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SyncIt21andGitHub 7c5ef1cfb8 Removes unused parameter times_fired from mob procs (#94590)
## About The Pull Request
What it says on the tin. `times_fired` is the most unused parameter in
all mob procs. I say most because there were just 2 cases where it was
used
- handling breathing
- handling heartbeat

Besides these 2 cases this parameter did nothing in every proc. Removing
it does 2 things
- Makes those procs more readable as it now has 1 less parameter that
was documented poorly and did nothing
- Makes those procs slightly faster as we are passing 1 less variable to
its parameter call stack

It can easily be substituted with `SSmobs.times_fired` which was its
original value anyways

## Changelog
🆑
code: removes an unused parameter `times_fired` from mob life procs.
Making them function slightly faster
/🆑
2025-12-26 09:51:33 -05:00

56 lines
1.8 KiB
Plaintext

/datum/disease/flu
name = "The Flu"
max_stages = 3
spread_text = "Airborne"
cure_text = "Spaceacillin"
cures = list(/datum/reagent/medicine/spaceacillin)
cure_chance = 5
agent = "H13N1 flu virion"
viable_mobtypes = list(/mob/living/carbon/human)
spreading_modifier = 0.75
desc = "If left untreated the subject will feel quite unwell."
severity = DISEASE_SEVERITY_MINOR
required_organ = ORGAN_SLOT_LUNGS
/datum/disease/flu/stage_act(seconds_per_tick)
. = ..()
if(!.)
return
switch(stage)
if(2)
if(SPT_PROB(0.5, seconds_per_tick))
affected_mob.emote("sneeze")
if(SPT_PROB(0.5, seconds_per_tick))
affected_mob.emote("cough")
if(SPT_PROB(0.5, seconds_per_tick))
to_chat(affected_mob, span_danger("Your muscles ache."))
if(prob(20))
affected_mob.take_bodypart_damage(1, updating_health = FALSE)
if(SPT_PROB(0.5, seconds_per_tick))
to_chat(affected_mob, span_danger("Your stomach hurts."))
if(prob(20))
affected_mob.adjust_tox_loss(1, FALSE)
if(affected_mob.body_position == LYING_DOWN && SPT_PROB(10, seconds_per_tick))
to_chat(affected_mob, span_notice("You feel better."))
stage--
return
if(3)
if(SPT_PROB(0.5, seconds_per_tick))
affected_mob.emote("sneeze")
if(SPT_PROB(0.5, seconds_per_tick))
affected_mob.emote("cough")
if(SPT_PROB(0.5, seconds_per_tick))
to_chat(affected_mob, span_danger("Your muscles ache."))
if(prob(20))
affected_mob.take_bodypart_damage(1, updating_health = FALSE)
if(SPT_PROB(0.5, seconds_per_tick))
to_chat(affected_mob, span_danger("Your stomach hurts."))
if(prob(20))
affected_mob.adjust_tox_loss(1, FALSE)
if(affected_mob.body_position == LYING_DOWN && SPT_PROB(7.5, seconds_per_tick))
to_chat(affected_mob, span_notice("You feel better."))
stage--
return