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## About The Pull Request What it says on the tin. `times_fired` is the most unused parameter in all mob procs. I say most because there were just 2 cases where it was used - handling breathing - handling heartbeat Besides these 2 cases this parameter did nothing in every proc. Removing it does 2 things - Makes those procs more readable as it now has 1 less parameter that was documented poorly and did nothing - Makes those procs slightly faster as we are passing 1 less variable to its parameter call stack It can easily be substituted with `SSmobs.times_fired` which was its original value anyways ## Changelog 🆑 code: removes an unused parameter `times_fired` from mob life procs. Making them function slightly faster /🆑
103 lines
3.9 KiB
Plaintext
103 lines
3.9 KiB
Plaintext
/obj/item/organ/zombie_infection
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name = "festering ooze"
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desc = "A black web of pus and viscera."
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zone = BODY_ZONE_HEAD
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slot = ORGAN_SLOT_ZOMBIE
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icon_state = "blacktumor"
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var/causes_damage = TRUE
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var/datum/species/old_species = /datum/species/human
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var/living_transformation_time = 3 SECONDS
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var/converts_living = FALSE
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var/revive_time_min = 45 SECONDS
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var/revive_time_max = 70 SECONDS
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var/timer_id
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/obj/item/organ/zombie_infection/Initialize(mapload)
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. = ..()
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if(iscarbon(loc))
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Insert(loc)
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GLOB.zombie_infection_list += src
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/obj/item/organ/zombie_infection/Destroy()
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GLOB.zombie_infection_list -= src
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. = ..()
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/obj/item/organ/zombie_infection/feel_for_damage(self_aware)
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// keep stealthy for now, revisit later
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return ""
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/obj/item/organ/zombie_infection/on_mob_insert(mob/living/carbon/new_owner, special = FALSE, movement_flags)
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. = ..()
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RegisterSignal(new_owner, COMSIG_LIVING_DEATH, PROC_REF(organ_owner_died))
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START_PROCESSING(SSobj, src)
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/obj/item/organ/zombie_infection/on_mob_remove(mob/living/carbon/new_owner, special = FALSE, movement_flags)
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. = ..()
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STOP_PROCESSING(SSobj, src)
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if(iszombie(new_owner) && old_species && !special)
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// There isn't a clean way to change species during organ or bodypart removals. In lieau of a beter solution, this will do
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spawn(0)
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new_owner.set_species(old_species)
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if(timer_id)
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deltimer(timer_id)
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UnregisterSignal(new_owner, COMSIG_LIVING_DEATH)
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/obj/item/organ/zombie_infection/proc/organ_owner_died(mob/living/carbon/source, gibbed)
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SIGNAL_HANDLER
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if(iszombie(source))
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qdel(src) // Congrats you somehow died so hard you stopped being a zombie
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/obj/item/organ/zombie_infection/on_find(mob/living/finder)
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to_chat(finder, span_warning("Inside the head is a disgusting black \
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web of pus and viscera, bound tightly around the brain like some \
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biological harness."))
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/obj/item/organ/zombie_infection/process(seconds_per_tick)
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if(!owner)
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return
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if(!(src in owner.organs))
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Remove(owner)
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if(owner.mob_biotypes & MOB_MINERAL)//does not process in inorganic things
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return
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if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
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owner.adjust_tox_loss(0.5 * seconds_per_tick)
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if (SPT_PROB(5, seconds_per_tick))
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to_chat(owner, span_danger("You feel sick..."))
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if(timer_id || HAS_TRAIT(owner, TRAIT_SUICIDED) || !owner.get_organ_by_type(/obj/item/organ/brain))
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return
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if(owner.stat != DEAD && !converts_living)
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return
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if(!iszombie(owner))
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to_chat(owner, span_cult_large("You can feel your heart stopping, but something isn't right... \
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life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
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not even death can stop, you will rise again!"))
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var/revive_time = rand(revive_time_min, revive_time_max)
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var/flags = TIMER_STOPPABLE
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timer_id = addtimer(CALLBACK(src, PROC_REF(zombify), owner), revive_time, flags)
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/obj/item/organ/zombie_infection/proc/zombify(mob/living/carbon/target)
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timer_id = null
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if(!converts_living && owner.stat != DEAD)
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return
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if(!iszombie(owner))
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old_species = owner.dna.species.type
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target.set_species(/datum/species/zombie/infectious)
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var/stand_up = (target.stat == DEAD) || (target.stat == UNCONSCIOUS)
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//Fully heal the zombie's damage the first time they rise
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if(!target.heal_and_revive(0, span_danger("[target] suddenly convulses, as [target.p_they()][stand_up ? " stagger to [target.p_their()] feet and" : ""] gain a ravenous hunger in [target.p_their()] eyes!")))
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return
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to_chat(target, span_alien("You HUNGER!"))
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to_chat(target, span_alertalien("You are now a zombie! Do not seek to be cured, do not help any non-zombies in any way, do not harm your zombie brethren and spread the disease by killing others. You are a creature of hunger and violence."))
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playsound(target, 'sound/effects/hallucinations/far_noise.ogg', 50, 1)
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target.do_jitter_animation(living_transformation_time)
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target.Stun(living_transformation_time)
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/obj/item/organ/zombie_infection/nodamage
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causes_damage = FALSE
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