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Leland KembleandGitHub a34f9fbaf4 Fixes vehicle keys not going into your hands when you take them out (#94762)
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## About The Pull Request

`forceMove()` drops `inserted_key` so `put_in_hands()` quits because
it's been called with null. `forceMove()` is pointless anyway, because
`put_in_hands()` drops on the floor if it fails.

## Why It's Good For The Game

It's already supposed to work this way

## Changelog

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🆑

fix: Taking keys out of vehicles puts them in your hands if possible

/🆑

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2026-01-07 16:28:32 -07:00

72 lines
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/obj/vehicle/ridden
name = "ridden vehicle"
can_buckle = TRUE
max_buckled_mobs = 1
buckle_lying = 0
pass_flags_self = PASSTABLE
COOLDOWN_DECLARE(message_cooldown)
interaction_flags_click = NEED_DEXTERITY
/obj/vehicle/ridden/examine(mob/user)
. = ..()
if(key_type)
if(!inserted_key)
. += span_notice("Put a key inside it by clicking it with the key.")
else
. += span_notice("Alt-click [src] to remove the key.")
/obj/vehicle/ridden/generate_action_type(actiontype)
var/datum/action/vehicle/ridden/A = ..()
. = A
if(istype(A))
A.vehicle_ridden_target = src
/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M)
remove_occupant(M)
return ..()
/obj/vehicle/ridden/post_buckle_mob(mob/living/M)
add_occupant(M)
return ..()
/obj/vehicle/ridden/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
if(!key_type || is_key(inserted_key) || !is_key(I))
return ..()
if(!user.transferItemToLoc(I, src))
to_chat(user, span_warning("[I] seems to be stuck to your hand!"))
return
to_chat(user, span_notice("You insert \the [I] into \the [src]."))
if(inserted_key) //just in case there's an invalid key
inserted_key.forceMove(drop_location())
inserted_key = I
/obj/vehicle/ridden/click_alt(mob/user)
if(!inserted_key)
return CLICK_ACTION_BLOCKING
if(!is_occupant(user))
to_chat(user, span_warning("You must be riding the [src] to remove [src]'s key!"))
return CLICK_ACTION_BLOCKING
to_chat(user, span_notice("You remove \the [inserted_key] from \the [src]."))
user.put_in_hands(inserted_key)
inserted_key = null
return CLICK_ACTION_SUCCESS
/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
if(!in_range(user, src) || !in_range(M, src))
return FALSE
return ..(M, user, FALSE)
/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(!force && occupant_amount() >= max_occupants)
return FALSE
var/response = SEND_SIGNAL(M, COMSIG_VEHICLE_RIDDEN, src)
if(response & EJECT_FROM_VEHICLE)
return FALSE
return ..()
/obj/vehicle/ridden/zap_act(power, zap_flags)
zap_buckle_check(power)
return ..()