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## About The Pull Request  Reworks flechette shells from... whatever it was that they were supposed to be before into an AP pellet round that primarily focuses on wounding power and embedding power over specifically dealing direct damage (16 as opposed to buckshot's 30). Useful if you want to maim as a priority. You can print flechette once science researches Exotic Ammunition. Nuclear Operatives also get flechette rounds as a Bulldog Shotgun magazine choice priced as a basic ammunition type. In addition, you can also acquire Donk Co. 'Donk Spike' flechette shells. These shells fire plastic darts! They can be purchased by Nuclear Operatives as a surplus option for Bulldog shotguns. 7 magazines for the price of one. Donk Co. 'Donk Spike' flechette was intended to be an alternative to the standard flechette but failed spectacularly once it hit the market. Due to a lack of confidence in the product, Donk Co. 'Donk Spike' flechette now appears in maintenance loot as potential trash, as Donk Co. dumped it in the millions into various landfills across the sector. You can also print it if you find the tech in a BEPIS tech disk. Does it work? Why don't you take a chance on Donk and find out? ## Why It's Good For The Game I'm not sure if the person who made the original flechette actually understood what each of the variables was supposed to be doing or how they actually worked. A bullet with an excessively negative standard wound power (for a pellet projectile) and low damage, but then an excessively high bare wound bonus (for a pellet projectile). But then some ricochet variables without ricochet being assigned to the bullet... and a demolition mod on a round meant to be weak against armor? Nonsensical. So I've reworked it into two unique rounds. The first serving a practical purpose and becoming an AP option when the crew typically begins seeing those options open up (such as x-ray lasers). The same can be said for nukies, who love AP options, but one focused on lasting wounds is handy too for keeping someone down. There isn't a milspec option; so for nukies, this isn't doing nearly as much upfront damage as buckshot or slugs. You buy this when you want someone not to be recovered with a LOT of medical attention. The second being more tongue in cheek, but also giving a surplus option for Bulldog shotguns, which I think are having ammunition problems even still. Surplus ammunition might slowly roll out for all the guns, but I'm mostly focusing on the ones that have some slight price disparity for total shots compared to other weapons. Also, shooting people full of plastic is kind of funny. ## Changelog 🆑 balance: Flechette has been reworked into an AP pellet round that embeds and wounds, but has less actual damage to buckshot. You can print it once Exotic Ammunition has been researched. Also available to Nuclear Operatives. add: Donk Co. 'Donk Spike' flechette rounds. No longer offered by Donk Co. It can sometimes shows up in trashbins and dumpsters. And operatives can buy it in bulk if they really feel like it. /🆑 --------- Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
123 lines
5.9 KiB
Plaintext
123 lines
5.9 KiB
Plaintext
#define TECHWEB_NODE_AI "ai"
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#define TECHWEB_NODE_AI_LAWS "ai_laws"
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#define TECHWEB_NODE_ALIEN_ENGI "alien_engi"
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#define TECHWEB_NODE_ALIEN_SURGERY "alien_surgery"
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#define TECHWEB_NODE_ALIENTECH "alientech"
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#define TECHWEB_NODE_ANOMALY_RESEARCH "anomaly_research"
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#define TECHWEB_NODE_ANOMALY_SHELLS "anomaly_shells"
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#define TECHWEB_NODE_APPLIED_BLUESPACE "applied_bluespace"
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#define TECHWEB_NODE_ATMOS "atmos"
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#define TECHWEB_NODE_AUGMENTATION "augmentation"
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#define TECHWEB_NODE_AUS_SECURITY "aus_security"
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#define TECHWEB_NODE_BASIC_ARMS "basic_arms"
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#define TECHWEB_NODE_BCI "bci"
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#define TECHWEB_NODE_BEAM_WEAPONS "beam_weapons"
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#define TECHWEB_NODE_BIO_SCAN "bio_scan"
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#define TECHWEB_NODE_BITRUNNING "bitrunning"
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#define TECHWEB_NODE_MECH_EQUIP_BLUESPACE "mech_equip_bluespace"
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#define TECHWEB_NODE_BLUESPACE_THEORY "bluespace_theory"
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#define TECHWEB_NODE_BLUESPACE_TRAVEL "bluespace_travel"
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#define TECHWEB_NODE_BORG_ENGI "borg_engi"
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#define TECHWEB_NODE_BORG_MEDICAL "borg_medical"
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#define TECHWEB_NODE_BORG_MINING "borg_mining"
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#define TECHWEB_NODE_BORG_SERVICES "borg_services"
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#define TECHWEB_NODE_BORG_UTILITY "borg_utility"
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#define TECHWEB_NODE_BOTANY_EQUIP "botany_equip"
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#define TECHWEB_NODE_CAFETERIA_EQUIP "cafeteria_equip"
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#define TECHWEB_NODE_CHEM_SYNTHESIS "chem_synthesis"
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#define TECHWEB_NODE_CIRCUIT_SHELLS "circuit_shells"
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#define TECHWEB_NODE_COMBAT_IMPLANTS "combat_implants"
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#define TECHWEB_NODE_CONSOLES "consoles"
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#define TECHWEB_NODE_CONSTRUCTION "construction"
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#define TECHWEB_NODE_CRYOSTASIS "cryostasis"
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#define TECHWEB_NODE_CYBER_IMPLANTS "cyber_implants"
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#define TECHWEB_NODE_CYBER_ORGANS "cyber_organs"
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#define TECHWEB_NODE_CYBER_ORGANS_ADV "cyber_organs_adv"
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#define TECHWEB_NODE_CYBER_ORGANS_UPGRADED "cyber_organs_upgraded"
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#define TECHWEB_NODE_CYBERNETICS "cybernetics"
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#define TECHWEB_NODE_CYTOLOGY "cytology"
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#define TECHWEB_NODE_DONK_PRODUCTS "donk_products"
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#define TECHWEB_NODE_ELECTRIC_WEAPONS "electric_weapons"
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#define TECHWEB_NODE_ENERGY_MANIPULATION "energy_manipulation"
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#define TECHWEB_NODE_EXODRONE "exodrone"
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#define TECHWEB_NODE_EXOTIC_AMMO "exotic_ammo"
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#define TECHWEB_NODE_EXP_TOOLS "exp_tools"
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#define TECHWEB_NODE_EXPLOSIVES "explosives"
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#define TECHWEB_NODE_EXTREME_OFFICE "extreme_office"
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#define TECHWEB_NODE_FISHING_EQUIP "fishing_equip"
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#define TECHWEB_NODE_FISHING_EQUIP_ADV "fishing_equip_adv"
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#define TECHWEB_NODE_FOOD_PROC "food_proc"
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#define TECHWEB_NODE_FUNDIMENTAL_SCI "fundimental_sci"
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#define TECHWEB_NODE_FUSION "fusion"
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#define TECHWEB_NODE_GAMING "gaming"
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#define TECHWEB_NODE_GAS_COMPRESSION "gas_compression"
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#define TECHWEB_NODE_GENE_ENGINEERING "gene_engineering"
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#define TECHWEB_NODE_HOLOGRAPHICS "holographics"
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#define TECHWEB_NODE_HUD "hud"
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#define TECHWEB_NODE_HYDROPONICS "hydroponics"
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#define TECHWEB_NODE_INTERGRATED_TOOLSETS "intergrated_toolsets"
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#define TECHWEB_NODE_INTERROGATION "interrogation"
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#define TECHWEB_NODE_LIGHT_APPS "light_apps"
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#define TECHWEB_NODE_LOW_PRESSURE_EXCAVATION "low_pressure_excavation"
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#define TECHWEB_NODE_MARINE_UTIL "marine_util"
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#define TECHWEB_NODE_MATERIAL_PROC "material_proc"
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#define TECHWEB_NODE_MECH_ASSAULT "mech_assault"
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#define TECHWEB_NODE_MECH_ASSEMBLY "mech_assembly"
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#define TECHWEB_NODE_MECH_CLOWN "mech_clown"
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#define TECHWEB_NODE_MECH_COMBAT "mech_combat"
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#define TECHWEB_NODE_MECH_ENERGY_GUNS "mech_energy_guns"
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#define TECHWEB_NODE_MECH_EQUIPMENT "mech_equipment"
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#define TECHWEB_NODE_MECH_FIREARMS "mech_firearms"
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#define TECHWEB_NODE_MECH_HEAVY "mech_heavy"
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#define TECHWEB_NODE_MECH_HEAVY_ARMS "mech_heavy_arms"
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#define TECHWEB_NODE_MECH_INFILTRATOR "mech_infiltrator"
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#define TECHWEB_NODE_MECH_LIGHT "mech_light"
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#define TECHWEB_NODE_MECH_MEDICAL "mech_medical"
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#define TECHWEB_NODE_MECH_MINING "mech_mining"
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#define TECHWEB_NODE_MEDBAY_EQUIP "medbay_equip"
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#define TECHWEB_NODE_MEDBAY_EQUIP_ADV "medbay_equip_adv"
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#define TECHWEB_NODE_MINING "mining"
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#define TECHWEB_NODE_MINING_ADV "mining_adv"
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#define TECHWEB_NODE_MOD_ANOMALY "mod_anomaly"
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#define TECHWEB_NODE_MOD_ENGI "mod_engi"
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#define TECHWEB_NODE_MOD_ENGI_ADV "mod_engi_adv"
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#define TECHWEB_NODE_MOD_ENTERTAINMENT "mod_entertainment"
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#define TECHWEB_NODE_MOD_EQUIP "mod_equip"
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#define TECHWEB_NODE_MOD_EXPERIMENTAL "mod_experimental"
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#define TECHWEB_NODE_MOD_MEDICAL "mod_medical"
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#define TECHWEB_NODE_MOD_MEDICAL_ADV "mod_medical_adv"
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#define TECHWEB_NODE_MOD_SECURITY "mod_security"
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#define TECHWEB_NODE_MOD_SUIT "mod_suit"
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#define TECHWEB_NODE_NIGHT_VISION "night_vision"
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#define TECHWEB_NODE_OFFICE_EQUIP "office_equip"
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#define TECHWEB_NODE_OLDSTATION_SURGERY "oldstation_surgery"
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#define TECHWEB_NODE_PARTS "parts"
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#define TECHWEB_NODE_PARTS_ADV "parts_adv"
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#define TECHWEB_NODE_PARTS_BLUESPACE "parts_bluespace"
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#define TECHWEB_NODE_PARTS_UPG "parts_upg"
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#define TECHWEB_NODE_PASSIVE_IMPLANTS "passive_implants"
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#define TECHWEB_NODE_PLASMA_CONTROL "plasma_control"
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#define TECHWEB_NODE_PLASMA_MINING "plasma_mining"
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#define TECHWEB_NODE_POSITRONIC_SPHERE "positronic_sphere"
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#define TECHWEB_NODE_PROGRAMMED_ROBOT "programmed_robot"
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#define TECHWEB_NODE_PROGRAMMED_SERVER "programmed_server"
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#define TECHWEB_NODE_PROGRAMMING "programming"
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#define TECHWEB_NODE_RCD_UPGRADE "rcd_upgrade"
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#define TECHWEB_NODE_RIOT_SUPRESSION "riot_supression"
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#define TECHWEB_NODE_ROBOTICS "robotics"
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#define TECHWEB_NODE_SANITATION "sanitation"
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#define TECHWEB_NODE_SEC_EQUIP "sec_equip"
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#define TECHWEB_NODE_SELECTION "selection"
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#define TECHWEB_NODE_SHUTTLE_ENG "shuttle_eng"
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#define TECHWEB_NODE_SPEC_ENG "spec_eng"
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#define TECHWEB_NODE_STICKY_ADVANCED "sticky_advanced"
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#define TECHWEB_NODE_SURGERY "surgery"
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#define TECHWEB_NODE_SURGERY_ADV "surgery_adv"
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#define TECHWEB_NODE_SURGERY_EXP "surgery_exp"
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#define TECHWEB_NODE_SURGERY_TOOLS "surgery_tools"
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#define TECHWEB_NODE_SYNDICATE_BASIC "syndicate_basic"
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#define TECHWEB_NODE_TACKLE_ADVANCED "tackle_advanced"
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#define TECHWEB_NODE_TELECOMS "telecoms"
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#define TECHWEB_NODE_UNREGULATED_BLUESPACE "unregulated_bluespace"
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#define TECHWEB_NODE_XENOBIOLOGY "xenobiology"
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