mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 21:48:39 +01:00
## About The Pull Request Added support for turning basic mob bosses into virtual megafauna. Moved blood drunk miner's loot dropping behaviour up to /basic/boss to support this better in future. Fixes #94878 ## Why It's Good For The Game It's not very useful if admins have to spawn the cache manually or lose the time and points spent on the domain. ## Changelog 🆑 fix: The Sanguine Excavation bitrunning domain will drop the cache on killing the boss again. /🆑
130 lines
4.4 KiB
Plaintext
130 lines
4.4 KiB
Plaintext
//not quite simple animal megafauna but close enough
|
|
// port actual megafauna stuff once it gets used for lavaland megafauna
|
|
//im using it for stuff both of them get
|
|
/mob/living/basic/boss
|
|
combat_mode = TRUE
|
|
status_flags = NONE
|
|
sentience_type = SENTIENCE_BOSS
|
|
mob_biotypes = MOB_ORGANIC|MOB_SPECIAL
|
|
faction = list(FACTION_MINING, FACTION_BOSS)
|
|
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
|
obj_damage = 400
|
|
unsuitable_cold_damage = 0
|
|
unsuitable_heat_damage = 0
|
|
unsuitable_atmos_damage = 0
|
|
move_force = MOVE_FORCE_OVERPOWERING
|
|
move_resist = MOVE_FORCE_OVERPOWERING
|
|
pull_force = MOVE_FORCE_OVERPOWERING
|
|
mob_size = MOB_SIZE_HUGE
|
|
layer = LARGE_MOB_LAYER
|
|
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
|
/// Name for the GPS signal of the megafauna
|
|
var/gps_name = null
|
|
/// What crusher trophy/trophies this mob drops, if any
|
|
/// Should be wrapped in a list for sanity when we pass it to the element.
|
|
var/list/crusher_loot = null
|
|
/// Loot dropped on death in normal circumstances
|
|
var/list/regular_loot = list()
|
|
|
|
/// What achievements do we give our defeater?
|
|
var/list/achievements = null
|
|
/// What type of achievement we give for crusher kills, if any.
|
|
var/crusher_achievement_type = null
|
|
/// What memory to give to victor who have killed us, if any.
|
|
var/victor_memory_type = null
|
|
|
|
/mob/living/basic/boss/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/wall_tearer, tear_time = 1 SECONDS)
|
|
if(gps_name)
|
|
AddComponent(/datum/component/gps, gps_name)
|
|
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
|
|
add_traits(list(TRAIT_NO_TELEPORT, TRAIT_MARTIAL_ARTS_IMMUNE, TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE, TRAIT_NO_FLOATING_ANIM), MEGAFAUNA_TRAIT)
|
|
AddComponent(/datum/component/seethrough_mob)
|
|
AddElement(/datum/element/simple_flying)
|
|
AddElement(/datum/element/death_drops, string_list(regular_loot))
|
|
handle_crusher_loot()
|
|
handle_achievements()
|
|
|
|
/mob/living/basic/boss/gib()
|
|
if(health > 0)
|
|
return
|
|
return ..()
|
|
|
|
/mob/living/basic/boss/dust(just_ash, drop_items, give_moodlet, force)
|
|
if(!force && health > 0)
|
|
return
|
|
return ..()
|
|
|
|
/mob/living/basic/boss/death(gibbed)
|
|
if (health > 0 && !gibbed) // prevents instakills
|
|
return
|
|
return ..()
|
|
|
|
/mob/living/basic/boss/ex_act(severity, target)
|
|
switch (severity)
|
|
if (EXPLODE_DEVASTATE)
|
|
adjust_brute_loss(250)
|
|
|
|
if (EXPLODE_HEAVY)
|
|
adjust_brute_loss(100)
|
|
|
|
if (EXPLODE_LIGHT)
|
|
adjust_brute_loss(50)
|
|
|
|
return TRUE
|
|
|
|
/mob/living/basic/boss/early_melee_attack(mob/living/target, list/modifiers, ignore_cooldown)
|
|
. = ..()
|
|
if(!. || !istype(target))
|
|
return
|
|
if(should_devour(target))
|
|
devour(target)
|
|
|
|
/// Determines if this mob is worth devouring
|
|
/mob/living/basic/boss/proc/should_devour(mob/living/victim)
|
|
return victim.stat == DEAD || (victim.health <= HEALTH_THRESHOLD_DEAD && HAS_TRAIT(victim, TRAIT_NODEATH))
|
|
|
|
/// Devours a target and restores health to the megafauna
|
|
/mob/living/basic/boss/proc/devour(mob/living/victim)
|
|
if(isnull(victim) || victim.has_status_effect(/datum/status_effect/gutted))
|
|
return FALSE
|
|
celebrate_kill(victim)
|
|
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
|
|
heal_overall_damage(victim.maxHealth * 0.5)
|
|
victim.investigate_log("has been devoured by [src].", INVESTIGATE_DEATHS)
|
|
if(iscarbon(victim))
|
|
qdel(victim.get_organ_slot(ORGAN_SLOT_LUNGS))
|
|
qdel(victim.get_organ_slot(ORGAN_SLOT_HEART))
|
|
qdel(victim.get_organ_slot(ORGAN_SLOT_LIVER))
|
|
victim.adjust_brute_loss(500)
|
|
victim.death() //make sure they die
|
|
victim.apply_status_effect(/datum/status_effect/gutted)
|
|
return TRUE
|
|
|
|
/// Small little taunt when we epically troll someone
|
|
/mob/living/basic/boss/proc/celebrate_kill(mob/living/poor_sap)
|
|
visible_message(
|
|
span_danger("[src] disembowels [poor_sap]!"),
|
|
span_userdanger("You feast on [poor_sap]'s organs, restoring your health!"),
|
|
)
|
|
|
|
/// Handles adding all relevant achievements when applicable (probably when we are defeated)
|
|
/// Achievements being null/no length is handled in the element itself.
|
|
/mob/living/basic/boss/proc/handle_achievements()
|
|
if(length(achievements) <= 0)
|
|
return
|
|
AddElement(/datum/element/kill_achievement, string_list(achievements), crusher_achievement_type, victor_memory_type)
|
|
|
|
/// Handles adding crusher loot when applicable (probably when we are defeated)
|
|
/mob/living/basic/boss/proc/handle_crusher_loot()
|
|
if(isnull(crusher_loot))
|
|
return
|
|
AddElement(\
|
|
/datum/element/crusher_loot,\
|
|
trophy_type = string_list(crusher_loot),\
|
|
guaranteed_drop = 0.6,\
|
|
drop_immediately = basic_mob_flags & DEL_ON_DEATH,\
|
|
)
|
|
|