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xXPawnStarrXxandGitHub 7f916d3b1e Xenoarcheology and Triage pods (#2907)
## About The Pull Request

This PR aims to add two new pods along side adding two long existing
pods to departmental orders.

The two new pods, both 3x3 deployables; One contains; a stasis bed,
operating equipment for medical triage during dangerous situations. The
xenoarcheology pod is available one; carrying a suite of tools for
xenoarcheology and useful supplies for your expeditions.

I also applied a small fix to the large medical shelter, which actually
makes the robotic repair medkit actually have supplies, I'm shocked
no-one told me after this long!
## Why It's Good For The Game

Valued at 1,500cr the triage pod is also available on departmental
orders, a useful thing to keep for breaches, fires and blob/xeno
breakouts. The xenoarcheology pod is very useful; affordable (400cr) for
scientists and a reliable way of getting started. Most people didn't
even notice the medical and chemistry pods even existed; access on
departmental orders means parameds, chemists and doctors who wish to
operate on the planet can get what they want.

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
Xenoarch:


![image](https://github.com/user-attachments/assets/6e68e4f2-5246-4ac9-b9fb-13662957ea89)

Triage:


![image](https://github.com/user-attachments/assets/9031060b-315f-49d5-ba8a-bc9166f15396)


</details>

## Changelog
🆑
add: Added two new pods; Xenoarch and triage
fix: fixed the robotic repair kit in the large medical pod from being
empty.
/🆑
2025-02-03 23:01:40 +01:00
..