Files
aedc5bae7a allowed is now signals based instead of hardcoded slots (#94871)
## About The Pull Request

ID cards/MMI mech access/simple mob access/pAIs now use signals instead
of checking specific slots with mob checks. We do this through mob's
``get_access`` proc that collects all access a mob has with a
collect_access signal.

## Why It's Good For The Game

It looks cleaner and we no longer individually check `check_access` for
every single item that may have access. It's cleaner to put it all
together and check in one go with all the access we've got. This also
makes it easier to add items that hold access that aren't necessarily
IDs but you want to be able to open stuff with.

## Changelog

🆑
refactor: ID checking for access has been reworked, please make a bug
report if anything that's supposed to grant access is not working.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2026-01-16 14:16:22 -07:00

280 lines
9.9 KiB
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/mob/living/basic/mining_drone
name = "\improper Nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
gender = NEUTER
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
basic_mob_flags = DEL_ON_DEATH
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
mouse_opacity = MOUSE_OPACITY_ICON
combat_mode = TRUE
habitable_atmos = null
minimum_survivable_temperature = 0
health = 125
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 10
attack_verb_continuous = "drills"
attack_verb_simple = "drill"
attack_sound = 'sound/items/weapons/circsawhit.ogg'
sentience_type = SENTIENCE_MINEBOT
speak_emote = list("states")
mob_biotypes = MOB_ROBOTIC
faction = list(FACTION_STATION, FACTION_NEUTRAL)
death_message = "blows apart!"
light_system = OVERLAY_LIGHT
light_range = 6
// I want this to be a bit more dim, for vibes
light_power = 0.6
light_color = "#ff9933"
light_on = FALSE
combat_mode = FALSE
ai_controller = /datum/ai_controller/basic_controller/minebot
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
///the gun we use to kill
var/obj/item/gun/energy/recharge/kinetic_accelerator/minebot/stored_gun
///our normal overlay
var/mutable_appearance/neutral_overlay
///our combat mode overlay
var/mutable_appearance/combat_overlay
///our current color, if any
var/selected_color
///the commands our owner can give us
var/static/list/pet_commands = list(
/datum/pet_command/idle/minebot,
/datum/pet_command/move,
/datum/pet_command/protect_owner/minebot,
/datum/pet_command/minebot_ability/light,
/datum/pet_command/minebot_ability/dump,
/datum/pet_command/automate_mining,
/datum/pet_command/free/minebot,
/datum/pet_command/follow/start_active,
/datum/pet_command/attack/minebot,
)
///possible colors the bot can have
var/static/list/possible_colors= list(
"Default" = null, //default color state
"Blue" = "#70d5e7",
"Red" = "#ee7fb9",
"Green" = "#5fea94",
)
/mob/living/basic/mining_drone/Initialize(mapload)
. = ..()
neutral_overlay = mutable_appearance(icon = 'icons/mob/silicon/aibots.dmi', icon_state = "mining_drone_grey")
combat_overlay = mutable_appearance(icon = 'icons/mob/silicon/aibots.dmi', icon_state = "mining_drone_offense_grey")
AddComponent(/datum/component/obeys_commands, pet_commands)
AddElement(/datum/element/death_drops, /obj/effect/decal/cleanable/blood/gibs/robot_debris/old)
add_traits(list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE, TRAIT_SNOWSTORM_IMMUNE, TRAIT_MINING_AOE_IMMUNE), INNATE_TRAIT)
AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, sound_vary = TRUE)
var/static/list/innate_actions = list(
/datum/action/cooldown/mob_cooldown/missile_launcher = BB_MINEBOT_MISSILE_ABILITY,
/datum/action/cooldown/mob_cooldown/drop_landmine = BB_MINEBOT_LANDMINE_ABILITY,
/datum/action/cooldown/mob_cooldown/minedrone/toggle_light = BB_MINEBOT_LIGHT_ABILITY,
/datum/action/cooldown/mob_cooldown/minedrone/toggle_meson_vision = null,
/datum/action/cooldown/mob_cooldown/minedrone/dump_ore = BB_MINEBOT_DUMP_ABILITY,
)
grant_actions_by_list(innate_actions)
stored_gun = new(src)
var/obj/item/implant/radio/mining/comms = new(src)
comms.implant(src)
assign_access()
/mob/living/basic/mining_drone/set_combat_mode(new_mode, silent = TRUE)
. = ..()
icon_state = combat_mode ? "mining_drone_offense" : "mining_drone"
balloon_alert(src, "now [combat_mode ? "attacking" : "collecting"]")
/mob/living/basic/mining_drone/examine(mob/user)
. = ..()
if(health < maxHealth)
if(health >= maxHealth * 0.5)
. += span_warning("[p_They()] look slightly dented.")
else
. += span_boldwarning("[p_They()] look severely dented!")
if(isnull(stored_gun) || !stored_gun.max_mod_capacity)
return
. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
. += span_notice("There is \a [modkit] installed, using <b>[modkit.cost]%</b> capacity.")
if(ai_controller && ai_controller.ai_status == AI_STATUS_IDLE)
. += "The [src] appears to be in <b>sleep mode</b>. You can restore normal functions by <b>tapping</b> it."
/mob/living/basic/mining_drone/welder_act(mob/living/user, obj/item/welder)
if(user.combat_mode)
return FALSE
if(combat_mode)
user.balloon_alert(user, "can't repair in attack mode!")
return TRUE
if(maxHealth == health)
user.balloon_alert(user, "at full integrity!")
return TRUE
if(welder.use_tool(src, user, 0, volume=40))
adjust_brute_loss(-15)
user.balloon_alert(user, "successfully repaired!")
return TRUE
/mob/living/basic/mining_drone/attackby(obj/item/item_used, mob/user, list/modifiers, list/attack_modifiers)
if(item_used.tool_behaviour == TOOL_CROWBAR || istype(item_used, /obj/item/borg/upgrade/modkit))
item_used.melee_attack_chain(user, stored_gun, modifiers)
return
return ..()
/mob/living/basic/mining_drone/attack_hand(mob/living/carbon/human/user, list/modifiers)
if(!user.combat_mode)
if(ai_controller && ai_controller.ai_status == AI_STATUS_IDLE)
ai_controller.set_ai_status(AI_STATUS_ON)
if(LAZYACCESS(modifiers, LEFT_CLICK)) //Lets Right Click be specifically for re-enabling their AI (and avoiding the UI popup), while Left Click simply does both.
ui_interact(user)
return
return ..()
/mob/living/basic/mining_drone/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MineBot", name)
ui.open()
/mob/living/basic/mining_drone/ui_data(mob/user)
var/list/data = list()
data["auto_defend"] = ai_controller.blackboard[BB_MINEBOT_AUTO_DEFEND]
data["repair_node_drone"] = ai_controller.blackboard[BB_MINEBOT_REPAIR_DRONE]
data["plant_mines"] = ai_controller.blackboard[BB_MINEBOT_PLANT_MINES]
data["bot_maintain_distance"] = ai_controller.blackboard[BB_MINIMUM_SHOOTING_DISTANCE]
data["bot_name"] = name
data["bot_mode"] = combat_mode
data["bot_health"] = health
data["bot_maxhealth"] = maxHealth
data["bot_color"] = ""
var/color_value = neutral_overlay.color
for(var/index in possible_colors)
if(possible_colors[index] == color_value)
data["bot_color"] = index
break
return data
/mob/living/basic/mining_drone/ui_static_data(mob/user)
var/list/data = list()
data["bot_icon"] = icon2base64(getFlatIcon(src, no_anim = TRUE))
data["possible_colors"] = list()
for(var/color in possible_colors)
data["possible_colors"] += list(list(
"color_name" = color,
"color_value" = possible_colors[color],
))
return data
/mob/living/basic/mining_drone/ui_act(action, params, datum/tgui/ui)
. = ..()
switch(action)
if("change_min_distance")
var/new_distance = clamp(params["distance"], 0, 5)
ai_controller.set_blackboard_key(BB_MINIMUM_SHOOTING_DISTANCE, new_distance)
if("toggle_defend")
var/new_toggle = !ai_controller.blackboard[BB_MINEBOT_AUTO_DEFEND]
ai_controller.set_blackboard_key(BB_MINEBOT_AUTO_DEFEND, new_toggle)
if("toggle_repair")
var/new_defend = !ai_controller.blackboard[BB_MINEBOT_REPAIR_DRONE]
ai_controller.set_blackboard_key(BB_MINEBOT_REPAIR_DRONE, new_defend)
if("toggle_mines")
var/new_mines = !ai_controller.blackboard[BB_MINEBOT_PLANT_MINES]
ai_controller.set_blackboard_key(BB_MINEBOT_PLANT_MINES, new_mines)
if("set_name")
var/input_name = sanitize_name(params["chosen_name"], allow_numbers = TRUE)
name = (input_name ? input_name : initial(name))
if("toggle_mode")
set_combat_mode(!combat_mode)
if("set_color")
change_color(params["chosen_color"])
update_static_data(ui.user, ui)
return TRUE
/mob/living/basic/mining_drone/proc/change_color(new_color)
selected_color = new_color
if(!isnull(selected_color))
neutral_overlay.color = selected_color
combat_overlay.color = selected_color
update_appearance()
/mob/living/basic/mining_drone/click_alt(mob/living/user)
if(user.combat_mode)
return CLICK_ACTION_BLOCKING
set_combat_mode(!combat_mode)
balloon_alert(user, "now [combat_mode ? "attacking wildlife" : "collecting loose ore"]")
return CLICK_ACTION_SUCCESS
/mob/living/basic/mining_drone/RangedAttack(atom/target, list/modifiers)
if(!combat_mode)
return
stored_gun.try_fire_gun(target, src, list2params(modifiers))
/mob/living/basic/mining_drone/UnarmedAttack(atom/attack_target, proximity_flag, list/modifiers)
. = ..()
if(!. || !proximity_flag || combat_mode)
return
if(istype(attack_target, /obj/item/stack/ore))
var/obj/item/target_ore = attack_target
target_ore.forceMove(src)
/mob/living/basic/mining_drone/proc/drop_ore()
to_chat(src, span_notice("You dump your stored ore."))
for(var/obj/item/stack/ore/dropped_item in contents)
dropped_item.forceMove(get_turf(src))
/mob/living/basic/mining_drone/death(gibbed)
drop_ore()
if(isnull(stored_gun))
return ..()
for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
modkit.uninstall(stored_gun)
return ..()
/mob/living/basic/mining_drone/Destroy()
QDEL_NULL(stored_gun)
return ..()
/mob/living/basic/mining_drone/early_melee_attack(atom/target, list/modifiers, ignore_cooldown)
. = ..()
if(!.)
return FALSE
if(!istype(target, /mob/living/basic/node_drone))
return TRUE
repair_node_drone(target)
return FALSE
/mob/living/basic/mining_drone/proc/repair_node_drone(mob/living/my_target)
do_sparks(5, FALSE, source = my_target)
if(!do_after(src, 6 SECONDS, my_target))
return
my_target.heal_overall_damage(brute = 50)
/mob/living/basic/mining_drone/update_overlays()
. = ..()
if(stat == DEAD || isnull(selected_color))
return
. += combat_mode ? combat_overlay : neutral_overlay
/mob/living/basic/mining_drone/proc/assign_access()
var/static/list/required_access
if(isnull(required_access))
var/datum/id_trim/access_card = SSid_access.trim_singletons_by_path[/datum/id_trim/job/shaft_miner]
required_access = access_card.access
AddComponent(/datum/component/simple_access, required_access)