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var/obj/machinery/plumbing/splitter/S = parent
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switch(direction)
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if(SOUTH)
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if(S.turn_straight && S.transfer_straight <= amount)
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S.turn_straight = FALSE
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return TRUE
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if(EAST)
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if(!S.turn_straight && S.transfer_side <= amount)
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S.turn_straight = TRUE
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return TRUE
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return FALSE
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/datum/component/plumbing/splitter/transfer_to(datum/component/plumbing/target, amount, reagent, datum/ductnet/net, round_robin = TRUE)
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var/direction
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for(var/A in ducts)
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if(ducts[A] == net)
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direction = get_original_direction(text2num(A))
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break
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var/obj/machinery/plumbing/splitter/S = parent
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switch(direction)
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if(SOUTH)
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if(amount >= S.transfer_straight)
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amount = S.transfer_straight
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if(EAST)
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if(amount >= S.transfer_side)
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amount = S.transfer_side
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S.use_energy(S.active_power_usage)
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return ..()
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