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## About The Pull Request This PR aims to add two new pods along side adding two long existing pods to departmental orders. The two new pods, both 3x3 deployables; One contains; a stasis bed, operating equipment for medical triage during dangerous situations. The xenoarcheology pod is available one; carrying a suite of tools for xenoarcheology and useful supplies for your expeditions. I also applied a small fix to the large medical shelter, which actually makes the robotic repair medkit actually have supplies, I'm shocked no-one told me after this long! ## Why It's Good For The Game Valued at 1,500cr the triage pod is also available on departmental orders, a useful thing to keep for breaches, fires and blob/xeno breakouts. The xenoarcheology pod is very useful; affordable (400cr) for scientists and a reliable way of getting started. Most people didn't even notice the medical and chemistry pods even existed; access on departmental orders means parameds, chemists and doctors who wish to operate on the planet can get what they want. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> Xenoarch:  Triage:  </details> ## Changelog 🆑 add: Added two new pods; Xenoarch and triage fix: fixed the robotic repair kit in the large medical pod from being empty. /🆑