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3799968eb3 feat: new floppy disk sprites; most disks are now under the /item/disk type; adds disk stacking, uqinue styling and wrapping (#94112)
## About The Pull Request

Floppy disks received a sprite upgrade, as well as unique wraps:

<img width="364" height="150" alt="image"
src="https://github.com/user-attachments/assets/0ac433e3-7432-4c06-bec2-aeae00b6852f"
/>

<img width="786" height="527" alt="image"
src="https://github.com/user-attachments/assets/0f36bd0d-0362-4431-8131-49060a2fe348"
/>

You can now stack floppy disks! They also scatter around when thrown.
The video also showcases new styling options with a selection of
stickers! You can also write something on the disk instead of selecting
an icon:


https://github.com/user-attachments/assets/ff0a8542-9d79-4108-ae46-672ca5d620a2

MOST disks now inherit the `/item/disk` type to properly stack and do...
stuff. An updatepaths script included.

## Why It's Good For The Game

Old school is cool. Stacking disks makes them feel more authentic, while
styling allows for more crearivity!

## Changelog

🆑
add: New unique wraps for floppy disks
qol: Floppy disks can now be stacked
image: New sprites and stickers for floppy disks
map: Added and ran an updatepaths script
refactor: Most disks are now under the base disk item type
/🆑

---------

Co-authored-by: The-Tyrant <tyrantofgaming@gmail.com>
2026-01-04 08:52:18 +13:00

48 lines
1.6 KiB
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/obj/machinery/vending/assist
name = "\improper Part-Mart"
desc = "All the finest of miscellaneous electronics one could ever need! Not responsible for any injuries caused by reckless misuse of parts."
icon_state = "parts"
icon_deny = "parts-deny"
panel_type = "panel10"
products = list(
/obj/item/assembly/igniter = 3,
/obj/item/assembly/prox_sensor = 5,
/obj/item/assembly/signaler = 4,
/obj/item/disk/computer/ordnance = 4,
/obj/item/stock_parts/capacitor = 3,
/obj/item/stock_parts/servo = 3,
/obj/item/stock_parts/matter_bin = 3,
/obj/item/stock_parts/micro_laser = 3,
/obj/item/stock_parts/scanning_module = 3,
/obj/item/wirecutters = 2,
/obj/item/stack/sticky_tape/duct = 3,
)
contraband = list(
/obj/item/assembly/health = 2,
/obj/item/assembly/timer = 2,
/obj/item/assembly/voice = 2,
/obj/item/stock_parts/power_store/cell/high = 1,
/obj/item/stock_parts/power_store/battery/high = 1,
/obj/item/market_uplink/blackmarket = 1,
/obj/item/screwdriver = 2,
/obj/item/assembly/mousetrap = 4,
/obj/item/weaponcrafting/stock = 2,
)
premium = list(
/obj/item/assembly/igniter/condenser = 2,
/obj/item/circuitboard/machine/vendor = 3,
/obj/item/universal_scanner = 3,
/obj/item/vending_refill/custom = 3,
)
refill_canister = /obj/item/vending_refill/assist
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
default_price = PAYCHECK_CREW * 0.7 //Default of 35.
extra_price = PAYCHECK_CREW
payment_department = NO_FREEBIES
light_mask = "parts-light-mask"
/obj/item/vending_refill/assist
machine_name = "Part-Mart"
icon_state = "refill_parts"