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## About The Pull Request What it says on the tin. `times_fired` is the most unused parameter in all mob procs. I say most because there were just 2 cases where it was used - handling breathing - handling heartbeat Besides these 2 cases this parameter did nothing in every proc. Removing it does 2 things - Makes those procs more readable as it now has 1 less parameter that was documented poorly and did nothing - Makes those procs slightly faster as we are passing 1 less variable to its parameter call stack It can easily be substituted with `SSmobs.times_fired` which was its original value anyways ## Changelog 🆑 code: removes an unused parameter `times_fired` from mob life procs. Making them function slightly faster /🆑
56 lines
1.8 KiB
Plaintext
56 lines
1.8 KiB
Plaintext
/datum/disease/flu
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name = "The Flu"
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max_stages = 3
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spread_text = "Airborne"
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cure_text = "Spaceacillin"
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cures = list(/datum/reagent/medicine/spaceacillin)
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cure_chance = 5
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agent = "H13N1 flu virion"
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viable_mobtypes = list(/mob/living/carbon/human)
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spreading_modifier = 0.75
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desc = "If left untreated the subject will feel quite unwell."
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severity = DISEASE_SEVERITY_MINOR
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required_organ = ORGAN_SLOT_LUNGS
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/datum/disease/flu/stage_act(seconds_per_tick)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(2)
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("sneeze")
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("cough")
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your muscles ache."))
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if(prob(20))
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affected_mob.take_bodypart_damage(1, updating_health = FALSE)
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your stomach hurts."))
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if(prob(20))
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affected_mob.adjust_tox_loss(1, FALSE)
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if(affected_mob.body_position == LYING_DOWN && SPT_PROB(10, seconds_per_tick))
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to_chat(affected_mob, span_notice("You feel better."))
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stage--
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return
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if(3)
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("sneeze")
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("cough")
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your muscles ache."))
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if(prob(20))
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affected_mob.take_bodypart_damage(1, updating_health = FALSE)
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your stomach hurts."))
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if(prob(20))
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affected_mob.adjust_tox_loss(1, FALSE)
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if(affected_mob.body_position == LYING_DOWN && SPT_PROB(7.5, seconds_per_tick))
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to_chat(affected_mob, span_notice("You feel better."))
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stage--
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return
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