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## About The Pull Request What it says on the tin. `times_fired` is the most unused parameter in all mob procs. I say most because there were just 2 cases where it was used - handling breathing - handling heartbeat Besides these 2 cases this parameter did nothing in every proc. Removing it does 2 things - Makes those procs more readable as it now has 1 less parameter that was documented poorly and did nothing - Makes those procs slightly faster as we are passing 1 less variable to its parameter call stack It can easily be substituted with `SSmobs.times_fired` which was its original value anyways ## Changelog 🆑 code: removes an unused parameter `times_fired` from mob life procs. Making them function slightly faster /🆑
59 lines
2.4 KiB
Plaintext
59 lines
2.4 KiB
Plaintext
/datum/disease/brainrot
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name = "Brainrot"
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max_stages = 4
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spread_text = "On contact"
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
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cure_text = "Mannitol"
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cures = list(/datum/reagent/medicine/mannitol)
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agent = "Cryptococcus Cosmosis"
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viable_mobtypes = list(/mob/living/carbon/human)
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cure_chance = 7.5 //higher chance to cure, since two reagents are required
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desc = "This disease destroys the brain cells, causing brain fever, brain necrosis and general intoxication."
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required_organ = ORGAN_SLOT_BRAIN
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severity = DISEASE_SEVERITY_HARMFUL
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bypasses_immunity = TRUE
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/datum/disease/brainrot/stage_act(seconds_per_tick) //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
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. = ..()
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if(!.)
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return
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switch(stage)
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if(2)
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("blink")
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("yawn")
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("You don't feel like yourself."))
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if(SPT_PROB(2.5, seconds_per_tick))
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affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 1, 170)
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if(3)
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("stare")
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("drool")
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if(SPT_PROB(5, seconds_per_tick))
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affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 2, 170)
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if(prob(2))
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to_chat(affected_mob, span_danger("Your try to remember something important...but can't."))
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if(4)
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("stare")
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("drool")
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if(SPT_PROB(7.5, seconds_per_tick))
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affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 3, 170)
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if(prob(2))
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to_chat(affected_mob, span_danger("Strange buzzing fills your head, removing all thoughts."))
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if(SPT_PROB(1.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("You lose consciousness..."))
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affected_mob.visible_message(span_warning("[affected_mob] suddenly collapses!"), \
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span_userdanger("You suddenly collapse!"))
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affected_mob.Unconscious(rand(100, 200))
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if(prob(1))
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affected_mob.emote("snore")
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if(SPT_PROB(7.5, seconds_per_tick))
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affected_mob.adjust_stutter(6 SECONDS)
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