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Tad HardestyandGitHub 4d7b9be4a2 Fix a variety of grammar errors (#94707)
* Fix uncapitalized sentences, lack of "the", and singular/plural mixup
when inserting items into lathes
* Conform some job descriptions to the pattern used by the majority:
bitrunner, chemist, coroner, janitor, RD, shaft miner
* Remove extra colon from "Open Special Role Information" action buttons
* Uncapitalize "no alerts" / "systems nominal" messages in atmos and
station alert consoles
* Fix incorrect feedback when wrenching down a freezer/heater with its
panel open
* Fix "Thank you for restocking the station!" appearing in the wrong
place in the cargo export summary
* Fix "pizza boxs" on cargo manifests
* Fix mid-sentence capital "The" when:
  * Examining walls with mounted items
  * Inserting parts into machine frames
* Fix "Pete's the udder"
* Fix double-"the" and stringified datum typepath when scooping reagents
* Fix missing spaces in door remote descriptions
* Fix uncapitalized "Nanotrasen" in emergency respone drone ghost role
poll
* Fix double-space in canister opening admin log
* Fix missing "the" when casting bear-form spell
* Fix "auxiliry" in NebulaStation airlocks
* Add `check_grep.sh` rules against "maintainance", "maintainence", and
"maintenence"
* Fix "maintainance" in NebulaStation airlocks, TCG cards, and in
examines of netpod, byteforge, quantum server
* Fix "maintainence" in examines of autolathe, flatpacker, cryo cell,
ore silo, floodlight, power storage unit, turbine, chromatography
machine, ChemMaster, all-in-one grinder, smoke machine, R&D machines,
vending machines
  * Fix "maintenence" in Sulaco ruin terminal
* Add missing periods to:
  * "That's X." examine block header
  * steal objective explanation text
  * atmospheric shield generator examine
  * autolathe examine
  * telescreen examine
  * accidentally stepping on a mousetrap
  * netpod examine
  * byteforge examine
  * hat/mask visor toggling
  * bizza box stack examine
  * ChemMaster 3000 examine
  * floodlight examine
  * power storage unit examine
  * ChemMaster interact messages
  * disposal bin animal eject message
  * techfab examine
  * vending machine examine
  * flatpacker examine
* Fix name capitalization/propriety of:
  * big manipulator
  * DeForest first aid station
  * Christmas tree
  * Thunderdome plaque
  * commission plaque
  * chalkboard coffee menu
  * experimental destructive scanner
  * scanner array
  * prison cube
  * RaptorDex
  * atmospheric shield generator
  * high-performance liquid chromatography machine
  * all-in-one grinder
  * keycard authentication device
* Fix plurality of:
  * fake stairs
  * HUDs
  * restaurant and bar seating
* Fix misc grammar/typos in:
  * recharging station description
  * worm description
  * surgery tray description
  * access failure message of restaurant portal
  * mysterious pillar description
  * Pennywise painting description
  * floodlight examine
  * power storage unit examine
  * flatpacker examine
* Remove extra newline from "Debug Z-Levels" verb
2026-01-03 21:34:59 -07:00

112 lines
4.1 KiB
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/**
* # Destructive scanner
*
* Placed machine that handles destructive experiments (but can also do the normal ones)
*/
/obj/machinery/destructive_scanner
name = "experimental destructive scanner"
desc = "A much larger version of the hand-held scanner. A charred label warns about its destructive capabilities."
icon = 'icons/obj/machines/destructive_scanner.dmi'
icon_state = "tube_open"
circuit = /obj/item/circuitboard/machine/destructive_scanner
layer = MOB_LAYER
var/scanning = FALSE
// Late load to ensure the component initialization occurs after the machines are initialized
/obj/machinery/destructive_scanner/post_machine_initialize()
. = ..()
var/static/list/destructive_signals = list(
COMSIG_MACHINERY_DESTRUCTIVE_SCAN = TYPE_PROC_REF(/datum/component/experiment_handler, try_run_destructive_experiment),
)
AddComponent(/datum/component/experiment_handler, \
allowed_experiments = list(/datum/experiment/scanning),\
config_mode = EXPERIMENT_CONFIG_CLICK, \
start_experiment_callback = CALLBACK(src, PROC_REF(activate)), \
experiment_signals = destructive_signals, \
)
///Activates the machine; checks if it can actually scan, then starts.
/obj/machinery/destructive_scanner/proc/activate()
var/atom/pickup_zone = drop_location()
var/aggressive = FALSE
for(var/mob/living/living_mob in pickup_zone)
if(!(obj_flags & EMAGGED) && ishuman(living_mob)) //Can only kill humans when emagged.
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 25)
say("Cannot scan with humans inside.")
return
aggressive = TRUE
start_closing(aggressive)
use_energy(idle_power_usage)
///Closes the machine to kidnap everything in the turf into it.
/obj/machinery/destructive_scanner/proc/start_closing(aggressive)
if(scanning)
return
var/atom/pickup_zone = drop_location()
for(var/atom/movable/to_pickup in pickup_zone)
if(to_pickup == src)
continue
to_pickup.forceMove(src)
flick("tube_down", src)
scanning = TRUE
update_icon()
playsound(src, 'sound/machines/destructive_scanner/TubeDown.ogg', 100)
use_energy(idle_power_usage)
addtimer(CALLBACK(src, PROC_REF(start_scanning), aggressive), 1.2 SECONDS)
///Starts scanning the fancy scanning effects
/obj/machinery/destructive_scanner/proc/start_scanning(aggressive)
if(aggressive)
playsound(src, 'sound/machines/destructive_scanner/ScanDangerous.ogg', 100, extrarange = 5)
else
playsound(src, 'sound/machines/destructive_scanner/ScanSafe.ogg', 100)
use_energy(active_power_usage)
addtimer(CALLBACK(src, PROC_REF(finish_scanning), aggressive), 6 SECONDS)
///Performs the actual scan, happens once the tube effects are done
/obj/machinery/destructive_scanner/proc/finish_scanning(aggressive)
flick("tube_up", src)
scanning = FALSE
update_icon()
playsound(src, 'sound/machines/destructive_scanner/TubeUp.ogg', 100)
addtimer(CALLBACK(src, PROC_REF(open), aggressive), 1.2 SECONDS)
///Opens the machine to let out any contents. If the scan had mobs it'll gib them.
/obj/machinery/destructive_scanner/proc/open(aggressive)
var/turf/this_turf = get_turf(src)
var/list/scanned_atoms = list()
for(var/atom/movable/movable_atom in contents)
if(movable_atom in component_parts)
continue
scanned_atoms += movable_atom
movable_atom.forceMove(this_turf)
if(isliving(movable_atom))
var/mob/living/fucked_up_thing = movable_atom
fucked_up_thing.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
fucked_up_thing.gib(DROP_ALL_REMAINS)
SEND_SIGNAL(src, COMSIG_MACHINERY_DESTRUCTIVE_SCAN, scanned_atoms)
/obj/machinery/destructive_scanner/emag_act(mob/user, obj/item/card/emag/emag_card)
if(obj_flags & EMAGGED)
return FALSE
obj_flags |= EMAGGED
playsound(src, SFX_SPARKS, 75, TRUE, SILENCED_SOUND_EXTRARANGE)
balloon_alert(user, "safety sensor BIOS disabled")
return TRUE
/obj/machinery/destructive_scanner/update_icon_state()
. = ..()
icon_state = scanning ? "tube_on" : "tube_open"
/obj/machinery/destructive_scanner/attackby(obj/item/object, mob/user, list/modifiers, list/attack_modifiers)
if (!scanning && default_deconstruction_screwdriver(user, "tube_open", "tube_open", object) || default_deconstruction_crowbar(object))
update_icon()
return
return ..()