Files
Joshua KidderandGitHub 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

263 lines
9.7 KiB
Plaintext

/obj/item/reagent_containers/applicator/patch
name = "patch"
desc = "A chemical patch for touch based applications."
icon = 'icons/obj/medical/chemical.dmi'
icon_state = "bandaid_blank"
inhand_icon_state = null
possible_transfer_amounts = list()
volume = 40
apply_method = "apply"
embed_type = /datum/embedding/med_patch
// Quick to apply
application_delay = 1.5 SECONDS
self_delay = 1.5 SECONDS
/obj/item/reagent_containers/applicator/patch/canconsume(mob/eater, mob/user)
if(!iscarbon(eater))
return FALSE
var/mob/living/carbon/carbon_eater = eater
var/obj/item/bodypart/affecting = carbon_eater.get_bodypart(check_zone(user.zone_selected))
if(!affecting)
to_chat(user, span_warning("The limb is missing!"))
return FALSE
if(!IS_ORGANIC_LIMB(affecting))
to_chat(user, span_notice("Medicine won't work on an inorganic limb!"))
return FALSE
return TRUE
/obj/item/reagent_containers/applicator/patch/on_consumption(mob/living/carbon/consumer, mob/giver, list/modifiers)
consumer.log_message("Had \a [src] patch applied by [giver], containing the following reagents: [english_list(reagents.reagent_list)].", LOG_GAME)
var/clicked_x = LAZYACCESS(modifiers, ICON_X)
var/clicked_y = LAZYACCESS(modifiers, ICON_Y)
if (isnull(clicked_x))
clicked_x = ICON_SIZE_X * (0.5 + rand(-5, 5) * 0.05)
else
clicked_x = text2num(clicked_x)
if (isnull(clicked_y))
clicked_y = ICON_SIZE_Y * (0.5 + rand(-5, 5) * 0.05)
else
clicked_y = text2num(clicked_y)
giver.do_attack_animation(consumer, used_item = src)
var/datum/embedding/med_patch/embed = get_embed()
if (!istype(embed))
embed = set_embed(/datum/embedding/med_patch)
embed.overlay_x = clicked_x - ICON_SIZE_X * 0.5
embed.overlay_y = clicked_y - ICON_SIZE_Y * 0.5
force_embed(consumer, consumer.get_bodypart(check_zone(giver.zone_selected)) || consumer.get_bodypart(BODY_ZONE_CHEST))
/datum/embedding/med_patch
embed_chance = 10
fall_chance = 0
pain_chance = 0
jostle_chance = 0
pain_mult = 0
jostle_pain_mult = 0
// Quick to rip off
rip_time = 0.25 SECONDS
ignore_throwspeed_threshold = TRUE
immune_traits = null
/// How many units are transferred per second
var/transfer_per_second = 0.75
/// Cooldown for reagent messages, prevents spam
COOLDOWN_DECLARE(reagent_message_cd)
// pixel_x and pixel_y for our overlay
var/overlay_x = 0
var/overlay_y = 0
/// Direction in which mob was facing when the patch was applied, used for layering and positional adjustments
var/applied_dir = NONE
/// Patch overlay applied to the mob
var/mutable_appearance/patch_overlay
/datum/embedding/med_patch/set_owner(mob/living/carbon/victim, obj/item/bodypart/target_limb)
. = ..()
overlay_setup()
RegisterSignal(owner, COMSIG_LIVING_IGNITED, PROC_REF(on_ignited))
RegisterSignal(owner, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_dir_change))
/datum/embedding/med_patch/stop_embedding()
if (owner)
UnregisterSignal(owner, list(COMSIG_LIVING_IGNITED, COMSIG_ATOM_DIR_CHANGE))
if (patch_overlay)
owner.cut_overlay(patch_overlay)
QDEL_NULL(patch_overlay)
return ..()
/datum/embedding/med_patch/can_embed(atom/movable/source, mob/living/carbon/victim, hit_zone, datum/thrownthing/throwingdatum)
. = ..()
if (!.)
return
var/obj/item/bodypart/affecting = victim.get_bodypart(hit_zone) || victim.bodyparts[1]
if (!IS_ORGANIC_LIMB(affecting))
return FALSE
return TRUE
/datum/embedding/med_patch/proc/on_ignited(datum/source)
SIGNAL_HANDLER
if (!(parent.resistance_flags & FLAMMABLE))
return
if (ishuman(owner))
var/mob/living/carbon/human/as_human = owner
if (as_human.get_thermal_protection() >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
return
INVOKE_ASYNC(src, PROC_REF(fall_out))
qdel(parent)
/// Create a patch overlay and add it to the mob
/datum/embedding/med_patch/proc/overlay_setup()
applied_dir = owner.dir
patch_overlay = mutable_appearance(parent.icon, parent.icon_state, FLOAT_LAYER, parent, appearance_flags = KEEP_APART|RESET_COLOR)
patch_overlay.color = parent.color
if (parent.cached_color_filter)
patch_overlay = filter_appearance_recursive(patch_overlay, parent.cached_color_filter)
patch_overlay.transform *= 0.5
patch_overlay.pixel_w = overlay_x
patch_overlay.pixel_z = overlay_y
owner.add_overlay(patch_overlay)
/// Changes visual position of the patch based on owner's rotation
/datum/embedding/med_patch/proc/on_dir_change(datum/source, old_dir, new_dir)
SIGNAL_HANDLER
owner.cut_overlay(patch_overlay)
if (new_dir == applied_dir)
patch_overlay.pixel_w = overlay_x
patch_overlay.layer = FLOAT_LAYER
owner.add_overlay(patch_overlay)
return
if (new_dir == REVERSE_DIR(applied_dir))
patch_overlay.pixel_w = -overlay_x
patch_overlay.layer = BELOW_MOB_LAYER
owner.add_overlay(patch_overlay)
return
var/check_dir = EAST
var/check_new_dir = SOUTH
if (applied_dir & (NORTH|SOUTH))
check_dir = NORTH
check_new_dir = EAST
// Turn ourselves based on how we were placed originally
var/dir_sign = (applied_dir & check_dir)
if (overlay_x >= 0)
dir_sign = !dir_sign
if (new_dir & check_new_dir)
dir_sign = !dir_sign
// 0.5 multiplier to fake perspective
patch_overlay.pixel_w = overlay_x * (dir_sign ? 0.5 : -0.5)
patch_overlay.layer = dir_sign ? FLOAT_LAYER : BELOW_MOB_LAYER
owner.add_overlay(patch_overlay)
return
/datum/embedding/med_patch/process_effect(seconds_per_tick)
if (HAS_TRAIT(owner, TRAIT_STASIS))
return
if (!parent.reagents.total_volume)
fall_out()
qdel(parent)
return TRUE
var/show_message = FALSE
if (COOLDOWN_FINISHED(src, reagent_message_cd))
show_message = TRUE
COOLDOWN_START(src, reagent_message_cd, PATCH_MESSAGE_COOLDOWN)
parent.reagents.trans_to(owner, transfer_per_second, methods = PATCH, show_message = show_message)
// delivers all of the patch's contents at once
/datum/embedding/med_patch/instant
transfer_per_second = /obj/item/reagent_containers/applicator/patch::volume
/obj/item/reagent_containers/applicator/patch/libital
name = "libital patch (brute)"
desc = "A pain reliever. Does minor liver damage. Diluted with Granibitaluri."
list_reagents = list(/datum/reagent/medicine/c2/libital = 2, /datum/reagent/medicine/granibitaluri = 8) //10 iterations
icon_state = "bandaid_brute"
/obj/item/reagent_containers/applicator/patch/aiuri
name = "aiuri patch (burn)"
desc = "Helps with burn injuries. Does minor eye damage. Diluted with Granibitaluri."
list_reagents = list(/datum/reagent/medicine/c2/aiuri = 2, /datum/reagent/medicine/granibitaluri = 8)
icon_state = "bandaid_burn"
/obj/item/reagent_containers/applicator/patch/fent
name = "unmarked patch"
desc = "An unmarked, unlabeled transdermal patch for you to wear!"
list_reagents = list(/datum/reagent/toxin/fentanyl = 2)
/obj/item/reagent_containers/applicator/patch/synthflesh
name = "synthflesh patch"
desc = "Helps with brute and burn injuries. Slightly toxic. Three patches applied can restore a corpse husked by burns."
list_reagents = list(/datum/reagent/medicine/c2/synthflesh = 20)
list_reagents_purity = 1
icon_state = "bandaid_both"
embed_type = /datum/embedding/med_patch/instant //synthflesh effects occur on the initial apply only, so we need to apply it all at once
/obj/item/reagent_containers/applicator/patch/canconsume(mob/eater, mob/user)
. = ..()
if(!iscarbon(eater))
return
var/datum/reagent/medicine/c2/synthflesh/synthflesh_patch = reagents.has_reagent(/datum/reagent/medicine/c2/synthflesh)
if(!synthflesh_patch)
return
// Check mob damage for synthflesh unhusking
var/mob/living/carbon/carbies = eater
if(HAS_TRAIT_FROM(carbies, TRAIT_HUSK, BURN) && carbies.get_fire_loss() > UNHUSK_DAMAGE_THRESHOLD * 2.5)
// give them a warning if the mob is a husk but synthflesh won't unhusk yet
carbies.visible_message(span_boldwarning("[carbies]'s burns need to be repaired first before synthflesh will unhusk it!"))
/obj/item/reagent_containers/applicator/patch/ondansetron
name = "ondansetron patch"
desc = "Alleviates nausea. May cause drowsiness."
list_reagents = list(/datum/reagent/medicine/ondansetron = 10)
icon_state = "bandaid_toxin"
// Patch styles for chem master
/obj/item/reagent_containers/applicator/patch/style
icon_state = "bandaid_blank"
/obj/item/reagent_containers/applicator/patch/style/brute
icon_state = "bandaid_brute_2"
/obj/item/reagent_containers/applicator/patch/style/burn
icon_state = "bandaid_burn_2"
/obj/item/reagent_containers/applicator/patch/style/bruteburn
icon_state = "bandaid_both"
/obj/item/reagent_containers/applicator/patch/style/toxin
icon_state = "bandaid_toxin_2"
/obj/item/reagent_containers/applicator/patch/style/oxygen
icon_state = "bandaid_suffocation_2"
/obj/item/reagent_containers/applicator/patch/style/omni
icon_state = "bandaid_mix"
/obj/item/reagent_containers/applicator/patch/style/bruteplus
icon_state = "bandaid_brute"
/obj/item/reagent_containers/applicator/patch/style/burnplus
icon_state = "bandaid_burn"
/obj/item/reagent_containers/applicator/patch/style/toxinplus
icon_state = "bandaid_toxin"
/obj/item/reagent_containers/applicator/patch/style/oxygenplus
icon_state = "bandaid_suffocation"
/obj/item/reagent_containers/applicator/patch/style/monkey
icon_state = "bandaid_monke"
/obj/item/reagent_containers/applicator/patch/style/clown
icon_state = "bandaid_clown"
/obj/item/reagent_containers/applicator/patch/style/one
icon_state = "bandaid_1"
/obj/item/reagent_containers/applicator/patch/style/two
icon_state = "bandaid_2"
/obj/item/reagent_containers/applicator/patch/style/three
icon_state = "bandaid_3"
/obj/item/reagent_containers/applicator/patch/style/four
icon_state = "bandaid_4"
/obj/item/reagent_containers/applicator/patch/style/exclamation
icon_state = "bandaid_exclaimationpoint"
/obj/item/reagent_containers/applicator/patch/style/question
icon_state = "bandaid_questionmark"
/obj/item/reagent_containers/applicator/patch/style/colonthree
icon_state = "bandaid_colonthree"